Here’s another example for the actual cover shooter enthusiasts. The point of Zealot is to lock enemies into melee, instead bullets stop your dash and when you enter a spawn closet with 2 shooters in it you still need to cap 1 with your gun or lose 100 toughness instantly.
Apparently Darktide is meant to be Call of Duty on Veteran, minus enemies throwing grenades. Also that this is a class based game but not playing Veteran is being horribly equipped and at a disadvantage. As if their giant toughness pool wasn’t a big enough advantage.