Ever since VT1 I wanted a map that forces you to more or less rush- like waterfront in VT1, but with a big,linear map instead of a relatively small “arena”.
Something like - the heroes have to make a run for it after setting a fuse in a series of gunpowder/firearm storage buildings in Nuln, where they have a set amount of time to get through a building + street before it explodes.
Or maybe the Heroes are being chased by a cluster of hordes because reasons - with small to medium groups of rats/chaos spawning at a fast & steady rate on top of regular horde spawns, bosses and ambient rats.
Something that would keep the action going from start to finish, like the finale on “supply & demand” in VT1 - constantly keeping you on your toes and giving you lots of action that wouldn’t be confined to “take up defensive position and slash away”, but would let players do fun skirmishes on the move - where they’d have to choose between positioning, progression through the level and skavenging(no,it’s not a typo,it’s a pun.Sorry for that). This would allow for more explosive/oil barrels scattered through the level, maybe more “platforms with stones” traps(I hate how they’re basically ambient,useless gimmicks on all the maps- I tried to use them many times, but there’s far to little of them to make them anything more than extremely situational and unreliable), some other environment “traps” would be cool as well. Set a limited amount of ammo boxes on the level, like - ONE in the middle of the map so ranged spam doesn’t completely trivialize the thing and you’ve got yourself a very fresh experience.
ah,it feels good to have it off my chest. Though sadface we’ll never get something like that.