Giving people what they want

So, Fatshark.
Is BG3 success finally kicking your teeth in, with showing that giving people what they want = money?
Or do we need another 2 years for you to remove idiotic decisions like sidegraded locks?

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Well, when multiclass is implemented… I’m there.

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Multiclass ?

I agree that Darktide could do with some more of this. For example, there are 16 missions in Darktide, but only 2 of them are the assassination type missions despite assassination crushing in popularity.

The people want more assassination missions

Hopefully a new assassination mission with a new boss type comes with the xbox launch, ideally 2 of them

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I think that they will add a new Lord, but only 1 at a time, but working like the Captain with the 2 melee and 2 ranged weapons (And ideally a different defensive system)

Like a Dreg Sorcerer Lord with a Power Scythe or a Plaguesword, and 2 different Warp Powers

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Unfortunately FatShark has no interest in actually developing a fun game that has gamer engagement because the game is fun and good.

They have sworn fealty to the player addiction mantra, where any and all rewards are completely random with no way for the player to influence the outcome. Instead of seeking to create a flow state of fun and engagement, it’s a system based on keeping people frustrated and coming back just to hope for an RNG reward.
It’s a system well documented and researched, and is in great part why gambling and casinos are so effective and harmfully addictive.

Player addiction systems are most often used in mobile and other free to play games, but it is painfully obvious that FatShark has intentionally gone as far down the RNG player addiction systems as possible. There is no excuse for this, it is simply a matter of being malicious and wanting to extort your customers as much as possible.

Even in the face of their player addiction system failing horribly and bleeding players at alarming rates, they are sticking to this system instead of removing locks and moving to friendlier and less RNG determined reward systems.

In short FatShark is dead-set on psychologically manipulating their customers, and are clearly unwilling to back away from it despite failing miserably at it.

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In BG3 you can multiclass, if you meant that

Given the fact that Darktide’s latest content drops and update videos are approximately every 2 months, I seriously doubt that they are going to heed on giving the people what they want anytime soon. Especially when some of the community ideas have been hit with a hard “that’s nice dear” and that’s it. No active communication on the subject nor a way for us to “see” those ideas being discussed on FatShark’s side of things. Just another issue to pile onto the stack of stuff they are keeping really.


They seem to be on a fixed schedule that they are following to the T ever since the launch of the game and the community apology letter they wrote. Making sure they follow that doctrine rather than focusing on the serious issues that still plague this game.

Then every bi-weekly period, they have new skins to buy for real money. Some of which are recycled items that are either re-textured or reused. Which also further induces FOMO (Fear Of Missing Out) behaviors that was frowned upon by the WH40k community.

So no. They have no intentions rapidly getting updates out to change certain issues of the game and they certainly won’t do it when a great idea from the community smacks them in the face.

It’s either get on the train or get off it at this point.

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I think it’s more of a Hanlon’s razor situation. I mean, they don’t have much to draw players in and they’ve lost the majority of their audience and those people are never coming back for any significant amount of time.

The forum is still filled with diehards. The game will keep having a small audience. But looking at these AA studios releasing games that compete with AAA (Gunfire games’ Remnant 2 and Larian’s BG3) you really get to see that FS is not ready to swim with the big fish.

Their CICD is too slow and broken to become an actual Live Service game. Their management is completely out of touch. They had a huge opportunity with WH40k’s built-in audience but they missed the boat. Simple as.

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We don’t do that here.

You get a minor bug fix and a next week update and you’ll like it.

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So imagine being someone who talks down to players asking for better standards. Oh yeah defend that small indie company like your mama taught you right.

My friends and I have all completely given up playing this game, the last patch was nice but it was too little, too late, and makes it look like it was a last-ditch cave in to try and get people to come back.
There are just too many other games out there that offer more for you time & money, DT almost looks insulting in comparison, they have a lot of competition and are acting like they have none because it’s the WH40K franchise.
Unless they start flooding this game with actual content without expecting more money for it (like new classes & gamemodes), it’s just gonna die.
The people who left now are in absolutely no hurry to ever come back, and it’s gonna be harder than ever before to make them want to.

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None of that changes that all of the time gated RNG, layers of RNG and all of the design of the game is taken directly from the playbook of the most despicable of developers - the kind of developers who mean player addiction system when they say “gamer engagement” and not actually fun and interesting systems.

Just cast your mind back to the mindblowing “progression” system the game launched with. No Brunt, everything was time gated RNG. They only very reluctantly added Brunt, and made it so hopelessly bad as to be an outright scam to steal ordo dockets (progression) from the players. The mission system is also RNG, no doubt yet another completely misguided and failed attempt at FOMO and ‘retention’.

They know that they could please a significant amount of their players by simply removing the locks, but they are desperate to keep as many of the malicious systems in place for the Xbox release, in the hope that console players will be more trained to accept those systems by previous games, and stay longer than PC gamers did.

I don’t think it’s going to happen. When you design systems that are so incredibly and hopelessly unforgiving as Darktide’s systems, you need one hell of a game to make people stick around and put up with it.

That FatShark not only thought they had the kind of game that could survive despite the overwhelmingly predatory systems, but also that they knowingly and willingly implemented those systems in the first place - speaks volumes to the kind of developer they are, and the kind of people who are in charge there.

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pretty much that how you win playerbase now. just make the game that is fun to play, and people will just throw money at you.

DT had its moment whenit got released, but it just got boring after 200h

Another example of ‘give the people what they whey want’: the shirtless bug.

That shirtless bug was a perfect ‘give the people what they want’ moment, an instant and easy way to make the playerbase happy, a real people pleasing moment as you might find in Baldurs Gate 3… but it just… didn’t happen… and FS let that people pleasing moment die on the vine.

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Wait what? I thought wasn’t in yet?

So long suckers.

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i do not and will not recommend any game they make to my friends or acquaintances.
actually everybody i talked to who played darktide thinks its excrement.
it will stay excrement, because the fundament of how the crafting works will not change.
even if they used the exceptional inspirational power of common sense and removed the gambling and 5 gates of random from their item system. they already did it and they let this in for so long.
how could i trust them with another game title ever again?

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It’s the little button on the top right of the class box in the level up screen.

This is a ‘suit’ viewing game development as a business model to be followed to maximize profit, rather than a passion project. But can we expect anything else when we have a mobile game developer leading the development of the game?

The leadership and atmosphere of FS is clearly broken. And they are clearly ok with being in the ‘scum’ class with the greats (EA, Blizzard, and etc).

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That’s their main error… You’re right about the mobiles games, but I guess they had in mind the RPGs addiction system.
Thinking that a system that will require you to spend lot of time in it and with a system that forces you to do it is something that works in a RPG, cause it is the spirit of such game.
However, DT is not an RPG (sidenote, I don’t play RPG due to the time you have to spend on a game… and that’s why I said it lot of times… I played too much DT).
Next Tide game they should remove any RNG part of their system. I fear that, after 3 games with RNG, they won’t go this way, sadly.
However, a system without any RNG, and where you will have to choose strength and weakness of a weapon, would be surely interesting to play with it.

Nota: I say next Tide game cause I don’t expect them to rewritte entirely the game now with a total different system… as I said it several times…

I have to agree on this… Brunt is just a robber… and I don’t use it for this reason.
Sadly it was described with these words:

I can say this is the contrary.
Using Brunt is just burning money for getting… maybe… 1 not bad weapon (I did not say a good one), and sometimes you can find a correct one… very rarely you find something great.
This means you have to invest millions to get enough weapons to craft several same weapons to eventually get what you want…

Better to use the shop… you spend 20k, you get what you want. However, you have to waaaaaaaaaiiiiiitttttt…

I guess you mean the missions board…
There were better ways to do it… however, they introduced Auric that I think that can cover the wishes of people that like really hard missions.

At this time, I would advice them to introduce a red weapon system…

I love it yet… but the lack of different situations is making it repetitive. Even my wife can now, just by looking my screen, see how much time is needed to complete a mission…
We need badly content. Subclasses, maps, missions… weapons (in my opinion, not a real priority, especially for classes that have lot of different weapons… it is for Ogryns/psykers however)…

Indeed… they should have let this in the game.

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