Well, one positive thing. Noticing a improvement in performance with the last 2 patches. GPU doesn’t even break 50C anymore, around 65% usage in game.
@Fatshark_Hedge What are the chances of these maps sticking around?
I made a thread about this last year as well.
I really think it’s a waste locking these to 6 days a year. Can’t there be a vote option or a 50/50 chance of getting them. It’s nice to have a little variety.
+1 skagillion on seeing/having the option for these maps year round. i make it a priority to have limited/no HUD when this event comes around. the game is beautiful in this filter. i mean… just look at it
I wouldn’t want them all the time. At first, it’s really neat to have the change and see this darkness. It can be enjoyable for a bit, but would easily become an issue.
A lot of time, I’m sure, was spent on lighting and color for the game so players see things really pop on our screen and can differentiate better the things on our screen(like their adjustments to Beastmen so we can tell them apart better). Or to really highlight various parts of the map and give a specific feel and tone as the characters play each map.
The darkness and fog causes everything to darken, muddling everything our eyes see. It also muddles all the hard work put into the original design. This in turn causes enemies to blend in more with the map and each other and makes it more challenging for player’s eyes to pick up on different things. The feel and tone of each map is diminished as everything just plays with the same look. The designs they chose to use begin to lose their effect or lose it completely. Existing fog is completely overshadowed by the event fog.
I don’t know if it’s because of the event (because I can’t toggle it on and off), but apparently the waterfall in Dark Omens took a day off:
I enjoy the event as an event and it should remain as such. I sure wouldn’t want it all the time but that’s only because of the reasons mentioned above.
Which is why you make it random, 50/50 change to get light/night version.
I can say from experience, did surely over 500 hours of pure night maps on modded and had non of these issues. Most of the maps, just looks better and fit the Warhammer theme better. It never got “old”.
And basically everytime I’m on modded I play night maps also. I also started going back to modded from official since there is no reward on official and I can play night maps on modded Now I can be on official again since … the event is here
I understand that, but why make it so 50% of the time players deal with the worse lighting and worse gameplay experience? This sort of thing should be left to the modded realm.
Warhammer has brighter settings. I don’t get why people think everything in Warhammer has to be dark, dark, and darker.
That is not worse imo, personally I think it’s better then original ones, except for the Nest, that one is meh… also did you see the poll on this ?
It’s literally 99% or so ppl saying YES! we want this. Also it was heavily upvoted multiple times on reddit in many threads including the previous patch thread made few days ago.
Nice haha. Yea I wouldn’t wanna force it on ppl if they don’t want it. I like options is all. I for one want my Warhammer full of darkness and peril. Re-watch the original release trailer and let that inspire your inner pessimism for humanity haha.
And @flisker i completely hear you on not many ppl
my friends when they die remind me of it constantly. dont die
I agree with @OenKrad. It’s not about opinions, but how the game works. Every map is meant to have a design, a style, wich is lost with this darkness. Moreover darkness is a stress on the eyes.
But most importantly enemies are meant to be clearly visible (it’s enough to think about pre-patch Beastmen). Vermintide is based mainly on gameplay, the atmosphere is secondary.
We already have maps wich have darkness as difficulty (Hunger in the Darkness, Blightreaper and soon we will have a map into a dungeon).
Well, this game is so full of RNG, why not randomize daytime too? Oh, I forgot - this game is full of modified RNG (looks at map rotation).
Anyway, nothing a little setting can’t fix.
I guess I agree a bit with OenKrad, but as thoses light should be a bit more unique, but I also think it should be available as a random value. I would like them to stay a bit rare, so more a 5/95 change for night/normal could be great. (and that way, you can add others futures variations for others possibles event without a variation becoming too common)
If 99% people vote yes, or 90% or whatever very high number… and you as dev decide “well fukem” then that’s bad decision. Especially if it’s something people are asking for, for a year, literally and when game is lacking in replayability and on top of that this would take kinda zero effort to implement.
It is complete no-brainer to implement this.
You’re comparing different color of fog to the Hunger/Blightreaper pitch black situation ? I mean maybe Athel is “darker” but rest is not dark in a way that is increasing significantly difficulty.
Is Stand harder because it’s now green ? No. Is Pit harder because it have bit more blue fog ? Not really.
Well we see where that leads, this kind of attitude. That’s what they are doing since release.
Who cares about moons, that was such a comical excuse (they gave this one last year). 200IQ solution: remove the moon/moons , problem solved.
It’s not about the moons.
5% is pointless, for me it would be again, screw official I will just do modded just to get night lighting or my own custom lighting or whatever, plus all the other mods and mutators and stuff that should already be on official also.