I was debating posting it or not, but karket, I’ve had enough. To cut a long rant short before it starts, this post is NOT about ranged rending, FotF is not a reliable distance closer, and I can’t tell if I’m locked onto something or not until I stop my charge with a heavy still held out in the open like a sitting duck.
Changes I suggest to make it feel better:
Always charge maximum distance instead of a paltry 7m
Lock-on now simply makes your charge home in on enemies instead of increasing the max distance
Hitting an enemy with a melee attack will stop your charge
VT2 Zealot feels way better to play because he doesn’t have to deal with any of this lock-on shenaniganry and just always goes max distance, making his charge a great distance-closing and escape tool. The “escape” part is fine, because it comes with the opportunity cost of not taking advantage of the attack speed bonus, and potential CDR from Flagellant’s Zeal.
I agree with your first two points profusely. I’ve wanted that for ages. I sometimes use the charge just to get somewhere that doesn’t have enemies, to catch up to teammates or get to objectives faster. I’ve always hated that you basically have to charge twice just to get any real distance. We should always charge max distance just right click if we want to stop.