Chastise the Wicked Explained
Zealot’s charge has two modes; locked on and unlocked. When you place your cursor on an enemy and press F, you lock on to them and charge, following them up to 20m and passing through all enemies. When you don’t have your cursor over an enemy and press F, you charge for a measly 8 meters (4 ogryns).
Selecting the Target
While this allows you to gap close on targets at great range on paper, in practice, activating this ability commonly results in not doing what you want it to. If you want to charge to a gunner far behind a horde, you have to perfectly place the cursor over them and make sure they are within 20 meters.
If you mess this step up or if a pox walker jumps in front of your cursor, your charge will end up falling very short (or stopping immediately if you target an enemy point blank or are getting shot).
If you want to charge into a big horde to CC them and begin cleaving, if you place your cursor on the horde, you may just charge into the infested at the front of the horde and not end up in the middle of or past the rest of the horde.
The Solution
8 meters is too short of a charge to ever be practical, and locking on to enemies from afar is inconsistent and needlessly difficult. To solve this, give the unlocked version of the charge a minimum range of 16 meters, which can be cancelled early by blocking. Locking onto an enemy at closer range will charge to and through them, but you can get that last bit of extra distance if you take the time to lock on to a more distant enemy. Also make the slight orange glow that locked on enemies have more obvious so its easier to tell if you did it right.