This is something I have wondered for a while, but since in the last few games, the AI spawner decided we needed two chaos spawns on one map repeatedly, it makes me wonder: Why are the bosses so increadibly uneven in their power? Yes yes I know chaos spawn ez git gud lol, but if we’re honest for a second, the chaos bosses are much more dangerous than the skaven bosses and amongst all the bosses, the chaos spawn is, on certain maps in certain places, almost a guaranteed whipe when the horde spawns. It is the fastest boss. It hits the hardest. It has the ability to regen health. It can withstand the most punishment. It can disable one of the team mates. It is the most aggressive. It has the hardest to hit head box. I don’t think all bosses should be the same, but so far, while roger and stormfiend sometimes seem almost trivial, the spawn is always dangerous to the point that in some boss spawns, it is virtually impossible to fight it without getting lucky.
I don’t want to nerf bosses or buff bosses. But I do think the spawn needs some kind of adjustment to remendy some of the things he can do. Without staggering abilities, you cannot free your teammates. I think it should work similar to the troll, if you deal enough damage to it while it has grabbed a teammate, it should drop them.