Exactly. This is why all the archetypes had the names attached to them (like Veteran: Sharpshooter) until everything was reworked and archetypes became classes.
But the Classes In Darktide post from before launch is confusing and clunky. It’s trying to explain that a class is basically a career but unlike in VT2 your underlying character (archetype) is more customizable (in appearance and voice/personality) and not just Kruber Type #4.
Now, with this IGN article, we have confirmation that the archetype/class distinction has been completely dropped and now there are only classes. And there will be more of them!
It’s not the presence of the shop itself, it’s the scummy mobile game tactics where Fatshark is blatantly using psychologically manipulative tactics to get as much money as they can, from the currency/aquila layer, the amounts the packs of aquilas give, the FOMO tactics of the limited store pages, as well as the lack of percieved value of skins that are demonstratably just recolours/rearrangements of previous cosmetics.
Supporting the cosmetics shop as it is now is supporting the proliferation of those tactics.
Is the funny money (Aquilas) at least offered at regional prices?
If not that would be hilarious considering the statement in their ‘We don’t want to be predatory’ IGN article
Quote:
“You have to price everything differently in all regions, so whatever you release, and every time you release something, you have to go through pricing it in all the different regions and making sure it works. That’s something this helps with: we just have to price it once, and then we can sort that out in the game.”
Let’s be real, there’s so much bad-faith whining, goalpost shifting, and dramatic overreactions in the forums that it basically hands management a giant ‘ignore this’ button. It’s like, ‘Oh look, they’re mad again. Must be Tuesday.’ Super easy to write off.
But when the folks who don’t throw a fit over every patch note, who aren’t actively digging for the worst possible interpretation, start calling out the actual nonsense? That hits different. That’s when the community managers can go to the higher-ups and say, ‘Look, even the reasonable people are raising concerns. This matters.’
I’m not 100% sure, but there appears to be some level of regional pricing, looking at the cost in Brazil vs. US for 7000 aquilas pack on the Microsoft store:
In the US, it’s $29.99USD. In Brazil, it’s R$112,45. The Brazillian Real to USD exchange rate is 1 R$ = $0.18 USD. So the 7000 aquilas pack translates to $20.241USD at that rate.
I’m not being disingenuous (might wanna Google that one while jack googles “hypocrisy “).
I don’t have a problem with the existence of Aquilas. They appear to be regionally priced, they serve the stated goal — simplifying things on FS’s end (I urge you to look at the DLC for every single shop item in VT2) and allows them to give away the power to buy whatever someone wants instead of just specific cosmetics (and we’ve had the one Aquilas event, the Imperial edition, many many giveaways, and a contest leveraging this feature) — and everything in the store is purely cosmetic.
I do have a problem with the FOMO, both because it sucks for people who want to spend money and for the people who feel pressured not to but don’t want to miss out on a cosmetic.
I had an issue with the lack of a 100 Aquilas pack, but I’m mostly over it. It’s still annoying, but I consider it minor.
It might just be that gasp not everyone agrees with you. Check out everyone with cosmetics in the game for another gazillion data points.
I understand partially but the logical path doesn’t pan out and seem hypocritical framing. In the end the world is a FOMO shop and better learn it here (and self control now) at lower stakes then out there where the high rollers will drain you dry.
In the end it’s a game, not the real world, it didn’t have to have to be enshittified, but some suit decided they didn’t just want some of your money, they want to try to grab as much as they can. I certain will rail against it and people spending money like this, because it still affects me too. Saying it’s only the real world is just a cop out to not have to think about it.
Games are part of the real world and it would die faster without income sorry ain’t no such thing as a free lunch and all the content we got from launch to the first dlc was man power. Arbites is the first traditional method (non-predator) of income, they tried dlcs in VT2 but only split player base so here we are lasting long and more successful game off people who can’t control their spending or who just have enough and dont care about penny pinching.
And if people can’t control themselves I’m glad they are slowed down by a cycling shop.
Why do you always boil it down to choosing only between predatory tactics or no cash shop? The existence of a cash shop isn’t the problem, though that still have some deleterious knock-on effects, it’s the tactics they use to try to psychologically pull more money from people. You try to denigerate people who may be penny-pinching, but you give companies a pass in their own version of penny-pinching (pinching in the stealing sense)?
Since I’m not privy to their budget or income I can’t calculate their penny pinching but I see the unnecessary cosmetic shop used to perpetuate company and game cost.
I’d suppose people want an open catalog and cheaper prices but don’t have to deal with the fallout of coming under budget firing employees ect in a time of economic uncertainty. Sales are naturally predatory but necessary for games life cycle.
In a perfect world it would be better but it ain’t exactly perfect out here.
Anyone would think FS are the only company to have an in-game cash shop if you read this thread. Bloody Hell, it’s 2025 for peats sake, this is the norm.