FS Please say something or rethink your PR

But that implies it’s the communication he wants to hear. That was my point. :sweat_smile:

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sorry I have not follow up the entire thread. but yep I think we want to hear good news
Im just saying that in the case bulwark, the devs obviously been working on it to solve the many complains. which I’m very thankful to them for actually listening.
but there was just no communication at all. then the last major patch dropped and fixed bulwark out of no where. my friend was like “cool, too late bro”

fyi he said he probably will come back when crafting get reworked tho. at least that communication was helpful

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image

I’ll just leave it here.

The only thing I notice in your responses is when you don’t know how to do something, you’re just trying to convince us like “nobody can”.

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Taking responsibility is an alien concept in the year 2024. There’s always something else to blame or at fault. And fair comparisons that invalidate the excuse are generally considered outliers.

It is the way of the world now.

The more you talk about this, the more it just looks like it confirms what a lot of people think about FatShark in regards to honesty and communication. FatShark has a long and storied history of having, how shall we put it… problems with honesty.

Always being silent just looks like an extension of that. It has less to do with a community being on fire, and everything to do with…

“They want us to change/add feature X. We are never going to change/add feature X. Let’s just say nothing so they stick around in false hope. Gotta get those macrotransaction monies.”

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Looks like one of those cases, where too much communication is bad :smiley:

Well, that’s the strategy the vast majority of game devs have used historically and are using still.
And to be fair, the alternative is something akin to a devblog called “Why we are never adding X into our game, so stop asking”.
You can coat that in a lot of PR-friendly speech, but i don’t think there’s a better answer to the question than silence in this particular case, because any response would be taken negatively since it’s bad news for the players.

Maybe that’s exactly what we’re seeing right now with Darktide.

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Something Something CoD, something Something crafting (as in making your weapons yourself)

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Something something tone, something something poor justification.

Alternatively look at Arrowhead. They sure don’t hold back from saying what the game isn’t, who it isn’t for, nor do they shy away from telling you to play a lower difficulty if you want to play a power fantasy.

Of course the big difference is that if it appears the community is making good points about something, and maybe something doesn’t quite play out the way they intended, they communicate about that as well, and openly discuss possible changes.

I also think you are wrong. If the devs made a good case for why X isn’t happening, talking about why it can’t or shouldn’t happen, what they intend feature Y should be doing instead, how they hope feature Z is perceived by players and so and so on…

You might lose some players who then give up for feature X, but maybe those who stay are happy because what you’ve laid out not only made sense to them, but it’s direction those people wanted.

And if FS is brutally, terribly, horribly “wrong”, the community will tell them that feature X is absolutely needed, feature Y is absolutely not working the way they intended, and so and so on. You get actual communication and informed feedback.

Informed feedback is invaluable. Ask any number of development studios.

'Course, none of this would enable FS to actually produce content at any reasonable rate. They have far too many internal issues for that.

Edit: And I also want to point out the obvious thing here. If you’ve got nothing but bad news maybe you should take a deep hard look at the entire studio, the entire dev process, the entire management, and make some really serious changes.

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There’s kind of an ocean of difference between not delivering a feature you said you would, and then being flippant about saying it isn’t happening… And talking about why a feature the community wants isn’t happening.

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But while also saying that an alternative way of doing it was planned
image

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And in hindsight that looks more like pedantic quibbling over the use of the word “crafting”.

At least someone in the dev team realised that the word “crafting” was irrelevant and what players wanted is a reliable way to obtain a type of a weapon that wasn’t tied to timers and complete RNG.

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image

Here you go, confident and inspiring reply, without extra BS.

Seems like they’re still looking though.

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Brunt

They need to buff him sure, but Brunt is what the person was asking for

You mean that slot machine on dockets?

Yeah, that’s definitely what that guy wanted :+1:

Cause instead you would prefer slot machine with Plasteel and Diamantine ?

Cause that’s what crafting is in VT2

Sorry you feel that way. I’m just trying to shed some light on how industry works. No, I don’t think FS has bad news on Darktide rather than they’re saving it up for Skulls.

The reality is that CMs are doing a job, and they really don’t have much sway in development. Arrowhead is one studio, Fatshark is another. Could Fatshark improve communication ? For sure. I’m not arguing that. But Fatshark has burned themselves in the past, so it has made them cautious.

No, I don’t think FS maliciously and intentionally lied, so much as they have plans and then change gears, so then the info that was given becomes outdated. Would communication on that change sentiment? I think it would be nice, but I don’t think it would change the negative sentiment that would come with that news. That change in gears is an entirely separate problem.

Again, I don’t think bad news is in the pipeline. That’s not the point I’m getting at. The point I’m making is Fatshark is not Arrowhead and vice versa. Each studio has learned things differently and had different experiences that contribute to their overall comms strategy.

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Don’t we have it, varlet? :stuck_out_tongue_winking_eye:

What do we exactly call “has burned” and what were the consequences of that?

It sounds more like someone got their feelings hurt and now refuses to connect with the world. It’s hard to protect such unhealthy behavior.

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Fatshark has, in the past, said one thing and walked it back later. See: V2’s roadmap on launch. They understandably try to be cautious since then.

I have nothing but mad respect for the CMs at the studio; however, and will defend them to my grave. Because I wish someone had done that for the team while we were being taken out to pasture.

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