The handmaiden is really fun and all but her charge is quite awful compared to Markus’ one or the Zealot charge.
Just so you know:
Markus: Markus charges forward slamming into enemies and pushing them forward
Victor: Victor charges forward and gains 50% increased attack speed for 5 seconds
Kerrilian: Kerillian quickly dashes forward through enemies
How is that even fair compared to the others?
Here’s what I suggest to replace the charge
Whirlwind: Just like the skittergate boss, Kerillian does damage and pushes all ennemies in a 360° angle
Original, unique to the class and a lot more helpful.
Right now it’s almost only used to reposition, but you already have the dodge distance increased for that. So well, this would be a lot more fun to us and way more useful IMO.
It apply a bleeding DoT (can’t recall on what patch) even if not mentionned IG
Plus I think it’s on a smaller cooldown than the two other charge. I’ve been able to melt down some bosses with a Concentration pot (which she greatly benefit from) and dashing through them 5-6 times.
I tried this “bleed” on champion (500hp), i dashed through zombies 3 times (the same bunch) while kiting them, none of them died, so i had to meele them down (and they die anyway from one attack from 2h weapons) so its either bugged or the damage on it is so pitiful that multiple dashes cant kill the weakest enemies in the game. Later i tried it with the damage talent on vet against skavenslaves, the result was exactly the same.
The bleed effect is quite strong and can kill slaves or zombies easily, even on Champion or Legendary. A big part of Handmaiden’s usefulness comes from being able to reposition and clear space for allies, kite bosses and close gaps quickly. Her charge is in a good spot right now, and doesn’t really need adjustments. Although I kinda hope the bleed effect would stack on bosses so I could fool around with Concentration potions, but that might be too OP.
Handmaiden is a very good career right now, despite having two almost useless passives (Dance of Seasons and Ariel’s Benison). Renewal and Dash are simply so amazing on her.
I think the only change the dash could use is a smaller turn-radius. I’d like to be able to dash forward into a horde, turn around and come back to my team, or turn quickly before going off an edge, or turn around a sharp corner, etc. At least in a circular movement if not 180 turning.
Been hearing about this bleed alot, but in personal experience, dashing through rats and bosses, I’ve yet to see any sign of it. Maybe its buggy, but again, maining maiden, have still yet to see any effect on recruit or vet, let alone anything higher.
Her dash is amazing, it one hits any normal tier enemies you pass through. It has low cooldown. It can make you invis for 3 seconds. Handmaiden is finally in a very good place. If any of you try to change my beautiful amazing Handmaiden you’re going to have to fight me first.
Outside the lvl25 talent, have never seen any form of damage to fodder rats, SV, or mini bosses, on any difficulty, before or after the patch. Not saying its not a thing, as i mentioned ive read of it, just never it work myself.
I promise, its a thing. Next time you have a line of rats coming your way, dash into them and turn around. Within 3 seconds they will gush blood and drop dead. They changed the game so you can’t apply dots to armor unless you do initial damage, so without the damage talent at 25 stormvermin are immune. Not worth it tho if you ask me the invis is too valuable and the bleed already takes care of the chaff, don’t need more damage.
Not to mention, her dash knocks weak stuff down now. It didnt used to do that.
It’s a thing but it’s very inconsistent, used it a lot yesterday and sometimes it just doesn’t work. At least give it a better visual effect so we know if it’s working.
You should also add a tooltip “Dash doesn’t go through armored enemies”
It goes through them, just doesn’t apply bleed. And I have never noticed it not work, just know that it has a narrow area of effect. It hits things that you physically touch as you dash, not much to the sides.