Hey, I have some questions about the game and the future of the game.
Q1:
Is there a ROADMAP for future content ?
Q2:
Are there any plans to add a new enemy faction ?
Note:
I feel like not adding at least one or two missions against Tyranids with the release of SM2 is a massive waste of potential for the whole game and you as a dev studio.
Note of gratitude:
You guys did a fantastic job with the latest patch! All worked flawlessly after migration was done and the game is way smoother and loads faster!
Q3:
Item modification will this be included in game ? Like changing sights on guns etc. ?
Q4:
If not was it GW that forbid you from doing so ? Or was this shelved due to development time/cost ?
Q5:
Are there any plans for a show to popularise the Darktide and bring back more players ?
Q6:
Is the Darktide the main focus for Fatshark ? Or did you pull the plug on it and itâs only a skeleton crew working on game ?
Note:
I love the game and understand that itemization took a while since it was quite a deep dive into the code itself. But it still took a very long time to do. But now the game seems to be in the best state ever and I hope you expand on it as it deserves!
This is not to be a smarty-pants, but hereâs what I believe to be the answers to your questions. The information is gathered from the community, posts, Fatshark, hearsay and maybe even a little bit dreamt up.
The original roadmap was scrapped. The new one, if there is one, is private/internal only.
I donât believe so. They can, have, and probably will, add more enemies.
No.
I donât think it was GW that forbade them to do it. Their vision for the game was a grimdark experience in the future, where there is only war. Even though there is lore to support scopes and what not. The average soldier (not us), does not have access to it. We are (from my understanding) less than a soldier. Weâre REJECTS.
So the Imperium has little will or interest in equipping us with the latest and greatest in tech (unless weâre talking about drip, that apparently is available! )
I also recall the Devs talking about that they didnât want this to be a Call of Duty experience.
I have no idea about this, but I very much doubt it.
Vermintide and Darktide are the main focus of Fatshark. They have dedicated teams for both games as far as I recall. How true that is , but thatâs what theyâve stated before. The tide games are their main cash cow.
Weâre also, in many ways, more than just soldiers, since we have been welcomed officially to the Inquisitorâs warband under the auspices of their Interrogator. Everyone is still expendable, itâs just that some in the warband are more expendable than others. Weâre expendable, yes, but they still expect great things from us. Expendable does not mean thrown away wastefully.
Probably yes, but not anytime soon, try asking in 2 years.
Never, if it was planned, we wouldâve had gotten it with the crafting rework update.
You dont honestly expect an answer do you? Regardless of the truth, youâre not going to get an official answer. Ever. Unless someone inside would want to risk getting fired and sued.
The unofficial answer exists though in form of articles about what was going on inside fatshark pre-release. The weapon modifying was planned, but was scrapped along with crafting entirely around 2-3 times due to upper management. Which is the reason we didnt actually receive proper crafting until a month ago.
Lmao, absolutely not.
The game receives updates as frequently-ish. Im willing to bet money that darktide is the main focus for the darktide team at this moment. Also remember that the vermintide team went back to developing vermintide a year ago so the dark team shrank a bit.
Some less intelligent folks here have tried to sell the idea that darktide 2 is being developed. Dont be like them, use your head.
As for vermintide, the team said something is coming for vermintide besides Versus. Im betting its a story expansion now that all 5 new classes are out.
Too many swedish holidays to have an actual roadmap that you can manage
Absolutely not. They cant even add new weapons after two years without transplanting them from Vermintide (Shock Maul, Doubleshotty, Pickaxe), there is zero possibility of actually a new faction.
Unknown if it will ever be included but its 100% possible. Also disregard the âits not COD argumentâ you have leopard print weapons skins for Emperors sake.
No, Darktide as it stands caters to the sweaty spreadsheet gamer. Aint nobody with a life/or playing other games, got time to visit three different percentage calculator sites to modify muh build. Also everytime a weapon is fun you have these tryhards screeching for nerfs because âit trivializes muh difficultehâ and âsteals muh gamplayâ
I can confidently say that Darktide isnt a priority for Fatshark. If 4 maps (with reused environs) and 4 weapons (3 of which are Vermintide transplants) is the best Fatshark can do then its most definitely not a priority. Vermintide 2 launched 3 years after the first game and built up upon it. I wouldnt be surprised if they did the same here.
Either they would need to go fully into it or not do it.
That would fall into GWâs hands.
Most likely not as they had gone quite far in the system before having to stop. Itâs much more likely to simply be logistical problems and it causing to big strain on development.
So FS has 180 employee (Not Devs). There are 3 teams, VT2, Darktide, and an unnamed project. From what we know, DT has the biggest, and the unnamed project isnât really far atm that they need devs.
Yeah, I kinda made similar assumptions and still hoped for something concrete or at least new dev blog on the future, etc. Donât really expect to get an answer here just to spike stuff to get some official response.
But the way the community was to devs I supposed it unlikelyâŚ
Unlikely, but there has been a precedent where they added Beastmen to Vermintide 2. So thereâs not a 0% chance, maybe more like 0.001%
Yeah, obviously, just pop in a new faction, animate them, test them, add millions of lines of code. Frankly, itâs weird that every game donât just change their entire codebase on a dime because something popular got released.
Unlikely
As many have said, you donât actually expect them to answer this?
What do you think the itemization patch was?
FS have supported Vermintide 2 for many years, thereâs no reason to expect them to drop Dorktide
You understand that itemization took a while but you think they should just ride the hype train and put in tyrannids in the game⌠wait is this a troll post?
they donât make roadmaps public so people canât pester them about that. itâs done when itâs done.
atm theyâre still working on the ps5 port, and iâd also guess they have plans for the next game, since development takes a few years anyway and theyâre not the fastest.
Vermintide 2 launched 3 years after the first game and crapped on everything the first game did right causing it to be a worse experience than the first game at launch (VT1 launch > VT2 launch, basically), then spent then next 2-3 years trying to reach the baseline of what made VT1 actually fun before finally doing new and interesting things for the last 2-3 years itâs been out.
THEN Darktide releases in an even worse state than VT2âs launch⌠Somehow⌠(VT1 Launch > VT2 Launch > DT Launch) and theyâve spent the next 2 years re-adding features that VT2 already perfected.
Itâs like Fatshark canât see what went well for their previous game and what didnât. And they go âletâs try something new!â, everyone hates it, theyâre adamant itâs âgoodâ for a while before going âyeah, this sucks. Letâs fix it.â and we get the Crafting Update.
Alas, Tyranids are an entirely different enemy largely used in telling world-ending apocalyptic stories. Darktide is about facing people who have fallen to their worst instincts to reclaim a planet from madness. Theyâd require a substantial story re-write, and represent a dramatic investment in an entirely new set of combatants and combat loops. Given that Fatshark has only added enemy since launch, tox bombers (a variant on an existing enemy), developing a whole new slate of enemies would probably have been a substantial effort far exceeding the itemization update. Genestealer Cults probably could have been made to fit with some reskins I suppose.
Something between these appears to be the case. Fatshark is working on other stuff, and Darktide definitely got dumped onto the market years early in minimum viable product mode, but itâs seemingly got more resources than VT2 and does have a dedicated team, but Fatsharkâs teams also appear to be highly siloâd such that concepts and features between titles often donât get shared or picked up on.
GW is pretty insistent lately that all 40k animation go through them; they have their own streaming service, Warhammer+.
It was mostly painting tutorials pulled from their old Youtube channel last time I saw the menu but they did have a show called The Tithes that launched recently. Havenât seen it; couldnât say if itâs good or bad. Thereâs a number of others too.
As for books, thereâs the entire Black Library with 100s of titles. Most are crap but thereâs some good ones in there. I recommend the Ragnar Blackmane books as a place for people with no 40k knowledge to start; you learn about the setting alongside the MC, Ragnar, as he moves out of his iron-age tribe and into the greater Imperium.
I have enjoyed in no particular order:
Eisenhorn trilogy
Ravenor trilogy
Forges of Mars series
Skitarius/Tech-Priest duology
Caiaphus Cain series
War of the Beast series
Storm of Iron
Gauntâs Ghosts first three books (got too samey for me after that, YMMV)
Titanicus
Thereâs more, I know, but my library is all packed up in boxes, for the moment. Best of luck. It can be tempting to buy the first thing you see with your favorite faction on the cover, but Iâd recommend checking reviews first.
Youâre right. Narratively it would be a mess if a conflict with local renegades and cultists paused at random to deal with an invasion by a hive fleet or a necron tomb etc.
A genestealer cult could be somewhat manageable, Necromunda did it. Rework crushers as abominants, ragers as purestrains etc etc. They would need to be in separate missions from the current factions though â why would the GSC be growing a Nurgle phage tree in Dreyko?
New special enemies and monsters are more likely than a whole new faction. As is, the game doesnât have an equivalent to the Leech and Blightstormer from Ratgame, a Plague Ogryn with Guns for hands is in the files, and if they wanted to be cheeky they could make a new special thatâs the equivalent to Boomers from L4D.