So this is somewhat of a generalized “why do all coop games do this?” kind of thing but also about some specific gripes about revives as far as Darktide in particular is concerned.
For starters, why doesn’t having multiple people reviving the same target get a person up faster? To my knowledge only one game being DRG figured this out and made it a feature. Look, from having to pick people up before irl having 2 people doing it is going to be faster than 1. it’s just math. It doesn’t even need to be a huge bonus, do like +25% based off the first reviving teammate’s revive time.
Next big thing is that long animation period after the revive needs to go or the invincibility period needs to increased. Often teammates will revive people in a fight only for said person to get pancaked 0.2 seconds later because they are stuck in the get up animation. Sure i can already hear people typing “just don’t go down” however revive during combat is clearly an intended feature based off the ogryn’s passive designs so not giving the person who has no control over the environment even a chance sucks. It also leads to things like this happening:
This is also compounded by how reviving doesn’t seem to stop the bleedout timer. Even if you mange to clear the horde, kill ranged enemies, and get back to your teammate there is a good chance they are going to bleed out during the revive anyways. At least if you had a guaranteed pause to the bleedout it wouldn’t result in having these utterly frustrating moments of getting there the last moment and having your teammate die anyways.