GOBLINS Conceptually, about equal in strength to Skaven, but with a different twist on specials
Common Goblin
Infantry
Unarmored
Shield, No Shield (two varieties)
Standard one-handed light attacks
Health: 5/7.5/10/15
Night Goblin
Infantry
Unarmored
No Shield
Long Spears - light attack with reach
Health: 6/9/12/18
Forest Goblin
Infantry, Elite, Berserker
Unarmored
No Shield
Two one-handed weapons
Stealth - not visible until within a certain range
Health: 6/9/12/18
Goblin Boss
Infantry, Elite
Armored (body)
No Shield with two-handed weapon -OR-
Shield with one-handed weapon
Health: 13/20/26/39
Night Goblin Fanatic
Infantry, Special
Unarmored, Resistant
No Shield
Hides among Night Goblins until within range. Swings heavy ball and chain in a circle for up to six seconds (loses health every second). Those hit take a heavy hit and are thrown back (similar to big hit from monsters)
Health: 12/18/24/36
Forest Goblins Spider Rider
Infantry, Special
Unarmored
No Shield
Very fast. Carries spear. Can fight normally with spear and spider bit when not leaping
Can leap on a character. If successful the character is down and helpless. After 6 seconds, character is wrapped up in webbing and left helpless until rescued (similar to catch pole)
Health: 20/30/40/60
Goblin Netter
Infantry, Special
Unarmored
No Shield
Throws a net that captures character and pulls them away to be hung (same mechanic as catch-pole)
Health: 20/30/40/60
Gigantic Spider
Monster
Armored (body), legs and head vulnerable
Attack is bite and clubbing with legs
Bite has poison (damage over time)
Health: 700/1050/1400/2100
Great Cave Squig
Monster
Armored (body), legs and head vulnerable
Attack is a huge bite (heavy) or claw attacks (light)
Hopes around (similar to Rat Ogre) and pushes back characters when landing near them
ORCS Conceptually, a bit tougher than Chaos, but not as sophisticated
Common Orc
Infantry
Unarmored
No Shield and hand weapon -OR-
Shield and hand weapon -OR-
No Shield and long spear (light attack with reach)
Health: 8/12/16/24
Savage Orc
Infantry, Elite, Berserker
Unarmored, Resistant
No Shield
Two hand-weapons
Health: 12/18/24/36
Orc Bigun
Infantry, Elite
Armored (body)
Shield
Hand weapon
Health: 20/30/40/60
Black Orc
Infantry, Elite
Armored (body)
No Shield
Two hand-weapons
Health: 30/45/60/90
Savage Orc Boarboyz
Infantry, Special
Unarmored, Resistant
No Shield
Hand weapon. Can fight normally with hand weapon and tusks when not charging.
Charges in straight lines, damaging and knocking down characters hit (similar to Ribspreader)
Health: 24/36/48/72
Orc Shaman
Infantry, Special
Unarmored
No Shield
Teleports
Cast Waaagh! This acts like a push-back (similar to career skills) that does light damage and sends those in radius to ground. Orcs and Goblins in hearing radius (?) gain +25% health for 5.0 (?) seconds
Health: 24/36/48/72
Troll
Monster
Resistant
Has constant regeneration
Damage from fire (incendiary bombs, Siena’s ranged attacks, Drakefire guns, etc.) decrease maximum health
I don’t think you can make mods based on other Games Workshop properties unless Fatshark licensed them, but I wonder if it’d be acceptable to make “generic goblins/orcs” a la LotR/D&D.
Why don’t we save other races for V3, V4 and V5? Plenty of material to go around for years. And I don’t think that Giants would be practical at all. They are just too big, you can’t hit their heads with melee… you can’t even hit their bellies . Just take a look at this: https://youtu.be/ycRgKPoGxx4?t=1m9s
Thinking a bit more about this topic, we could have giants with a couple of animations that give opportunities to go for the head. In a different warhammer game, they have these attacks where they either bend over closer to ground level so they can use a breath attack or when they try to grab a soldier for slamming purposes.
Of course, being giants, they should be kind of a special encounter, in only a few specially designed areas that also offer a chance of getting to higher ground and closer to the head, make a leaping attack, land in a haystack and repeat.
Or just hit it in the legs until it gets angry and wants to chomp you. They could also use some kind of quicktime event where it grabs you a la chaos spawn but if you hit them at the right time and spot, you get released.
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Or just hagbane the little **** til he drops:star_struck:
Hmm, they could make a DLC map where we would have to fight a boss which is a Giant (not monster, it would need to be an actual boss/lord). In that way they could design the whole boss fight zone so that such a fight would be possible.