His Ult can be buggy, yes, but FK has had high representation since Weaves began in the top 100.
This is because of the space he can create and for no other reason. Being able to AoE stun multiple Elites, including multiple Chaos Warriors and Bosses is huge.
The Talent was too strong, and would allow him to stand inside a Skaven Patrol alone spam pushing forever. I did it multiple times. It’s still not even bad, as it still allows you to get 2 pushes off.
He can create Stagger on the same levels as Unchained (conflag) and Slayer (CDR build). While having the ability to stun Bosses and Chaos Warriors too. His added survival while doing this, and the ability to use Shield Weapons, is what makes him better than Slayer and Unchained in higher difficulties.
Well Gromril is 20 seconds. Charge is 30 seconds, and can be reduced by hitting. You could also run CDR on Trinket to make it an even lower Cooldown. The Charge has more potential for CC than Gromril Curse too, as you can charge through multiple enemies and knock over bigger Elites.
This including the AS, Invincibility and 20% damage increase Talents make it more than good enough.
Monsters are his weakness. So what? He’s good against every other enemy in the game. Merc is arguably one of the best melee Careers in the game, because of the Limsplitter build, Greatsword and Repeater Handgun, and his passive Crit.
The THP is more than enough to help your team maintain through the map. The damage reduction is completely broken when combo’d with other DMGR passives and Barkskin. DMGR or the THP would be enough to make this Ultimate insane. The fact that he gets both is OP.
From what I’ve seen, it’s a widely held opinion that this is the strongest support Ultimate in the game, so I’m unsure as to why you’re trying to talk it down. It’s the most forgiving Ultimate in the game, that enables your team to play more aggresively and gives them space to make mistakes.
Don’t think I need to go into any more of the utility of this Ult tbh.
Shield Weapons and fast Elite clearing are his role. That’s how he helps his team. His buffs also enable your team to deal more damage and survive for longer, so there’s less risk of a wipe if things do go bad.
I don’t understand this argument. He can have 3, 2 that are buffed, or guarantee STR pots.
5% Attack Speed is good no matter what build in the game you’re playing.
10% Power is good no matter what build in the game you’re playing.
Regen is good for every build in the game except Zealot.
10% CDR is good no matter what build in the game you’re playing.
10% DMGR is good no matter what build in the game you’re playing.
Power and AS are the strongest, with CDR potentially being stronger depending on your team comp. These are hardly nothing and enable your team to deal more damage, removing more threats, making the game go smoother. This is what GK does for his team.
Give him a Purple and a Boss and he’ll delete it.
This is completely untrue for so many reasons.
Firstly, his one-shot Elite Ultimate is on a 40second CD, reduced by attacking. Hers is on a 1 Minute Cooldown, reduced by attacking.
He can kill two Elites with it much easier than she can. Or he can get Movement Speed, or play the Cleave Talent.
Edit: I was wrong about Cleave not being too good on Cata, it’s actually pretty good if you go for Power, and also go for headshots on CW. You lose the Boss damage though.
His Ultimate has in-build CC. Hers doesn’t.
He is better against Bosses because of this. Given a Conc Pot, the better choice is GK, because he can land more Ultimates and keep the Boss CC’d while doing it. With the exception of headshot build Shade, which when put against GK is a more risky strat.
He doesn’t require backstabs for his one-shot mechanic, so is at less risk of taking damage.
He has a bigger health pool. 180 HP vs 120 HP. While having a less risky playstyle, and Weapons with more Stagger than Shade.
You can get the Gutter Runner breakpoint, which is probably the only one worth getting at Cata level. He also gets one-shot body shot breakpoints with Crits, of which you have 15% passively and a potential of 40% with the Talent, after a headshot. Add this on to Maim, and he has more than enough to kill Specials with this Weapon. There’s also the fact that he can use his Ultimate to kill them, instead of wasting it on Elites someone else could be killing.
Congrats, now you’re playing that build, you’re also good against Bosses and Elites, with 1-shot breakpoints with a Crit body on SV, Bestigors, Maulers and Berserkers.
He’s the most skill dependent ranged class in the game, whose skill to payoff potential is huge.
As someone who mains WS, Huntsman is just as good, but takes more skill.
You’re also comparing one Ranged Weapon to WS and BH, when he has others.
I don’t know why, but everytime I see Huntsman discussion, Repeater Handgun is never talked about. It’s literally the best Ranged Weapon bar none. You can get one-shot Gutter Runner breakpoints and Maim to double tap everything else, you can then take CDR to make dealing with Specials even easier, and then you can just run Spear for melee and GG, you’re OP.
This was with Repeater Handgun:
He completely removes Specials from the game if played right. With Specials gone, our team is at no risk whatsoever from anything else, if they have decent positioning.
The only bad Ranged Weapon on him is the Handgun, because you just get out-pressure from using it, and missing heads is way too unforgiving, while under the constant pressure.
Straight up incorrect. Check the Weave top 100 for the past seasons and now. He’s always in the top and FK more than most others.
We don’t know how much by, and representation doesn’t = bad balance.
I don’t see why GK isn’t going to be around for a long time, his mechanics are fun for the entire team, he’s fun and fills his role. He looks great. It may even convince people to play his other roles more, as Merc is better than him anyway, because of the busted Ult.
And also:
I’ve never seen someone come across this arrogantly and be so wrong.