it will give this property more value. as it is now, its useful only when teammates are down but not out; wouldn’t mind it working on teammates that respawn and are waiting to be rescued as well. jus a suggestion
I was also gonna suggest this, the action is very similar and the situations where you need to get someone up really fast are the same in both situations, it’s only logical.
yes! it would be rewarding for those players that use this. make clutches greater FS
It doesn’t? Oh.
Of course i’m gonna second this. (also up it to 50% maybe )
On a similar note, why doesn’t rescuing people after a respawn count as a revive on the end-of-map stats?
Traits in general need an overhaul, not just this one. Giving it faster revive speed would certainly be one way to make it useful, since respawn is already faster then you can get to the respawn location anyway.
Both traits and affixes imo need to be changed / buffed.
The Council of Loremasters approves.
The Longbeards grumbled something that sounded some-what like approval.
The chittering of ratmen filling the tunnels disagrees…which means its probably a good idea. After reaching legend and now working on collecting more Reds some of the traits definitely feel downright useless (just re-roll the item away from these traits)