Introduction
Hi all. I think everyone here is really excited for Darktide. The game looks very promising and people seem like they would love to get their hands on the game even at this stage of developement. However, there have been few red flags or concerns pointed out by the community so far. Sure, we are talking about game features exclusively presented in the trailers but even then some things seem to be lacking.
The Zombies Problem
I think by now it is clear many people are not very happy with the types of enemies we will be fighting in Darktide. While this game came out of nowhere if I had to guess what type of enemies we would come across in a Vermintide game set in the realities of 40k I would think of anything but the zombies (I mean the Poxwalkers…). I mean im sure they will be fun to cut through since it’s the universal type of enemy in any swarm/horde shooter but honestly I think it’s kind of a missed shot to put in the game enemies this generic. I dig the traitor guardsman enemy type though!
Expanding the enemy roster and making the missions feel nonlinear
With all the races and units in wh40k lore the sky is the limit really. Personally since im a big fan of chaos cultists I would love to see them in the game. They don’t have to be associated with Nurgle like all the others, they could raid the hive city to undermine his plans and area’s stability. Perhaps to steal an artifact or simply to sabotage some sort of religious structure that amplifies Nurgle’s influence. These would simply come out of nowhere in groups and start cutting down both the players AND Nurgle’s minions. Maybe have them take over traitor guardmen outposts and set up their own. You could sneak by while they’re chanting nonsense or attack them to be granted a blessing straight from the emperor for curing heresy significantly in the region. Be it attack speed, increased damage or better loot at the end of mission. I think this would make it really fun to make player think if they should engage head on or maybe wait for the conflict between enemies to start or maybe just sneak by. This also increases the replayability greatly too, which is really important in maintaining a healthy playerbase in a PVE game. Anyway here’s some concepts I found.
More diverse enemies with different, more recognizable in the dark sillouettes
The one problem with cultist family is that they are human sized just like the traitor guard and the poxwalkers that are going to be a huge majority of enemies we face. So how about plague marines with exclusively melee weapons since the guns can only endure so much. This has been a highly requested feature on youtube and I personally love it. It’s been a while since the last time we saw these bad boys in action. For some reason there are people who want space marines in this game so there’s that at least. Plague marines look really bulky and could serve the chaos warrior “type” enemy we saw in Vermintide. It’d be cool if the had different weapons too. I mean come on, how can you put Nurgle forces in the game and NOT feature the famous plague marines?
Fixing the "Nurgle Fetish"
Speaking of different enemy types, how about we stride away from the chaos god features in both Vermintide and Darktide so prominently. Chaos gods love fighting for power so why not have them invade the region of hivecity. With this feature in the game we could have a huge variety enemies of all body types, silluettes, shapes and forms. Khorne deamons and imps setting everything on fire. This would make players have to think where they fight since they will have to be able to kite this type of enemy. On top of that Slaneesh spawns, it’s a pegi 18+ game after all. With all these guts spilling, limbs flying and cut off heads I’m sure no warhammer fan will find female breasts offensive. At worst this will only sell the game better. Man just imagine these crazy banshees running at you with claws for hands while screeching (perhaps so loud it muffles the other sounds in the game). Aside from that, Slaneesh also creates the most inimaginable horrors with rounds of teeth and claws. Hey if Diablo 4 is going grim dark I think it’s high time warhammer games live it up to the expectation and make the atmosphere really dense and climatic. It’s not a world for little boys to play in. That’s it for my suggestions. If you have any other solutions to things I mentioned in the title then comment below or just tell me what you think of mine. Cheers!