Fix the DLCs before releasing a new DLC

Please start balancing the pay2win DLCs before cursing us with a 3rd one…

Give arbiter any weakness, it was already the most ridiculous premium cheat before you buffed him… many!!! huge!!! nerfs are needed, not buffs ?!

  • more melee dmg than zealot while also more ranged dmg than vet at the same time?!
  • can also block everything but doesnt need to because permastagger
  • the dash, half the cooldown of Fotf but 100x better wtf ? where is the grogging fairness or sense in that
  • still more bolter boss dmg than bosskiller vet can reach with all stacks
  • has a pet on top of being stronger than a reject already
  • immunity to all elites (knock all, block all, permastagger)
  • immunity to specials (dog)
  • immune to all enemies in a horde shooter while also having the 2nd highest dmg output in the game?!
  • 100000000% dmg reduction
  • shotgun that hits like a kickback
  • his revolver is also 10x stronger than the normal one in dmg, reload speed, safety, everything
  • shockmaul that is 100000x stronger than zealots, for what reason again i forgot?
  • all normal weapons become thor hammer in arbiter hands

nobody gets to hit an arbite, nobody even gets to try hitting an arbite every map a 12 min steamroll stroll,
why does he need all this dps and dr when he is immune to all enemies ? the immortality and ability to stagger all enemies that easily is weird enough but he should do a little less dmg than zealot in melee and a little less in ranged than vet, currently this is not the case. all weapons are better in arbi hands no matter the build, arbiter is the hybrid fusion of zealot ogryn and vet in one without their downsides and + pet

Hive scum… aren’t the red steam reviews enough to make you act ? literally nobody is happy with hive scum

  • the toxin does way too much dmg
  • the rocket launcher does way too much dmg + too many rockets (where does he even store them?)
  • the melee dmg surpasses martyr zealot so far even without taking all the possible crazy premium nodes in the giant cash DLC tree
  • 150% + cleave in the tree ?? without blessings
  • the new perilous combustion toxin talent wtf?!
  • the mobility lets any new players kite and trick everything and purchase the high level gameplay for just 10 dollars

the only difficulty you feel as hive scum is staying near the team because the new dodge range automatically puts you to the end of the level after just kiting 2 gunners it’s really 0 fun to dominate everything like this while the team is still struggling in the 1st room. People say psyker is strong but i’ve yet to see a psyker who can even reach 1/3 of my dmg when i play as hive scum. they move slow, die much, kill slow, arbiter and hive scum are done before psyker arrives without taking any pressure. the pay2win in darktide is really out of hands i would not recommend releasing a 3rd one of those DLCs before fixing the game…

To be fair the negative reviews on Scum are because players think he’s weak (in reality he just has a skill floor higher than Arbites)

And Arbites gets good reviews on the other hand because he is extremely accessible (as well as being more unique because of the dog)

If we based on steam reviews alone, Fatshark’s most benefitial move would be making the new class braindead easy to play, and powerful as well with 1 unique gimmick to truly distinguish it from other classes

When talking about balance in itself, Arbites is probably near a good spot, it’s just Arbites Shock Maul and Concussive that needs nerfs to put the class in line

Dog and DR are not really bad things to have in the game, frontliners kinda need that otherwise you’re forced to eternally Kite which means less stability for a team

On the other hand, Scum needs considerable nerfs on the Needle Pistol, as well as changing the tree to make sure Scum can NOT get Pickpocket and Rampage on the same build, but they also need a few buffs on the ranged Department, most of it making sure Desperado is adaptative to the kind of ranged weapon you use (it’s unfair that revolver gets so little benefit out of Desperado, I wanna be a proper cowboy)

That’s how I see it at least

i dont think any of this can be fixed by their usual 0,5% blessing / talent adjustments… it’s so broken on all sides, even my friends hate me when i play hive scum because they see 0 enemies and for me it’s boring because it’s way too easy and not balanced with anyone except of arbite the other premium cheat

Nothing will change.

Duelling sword is obscenely broken for 2 years and ppl are posting mathematical, theoretical and practical breakdowns with video evidence on this forum each week and it changes nothing.

The core concept of darktide was designed to reward mastery that’s why it’s fun, but current devs want this fantasy be available from minute 1, so you will oneshot everything with rampage/scriers and you will be happy.

It was not a pay2win DLC… but players demands made the class OP (blitzes increased, survivability improved too much and other buffs).
However, Psyker is out of any limit for 2 years.
Lot of weapons are too strong or, to say it differently, not balanced at all.
Lot of weapons are bad… the shotguns by example.

Fatshark current team has no idea how to balance their game. They buff everything… weapons, talents and finally enemies.
And what we get is a special / elite fiesta. I will, however, disagree that the spawning rate are globally too much.
They are too much ONLY about elite / special. And that’s sad because elites / specials were not supposed to be the common enemies. But they are… and at same time, we get tiny hordes.

It’s sad to say but lower diffs will forever be tainted by the powercreep and you can’t prevent that

If you wanna put yourself more on their level then run not mega outliers like Shivs/CB, but instead combat axe or heavy Sword so your friends hate you less

Class was OP since release but in different ways

Pickpocket allowing you to perma shoot needle non stop on non Desperado builds

Pickpocket allowing you to hold m1 with your ranged weapon all game

These are the easiest examples to mention, Hyper-Violence was and still is broken as well

I love being a mucker, but each to their own :man_shrugging:

The nerf to Pickpocket was much needed, and I say that as a Dual Stub’s Desperado mucker.

I can’t say much about the tox and melee builds because I’ve never played them.

Being a gunslinging Necromunda ganger/Bounty Hunter) was a dream of mine and should have been a launch class because of the setting, so I was overjoyed with the Scum announcement, disappointed with the initial trailer (it sucked :poop:), then I got re-energized after watching content creators stream Dual Stubs (the only weapon that interests me) before the class release.

Blitzes, like the Needle Pistol, need further nerfs and I agree on that Hive Scum has too much mobility compared to other classes.

But it is what it is; Fatshark changed the gameplay loop from beta to what it is now.

Completely different games.


It was super fun, but obviously very broken. :rofl:

They are more broken imo

What isn’t broken at this moment in the game?

But if everything is broken = everything is balanced?? :winking_face_with_tongue:

Pretty much everything is tbh

Except that melee scum is so far above the rest (maybe not above the most broken psyker builds) it’s just rediculous, they make launch arbites look tame.

I’ll take your word for it!

I don’t want to be a negative nancy, but I don’t believe Fatshark can fix the power creep at this point.

Many people and me included want nerfs like DS, Scum and etc, but the truth is that everything is so broken and over the top that even if you nerf those two, the next thing pops up immediately.

It’s better to just enjoy what we have or to stop playing the game.

There are too many modes and challenges to sort out.

I’m going to be busy with Rogue Core for a while starting in May.

Edit: cleaned up the text (I’m tired, be nice!).

I don’t think so either, best we can hope for are band aids

Hive Scum is my favorite class, but I still want it to receive some nerfs. The recent nerf to Street Tough not countering hound pounces was a good start, so there’s hope that they’re willing to change things. Ultimately, I think the class needs to force you to choose between damage and survivability more in your build. I understand why they added things like Street Tough so people that haven’t played Darktide for hundreds/thousands of hours can still have fun with the class, but right now it’s too easy to get 80% of the damage nodes and still have the major defensive nodes. Bring back the “glass” part of the glass cannon for people that want to push the offensive potential of the class.

Arbites used to be mega OP, but since they nerfed its damage output I don’t think it’s so bad anymore. It’s still super tanky, and maybe there should be more opportunity cost for that, but it’s not pumping the crazy damage that it used to. There’s room in the game for a tanky class, especially for newer players. I think Arbites could use moderate nerfs to its stagger bonuses and toughness recovery, although toughness recovery is currently too strong on most classes and probably needs nerfs across the board.

Rashad is pretty strong on Hive Scum, although obviously not as good as shivs/knife. Heavy sword is okay, but it feels like a worse Devil’s Claw to me. I played only heavy sword Scum for a few days just to see if I needed more practice to unlock its true potential, but I instantly felt stronger when I switched back to my DC build. I think DC has a better move set and also better crit scaling with Shred to synergize with Scum’s crit talents.

what nerf on arbiter wtf? there were only buffs nothing changed, all weapons reach better breakpoints in arbites hand than in zealots and vets, why ? just use the same weapon on zealot/vet then on arbite/hive scum for example: tac axe, shockmauls, knife, combat axe, crusher, revolver, any shotguns, bolter literally all weapons, the difference is depressing you must be insane to say his damage was nerfed at all

can’t, no other game givin me the same dopamine, even doom 2016/eternal falls flat in that regard.

and don’t get me started on how I havent played fallout modded for a year cause it aint 40k :man_shrugging:

some space marine 2 here and there, especially if I want to paint more tyranids :rofl:

plus I got another delivery of beaky marine for malum caedo kitbash and a “couple” smurf marines in a crate for…. holy emprah…. 2 years.

damn this game to the warp and back for all its flaws it has me hooked :smile:

Preach, why are you not online? :winking_face_with_tongue:

I can’t wait for Fatshark to give the upcoming Admech DLC Class access to Transonic Sword and Transonic Knife as a Dual Wield. Kerillian’s Sword and Dagger 2: Electric Boogaloo. What’s that? You thought that Hive Scum’s pre-nerf Dual Shivs were egregious? You haven’t seen anything yet, for the worst is still yet to come…

Fatshark, please prove me wrong and don’t f*ck the Sun on this… :sob: