Given the 'rewards' of the skulls 'event': How out of touch are the devs?

I appreciate you’re standing in for a hypothetical playergroup that doesn’t exist, but try doing a mission that isn’t auric maelstrom and check out how many headshot kills you’ll progress through in total. Spoilers: It’s far less than the 460 counted in auric maelstrom in the example of this thread. Depending on difficulty, on malice and heresy it’s probably less than half. So we’ll say 40 missions for this, being generous and generalizing difficulties that new players play.
Then you consider how much plasteel (as a standin for all the rewards, since they’re in proportion) those players would make off 40 missions regardless. In the OPs example it’s 21 missions for 18k plasteel. In this case, if the ratios are still the same (I didnt play sub damnation in a long long time) then you’re ending up with 40 missions for 33% less on heresy, and for roughly half on malice. So if you’re playing these difficulties or a mix thereof you’re ending up with something like 20k-25k plasteel anyway, martyrs skulls etc depending.
In other words new players get even LESS out of this. Crazy how the hypothetical playergroup you’re championing gets absolutely reamed by this event moreso than the auric maelstrom players. This isn’t even considering the people who get reamed the hardest: damnation players who play low int and non-histg, those end up playing an increased amount of missions but make the same material gains as auric maelstrom players (even more infact due to the quickplay bonus), meaning they make even MORE crafting mats inherently and as such get proportionally even less.

Huh! Looks like veteran players actually benefit the MOST from this event, proportionally, due to the nature of the event counter. Yet somehow their opinion on it being unrewarding doesn’t count. Weird.

Of course Jakal didn’t reply when I made that point, and I don’t expect one from you either, since you already ignored it when replying to him anyway. Way easier to just stick onto the same angle you can’t actually defend.

As for what I would’ve done with this event, just one example view of one page from the portraits in the gamefiles that are yet to be used:

Notice the scroll bar. The game has tons of already finished portraits to give out rewards that are actually atleast unique. Additionally, giving out titles for this kind of thing would be vaguely interesting and trivial. Plenty of ways to implement this in a way where people actually care about the rewards a little. You could even do this ONTOP of the crafting material rewards if you wanted to be extra generous. It doesn’t actually cost them anything to do it. It would please both the hypothetical group you’re rooting for aswell as the actual real players who think the 10-20% more crafting material reward for 20-40 games (at best) is sorta lame.