This will also be posted to the DT Reddit. This will be a frank discussion, and may come off ranty at points.
FS: I know that bug fixing and optimization are the main priorities at the moment, and that’s good. The game needs it (still have friends who can’t even log into the game due to backend errors). But there are also going to be content drops as we have seen the new map arrive. This post is about any upcoming class/subclasses.
PLEASE do not charge for their release. The community as a whole has very mixed feelings about the game as it is (and is evidenced by the Steam reviews). FS has not given a firm answer on the issue of classes, which does not inspire confidence.
Darktide, while at its core is a great mechanical game, has an implementation and launch that has been lackluster, at best. The game definitely has the potential to be an amazing title, but it has some work to do. This is why charging for additional classes is a terrible idea. To elaborate:
The game is generally considered incomplete for its launch. It did not launch with all of its missions, had penances that were unable to be completed, suffered/s from bugs that prevent gameplay, force crashes, and hurt the game experience. We were also promised a great deal of customization, and that this would be the major difference between V2 characters and Darktide’s classes. That has not materialized. While we can pick a few predetermined background items and change our appearance, the classes/professions/careers (whatever we want to call them) are in essence the exact same, right down to mimicking some V2 mechanics (Zealot low health build, Kruber Bull Rush, etc). Look, I don’t even mind, but it certainly doesn’t live up to the original expectation set by FS.
The consensus is that the game was rushed to launch and results in most of the issues we are seeing currently. Add on top of this the controversial MTX system, the time gated RNG aspects of the game (weapon shop, etc), inability to choose missions and difficulties, the fact that private lobbies were an add-on, solo play is under development, and you have a recipe for healthy skepticism.
The issue that has been put to the side because of all of the immediate issues is that FS is actually considering charging for additional classes. We need only point to V2 and its 15 classes (3 per character) that it launched with. It had a LOT more content/player agency at launch, for less the price. It wasn’t perfect, sure, but it offered more. This wouldn’t be as much an issue if the original expectation that the DT classes would be so much more/different than V2’s career system had been met. It hasn’t, and in most cases the classes are a copy of some sort.
Right now, DT adds some wonderful new mechanics, but also reverses MANY successful aspects of V2, at a higher price point. It currently gives less for more: less player agency, less classes, less freedom from RNG, etc. To charge for classes that its predecessor already included while providing nothing more in return (again, even less), is actually insulting. DT wants to be a GaaS, but to do that needs to offer a WOW factor beyond its previous title. It has the potential, but isn’t there yet. So I ask you, please DO NOT charge for classes. Or at least wait until we have at LEAST the same amount as your cheaper, widely successful Vermintide 2.