Welcome to Patch 2.0.11, bringing you some minor fixes.
With patch 2.0.11 you will experience less backend errors related to opening chests, crafting and receiving backend errors at the end of maps. We have improved the retrying behavior by changing the time it takes on backend requests, players will not be experiencing any major difference in the game aside from less instances of losing out on hard earned loot.
In the coming updates we hope to release an update with a balancing pass for the Beastmen. The Vermintide 2 team is currently working hard on taming the beasts.
Improved retrying behavior on the backend resulting in less frequent backend errors, especially during end of round, crafting, and chest opening.
Fixed an issue where Twitch mode would cause the game to crash.
We just rolled out a hotfix that should tidy up some errors in patch 2.0.11.
No, I don’t want them to wait for months - but it’s painfully obvious that we will have to wait until season 2.
I want those major updates to break what’s to be broken sooner so that they can get to work on them sooner.
At this rate we won’t have a 1.6 state of the game before the end of the year.
FS should get away from this “we do it once and do it right” since it’s obviously NOT WORKING.
They fell flat on their face with this approach with WoM, they should have floated the main idea to the community to measure the reaction regarding seasons, leader boards, progress reset and new game mode. Now months of work goes down the drain.
I fear that they have this “awesome idea” for deed rework, and they will do it once and it will be right.
We once again know nothing about it and it will be too late to change anything just like with weaves…
I get them every other day. While I’m not super mega excited about this patch, I hope this fixes them. Nothing like starting up the game and immediately seeing a backend error before you load into the keep.
@Fatshark_Hedge Is there any hope of having no beastmen spawn on old maps with the coming beastmen patch? Or at least rework the way they spawn on those? This is one of the threads I’ve made for reference:
The current state is annoying me so much I’ve virtually stopped playing the game.
I highly doubt they’re going to limit beastmen besides on faction maps like into the nest and skittergate.
Otherwise, what’s the point of the dlc? It’s main selling point is beastmen, oh, but with your suggestion, you’ll only get them on two maps and a few parts of five other maps at that point, why bother? Just remove them… basically, I don’t see this ever happening. You could always just remove the WoM DLC and you won’t get them in your games. You’ll still have the dlc weapons and stuff if you uninstall WoM after you’ve unlocked them.
I think beastmen should be treated like the different careers of the characters. If you take HM, she’s been a HM since the start of V2. Likewise, beastmen have always been here since the start of V2. If a new character was added, you would treat it as if they’ve always been there since the start.