Let me preface this, that I think, that Handmaiden is in a good spot right now and doesn’T need any buffs. She has her own playstyle that is very fun to play. But there is a thing, that kinda bothers me and if I go by gy reddit a few other people. Her ult is weirdly anti synergistic to her kit. Yes, the ult enables amazing clutchplays and contributes to the clutchmachine that handmaiden is. But using her to the fullest often means dashing through a few/ a lot of enemies, depending on wether you chose the extra crit or the bleed talent. The rest of her kit seemingly revolves around being on the frontlines and being with the team. (i.E. stamina aura and emphesis on melee bonus). If you jump away (or even go invis after it and drop all aggro on you), there will be a gap in the frontline and it will take a while for her to get back. Something that often feels very awkward.
The proposed Change is the following: Increase the CD of her Ult by 15 seconds (nearly doubling it), but give a second use similar to the BW double-ult . That allows her to instantly get back to her team and make it far less awkward to play with one in the team.
What is you opinion for this change? Would that be too strong? (in my opinion it would still be weaker than BWs double ult, since that ult has a big stagger as well. Even if that cd is slightly bigger and needs a talent, but the Handmaiden would need talents as well for her ult to be more than just a double dash without stagger)
Edit: Missing words/grammar