For chrissakes: FIX RANGED ENEMIES SHOOTING IN MELEE RANGE

Here’s another example for the actual cover shooter enthusiasts. The point of Zealot is to lock enemies into melee, instead bullets stop your dash and when you enter a spawn closet with 2 shooters in it you still need to cap 1 with your gun or lose 100 toughness instantly.

Apparently Darktide is meant to be Call of Duty on Veteran, minus enemies throwing grenades. Also that this is a class based game but not playing Veteran is being horribly equipped and at a disadvantage. As if their giant toughness pool wasn’t a big enough advantage.