The game could have a friendly fire mode. As it stands, you’re fighting enemies in melee combat and someone with explosives or superpowers murders every enemy in front of you and this makes for poor gameplay when you’re a frontliner. Every enemy you’re fighting disappears before you because there’s no consequence of maiming your teammates. This should go for enemies as well. Plus it’s hilarious to see enemies do damage to eachother like that, maybe with the exception of bombers since they do damage to hordes.
I can’t adapt to the playstyle this game offers and probably never will. Shooting and blowing things up is fine and players should do that but blasting through your frontliners with no consequence is not fun. It feels like the game forces players to be together as a co-op game should but then you’re forced as a frontliner to watch enemies be cleared by other class’s explosives and super powers in front of you, robbing you of any real fun. Consequently, sometimes I find in both WH games that this leads to the end of the mission or a dramatic change halfway, like someone having to clutch. Still, I would like to see a FF mode, or a hardcore mode and I think this could be fun. It could change the pace of the game somewhat.
Yes, this game could have friendly fire, but there’s a reason it currently doesn’t, primarily that the cramped, narrow, and close quarters confines means that you’re going to kill teammates as often as you’re killing the enemy. There’s large portions of every map where having someone out front trying to melee is going to effectively cut off an entire fire lane for the rest of the party if they don’t want to accidentally kill anyone. This was also why players simply blocking fire was removed, because the Ogryn out front trying to do their job would end up blocking the rest of the party’s shots with their butt for half the map.
Helldivers 2 can do friendly fire because the maps are dramatically more open, you can maneuver widely and engage from great distances, meaning one person up close has room to avoid fire or get away from incoming ordnance and isn’t blocking the fire lanes of their teammates. Likewise with Deeprock Galactic, even though it’s entirely underground, it’s a much more malleable and 3d space with many large caverns, you can physically change your environment, create your own exits, use far more vertical space, etc, and of course like Helldivers 2, melee isn’t as huge a part of the game.
As a modifier it could be fun once or twice for difficulty, but I don’t think it’d be terribly popular consistently, it’d be a huge drag on a lot of the action.
So it’s about getting revenge on players that play more optimally than you do. Got it.
That said it could be cool to have a gamemode that let players join the heretics as a new type of Specialist. There could be one heretic player per lobby and the players he would go up against would be in Havoc. So the player quickplays into Havoc as a heretic.
Of course, that would probably require some adjustments to enemy spawning for balance.
But I expect players to think a little or get killed in return… By example by not launching a grenade on teammates…
And there’s way to do it… A damage return by exemple 20%…
You can even make the one that damage a player punished by the emperor, by example, with an impact on toughness.
But making player stopping bullets again would be a good start.
My opinion is that there should be friendly fire but not punishing. It can eat only toughness.
In VT2 some players did it to continue as solo. However the community was awesome especially in cata and i experienced it very rare. Beside this VT2 has very open areas and you are not aimed too much by mistake. DT has narrow passages and FF can be annoying.
imaging wiping out your whole team with 1 frag bomb lol
I think it would be a good skill check for this game and I was thinking they should make it a havoc condition, the only question is what to do about player blitzes
not stopping bullets finally made ogryns getting in the way all the time less of an issue.
anyway, it’s pretty much impossible not to hit someone when you’re all whacking away at a mass of enemies, and you can’t even see clearly because of fire and smoke. you couldn’t even shoot a dog off a teammate without hurting him.
Hmm… let me precise. As I have no intention to play havoc, I don’t care what they can do with this…… thing
However, I would really want to be able to play such game mode. So I would like a new game mode as a difficulty:
Physic implemented (players like enemies cannot go through others)
Friendly fire (not pure, but a part of damages - with a mechanic to “punish” the one that does FF)
Players block ranged and melee “hits” (that do FF)
Weapons balanced (too strong nerfed, too weak buffed - disclaimer: buffing or nerfing is not just a question of damages)
Here, I described my dream for Darktide.
About the FF mechanic, what I feel interesting is that it would force to adopt tactic, to pay attention to others etc.
Playing Helldivers has shown me how it is really interesting this part. In fact, physic + FF mechanic (i repeat not 100% damages) would bring something that would force us to deploy, to pay attention to others, to not fire explosives without even aiming etc…
Really, I would find that EXTREMELY interesting to play. And it would be a true different difficulty without ridiculous things like havoc.
Let’s say it… they buffed us so much that now… they are at throwing Demon hosts on us. Guys, wake up… we are at the point that they need to use the demon host as an enemy. They don’t have anything more powerful!
I laughed when I saw that in mortis trial…
It works in Helldivers because you’re mostly fighting through large open areas with open skies, aren’t typically trying to sit at point blank range trying to stab things, and can maintain significantly greater distances with targets. Friendly Fire is an order of magnitude easier to avoid in Helldivers than in Darktide, dealing with FF in a tactically sound manner would substantially drag the pace of action, and a lot of spawn pressure could easily overwhelm points players can push through now if everyone is having to hold fire or swings while one person is sitting out front.
Your opinion… I respect it. But I don’t share it.
It works in Helldivers because it exists.
You’re trying to compare actual Darktide behavior and imagine the consequences. But only a dumb guy wouldn’t understand that you couldn’t play the way we are currently playing if the rules were changed as I described.
Just an example: you add physics (better for FF mechanics), it means you can’t go through someone. It also means you can’t throw a grenade on teammates (and here the voice lines would make sense).