Flamers, bombers, toxgas, barrels effecting you while disabled by a boss is still unfair

Changing variables is not consistency.

Why from one extreme of the spectrum to the other? Is there not a middle ground? This is irrational.

You conveniently left out the part where I noted if immunity from outside attacks while grappled were to be implemented, the damage of the mutie/spawn should be increased slightly - not sudden death lol.

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I appreciate your dedication, but it might be beneficial to take a more relaxed approach. It seems like you’re putting a lot of pressure on yourself.

The consistency is the inconsistency.

Its ok, we can agree to disagree.

Asking for an event modifier where bosses grabbing you = death is not irrational.


My suggestion/solution for players having trouble when being grabbed is to play on a lower difficulty.

Spawn grab being instant death is obnoxious but they are way easier to dodge dance in this game than VT. Mutie grab being instant death is basically a Gutter Runner who is twice the size and can’t be pushed.

Sick suggestion. “Nearly every enemy in the game stops trying to kill you if a mutie grabs you but if a single gunner is somewhere on the map, toss out your mouse and go play malice.”

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We can agree to disagree fine, but at least be truthful in your statements, there’s no need for dishonesty.

Not bosses/muties grab = death, bosses/muties grab = 20% health taken. There’s a difference.

You’re right and you win.

so trv so veri trv.. if only chaos spawn grab wasnt the most buggy grab in the game

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This still does shock me how people are still having these issues with monstrosities. But maybe it’s possible & not to sound super egotistic here… That I play at a higher skill level perhaps & that these problems don’t really concern me much & I’m being a bit pigheaded. This is something to me that you learn at the elementary school level of Darktide mechanics. Not meaning to be rude here at all, but it’s really something you practice with at the start of playing on how to negate these issues. Like with the Spawn for example. It’s all about timing the grab to dodge to the right or you can actually dodge slide backwards as well. BoN & Plauge Ogryn are just non-threats in my eyes. I would probably recommend people getting the monster spawn mod & practice in the Psykhanium if they can do that at their disposal. Another thing is that since their servers can suck, I’ve heard there’s also a problem with latency, so grabs or anything like that might be delayed as well as a potential issue. Other than that, I’m not sure what to say besides practice, it just blows my mind people still have these complications. If there genuinly is a bug with that than it needs fixing, asap. I’ve just never had these issues is all.

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Mutie and spawn grab have the same exact aggro drop in the code and so are equally as broken at the moment. I feel like the Ogryn mains would know the pain of getting stuck in a loop of mutie grabs. A good majority of my true solo maelstrom games end to BoN shenanigans, hit/blockstun into spawn grab instant death, or mutie grab instant death.

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It is clear that @IGN_Vera brought up the consistency motto as a rhetorical device and didn’t mean “consistency is peak value that should take precedence over everything else, including balance and enjoument from the game” - yet this is exactly what you’re arguing against.

You’ve clearly built a strawman here to dilute his argument instead of addressing it.

No, it isn’t. Go ahead and make a thread about it if you truly do want such a thing.

This is absolutely a bad faith argument since you’re ignoring not only that different difficulty brings a multitude of other changes but also that it wouldn’t even address the issue since being grabbed by a Chaos Spawn standing in flames will result in death even on Sedition.

Perhaps you feel like the game’s getting powercrept into oblivion, or that enemies are too easy? My suggestion/solution is to switch out your KB&M for a dancing mat and change the resolution to 640x480 and the game will be challenging again even with the most meta loadouts.

Every argument that boils down to “skill issue” I’ve ever seen on online forums was issued in bad faith, and yours is no exception. You’re not trying to actually help the other side, just shame them into silence.

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No, you’re wrong , also stop it. If you put half as much effort tearing me to shreads and actually came up with a solution to OP topic we might get actually somewhere.

This topic is about bosses grab mechanic being unfair, Its not. Clearly some of the responses have disagreed with my takes. Good! lets find a solution. Ill say it again, If you get grabbed by a boss get punished.

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Very compelling argumentation. However, mine is better: no it is you who is wrong and you should stop it instead. There you go, you’ve been defeated with your own… logic.

There is the solution, I posted as my 2nd response in this thread. You may disagree with it, but it was already presented. That you’re now trying to present it as if I didn’t provide a solution first shows further bad faith - or poor memory, for which I cannot blame you since I myself often lose track of what’s been said in which thread already.
But given that you’re constantly trying to contest claims based on semantics (not just for me), even going as far as to deny the solution I presented as being a solution or claim that “saying not unfair doesn’t mean fair”, the bad faith in your responses is plain to see.

You could simply step up your game and provide compelling argumentation instead of throwing strawmen and arguing semantics so that “tearing you to shreds” is at least somewhat challenging.
But sure, I’ll leave you alone already since you’re asking for it so nicely. The discussion is dead anyway.

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I can understand getting punished for getting cornered, even if I dislike heavily how you cannot move around bosses, as you essentially get rubber-banded into a corner. What annoys me is getting pinned by a silent hound or a trapper into a flamer. Dogs get knocked off you by flames, but unless you an ogryn or zealot, you won’t get up alive from that even if you had full HP.

Also all the acknowledged as unintentional monster interactions, such as getting gunned down when grabbed by a chaos spawn, burnt when swallowed by a BoN etc.

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yeah its lame and should removed. increase the damage from being grabbed if necessary.

only combo where beast of nurgle gets a “secret buff” is havoc+randoms.

unforgiving as the mode and spongey as the boss is, its ever mind blowing that once i aggro the slug and try to turn the zit towards the rest, EVERYONE comes either running my way or for the hills.

like there is rarely a middle ground, either overeager underachievers or undereager “overachievers” trying to skip ahead for the next encounter like “you got this, bro” :eyes:

so as “simple” as the beast of nurgle is, people struggle with one dude kiting and focusing on its :poop: tube :man_shrugging:

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The other stuff I can understand, but being flame broiled in the belly of the beast or having a daemonhost slash you in there is over the top, you really need to be immune to external stuff in there. Shirley the current behavior is unintended, right?

Probably… and dont call me Shirley!

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i really dont think they thought the game would get to a state where players would be demanding solo play or QoL improvements for the last man standing like I am rn. most they really cared to add was enemies sometimes not attacking when disabled by disablers and giving you an aggro free .1 second after being released from nets/dogs etc

I’ve had plenty of games fail because i got killed while grabbed/disabled. Really hope it gets changed or fixed or something. It’s been an acknowledged bug since Oct 2024 at least

Correction, July 2024, maybe even earlier

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