Or they just didn’t get the IP for other Chaos gods from Games Workshop.
I don’t think that’s how this stuff works, is it? Does Games Workshop really only give away its license piece-meal like that? That sounds like an incredibly stupid way to create an enjoyable product.
Can we move on from this, please? Slaanesh isn’t just a bdsm god. They can do plenty with Slaanesh without ever directly touching sex at all. Look at Noise Marines, for example.
I totally agree with this and I’ve previously given some ideas for how Slaanesh could be incorporated into Fatshark’s games.
There are plenty of ways to make Slaanesh without going into bdsm territory.
I’ll add another idea here in case that Fatshark wants to keep the door open for future expansions of the enemy list.
That is that they could perhaps borrow the idea of a “compact” from the 40k RPG “Black Crusade” in which you play heretics of various sorts united in their distaste for the Imperium and the path towards Daemonhood. The basic idea is that various heretics comes together to form a temporary alliance to achive a greater goal together than they could do by themselves.
As such one idea for Fatshark is that rather than saying that its a single cult the characters are fighting its more of an alliance of cults working together to overthrow the hated Imperium and together achive even greater glory in the eyes of the Dark Gods. That could allow Fatshark to add further cults and warbands as enemies as time goes without it starting to get weird with no lore explination for the alliance.
Been a while but i kind of forgot these forums exist. Anyways V2 printed money for Fatshark at release. It was very successful at launch with sales, and Winds of Chaos did earn them money even if it also earned them hate from the community.
V2’s player base is kinda small atm because the game is fairly old with very very few content updates for the type of game that it is it needs near triple the current content injections if it anted to keep healthier player numbers around.
sorry router update, as for the varied war-hammer 40k chaos inquisitor did it pretty well
What ?
Yeah we will sit on Nurgle Fetish for a while, then we “HOPEFULLY” see Chaos Undivided or something as a Major DLC! In the beginning it would be nice to see like the most known Enemies for each God.
Khorne = Bloodletter, phasing in and out attacking Head on
Slaanesh = Demonaettes Super Agile, with Spins, Jumping from Walls as a Kicker Trampoline or something
Tzeentch = Tzeentch Horrors, fast, screaming high pitched, and using Warp Fire projectiles that Burn Players while they have a good laugh
He’s refering to another action game, but this time set in Warhammer 40k.
He edited his comment, it wasn’t making sense
I fully agree, I hope we see more of other chaos factions in this game. I was alwasys a bit dissapointed in VM and VM2 for not taking on Undead, other chaos or even human bandits and the like - I´d also have like more classes like a whole new wizard, dwarf, grailknight, rather then a “addon”
Here stuff like Sister of battle, Confessor, Arbeitor and Gang skum comes to mind.
Don’t quote me on this, but doesn’t Games Workshop keeps a tight leash on their licensing? It’s not really in the hands of the developers themselves on which bits of Warhammer (both Fantasy and 40k) that they can plop into their game - that’s in the hands of GW.
For what it’s worth, Vermintide 2 ended up with 3 factions - Nurgly Rotbloods, Skaven, and Beastmen as part of the WoM DLC. It’s possible Darktide might end up with more factions, either at launch (unlikely) or as DLC post-launch.
If inquisitor Martyr and the crappy warhammer Diablo clone got use all 4 chaos gods and their followers/spawns i see no reason fat shark couldn’t have requested the same for Darktide.
Seeing as VM2 is very clearly the most successful non strategy game based on GW IP out there and how GW loves throwing their IP to anyone in the games industry im sure they would allow it. To me I’m fully convinced its a problem of not wanting to do the workload.
FS are also being incredibly tight lipped about Darktide which doesn’t sit well with me when we received a gameplay trailer quite some time ago, usually by now PR would be releasing notes and start building hype.
Which means a decent chance of either FS have really decided to just turtle forever after the disasters of WOM or are trying to implement more things which has delayed press release info due to it now being subject to change.
It’s the same reason there are so many units in Total War games, they are less precise in their animation and thus easier to code while Vermintide and Darktide in the soon to be future need a complex animation that can easily feel jarring so they need to downsize the number of models (Which is why the number of enemy variation went down a little bit before they started increasing it again)
I mean that’s just how Fatshark is. They don’t generate hype and they stay tight lipped. Engineer DLC was dropped on our heads the literal moment he was announced.
I’m certain almost every FatShark game fan would quite happily wait to get darktide outa s a polished game with a full roster of enemies rather than just nurgle.
Its too repetitive and we need a change in aesthetic beyond grim fark fantasy to grim dark sci fi. Change the enemies and you change a lot about teh game. Beastmen for instance was a poorly implemented but much needed stab of life into v2’s gameplay.
True but FS is made out of Humans (No sharks sadly) who need to pay bills and sleep so they can’t simply just keep a game inside production stage (either become a Production Hell or come half backed) because they continuously need to pay since production create cost before they can sell and hopefully profit
A project need to be ambitious but still realisable to be profitable
They live in Sweden they have a perfectly fine economy and have all the money VT2 brought in over its life to sustain them as well as investment from companies and loans from banks. Once pathfinding AI has been created as well as the animation riging all you do is get mesh and texture folks to make the models, design 1-2 variances of animation between enemy meshes.
i.e. Slaneshi Cultist does attacks 1-5 +6 and 12
Nurgle cultist does attacks 1-5 +7 and 14
Khorne cultists 1-5 +8 and 16 etc etc
I dont see why people claim it to be unreasonable to have extra enemies in a game that would vastly improve players enjoyment and replicability.
Cut PR budget let GW handle that via Warhammer community, Vermintide fans are already stoked for darktide.
Release more cosmetic DLC or more paid for DLC for Vermintide, use funds to go to Darktide.
Countless ways they can secure and use more income to make darktide better
It’s not unreasonable, it’s just that they need to make it worth, also 3d files take a lot of time and a lot of size on a harddrive