Pump us full of lead and tell us we don’t know how to aim. Its just a flesh wound, Right?
With the (assumed) enhancements to our selection of firepower, how will characters respond when a 4-inch hole is melted through their chest from a mortal wounding plasma shot? Or when 16 bullets is “accidentally” shot into their backs moments before finishing the level, as some kind of cruel jest from the dark gods?
“Im melting from the inside!”
“Oh papa nurgle’s blessing wont heal this pain!”
“By the emperor watch where you point that thing!”
Will friendly fire stay true to harder difficulties? Will it be a toggle option, or a specific mission condition? (only on deeds for example).
Using V2 as an example for this discussion, I believe most players actually do try and avoid shooting one another, but there is always the few that will shoot you instead of using chat, or feel the need to “return the favor” if they are hit by a stray projectile, I’m looking at you Saltzpyre.
My fear, and the main reason for this thread, is the toxic mess a higher difficulty lobby can become when certain players feel the need to abuse the FF mechanic.
An obvious counter to this discussion is the vast majority of the casual gaming community may never experience FF, or the perils/dialogue that can come with it. In reviewing this topic on the forum, seeking a harder difficulty without knowing about FF can deter a new player away from the experience entirely if they are met with a ban/kick and toxic behavior for simply being new.
With that being said, I’m curious if FS has mentioned any changes to the FF Mechanic for Darktide or has considered any changes from reviewing the V2 experience.
And Lastly, if we get a stats screen at the end of a mission, can FS please add accuracy %, since we will now be Shootaz!