arbites’ toughness generation (the real reason it was so durable) has been nerfed in like 3 different patches now. His damage isn’t necessarily the problem imo, the thing about melee builds that I always felt was too much was his huge cleave bonuses on the forceful side of the tree. 75% cleave from pushing an enemy and 50% from the forceful node that also gives you 10% attack speed. I’ve long since thought that the push cleave should be 50% and the forceful node should be 25%. The fact that a weapon like the crusher can cleave thru and super stagger basically any amount of horde and non-carapace elites in front of it is just too much imo. Arby SHOULD be an effective frontliner with access to stagger and cleave bonuses though, I just think the cleave is overdone.
if you’re not meant to f a toaster, why does it fit two dcks? ![]()
Which you need full stacks of keeping protocol and a couple of hits of skull crusher to do, while vet, you can just tag and throw some krak nades.
This would be true if Dogsplosion still had the bleed damage from bolt pistol’s puncture which they nerfed a long time ago. At best the dog is a safety net, which a lot of abritrator’s drop for lone wolf.
You’ll still get gobsmacked when cornered by elites for poor play and you can still get pinned by a dog and smacked by an overhead. Which most people just trade lone wolf for the dog.
Frontliners need DR to do their intended roles and all that DR is for naught when you get trapped by a trapper, and there are some trade-offs for that DR(Losing sprint when using Castigator’s and losing the safety net dog provides). They also nerfed Arbtitator’s DR three times, I believe.
All shotguns hit like a kickback since all shotguns got buffed. To be fair to you, I don’t know what makes an arbitrator’s shotgun outperform the other shotguns(I think it does more damage), someone like @Reginald or @Vror could tell you more than I could. Also, his shotgun should be good since it’s his class-exclusive weapon. Which why they buffed shotguns to begin with lol.
I’m assuming this is his shotgun revolver with the shield, which is only that it provides a shield to contest range enemies better(granted this is thing is a shotgun more than a revolver as far as the game is concerned since you can run shotgun blessings). I’m sure Zarona Reolver outperforms this weapon. You’re better off running the Arbitrator’s shotgun.
It’s because it’s his class’s unique weapon, which is expected to perform better(which im assuming). While the shock maul’s, which can be used by all classes, will generally have lesser impact on other classes as each class is built differently(If only this was true for dueling sword).
I’m still trying to understand this one, I’m assuming it’s in terms of damage and not skill as any weapon is Thor’s hammer to any player who exculisve play auric games or havoc. In terms of damage, Rampage Hivescum blows this out of the water.
all in all Abritator is in a good spot(for the most part), espically compared to krak vets and purge pysker which you can play for free to save you money.
The only thing I got for Hive Scum was that the pickpocket was just egregious. But have not played hive scum enough to really know what’s wrong with them.
I mean the tldr on exterminator vs combat is kinda simple
If we’re using the good mark for Combat (Agrapinaa), it’s better for sniping and boss dmg. Best single target out of the two
The best mark for exterminator (mk3) is better at mixed hordes (flak and maniac enemies combined with horde)
Don’t use exterminator mk8 or the other 2 combat shotguns they’re not really worth
I prefeer running Combat Shotgun even as Arbites in Havoc
not here to argue, instead of wasting your time writing this delusional nonsense you could’ve played the game and learned everything you said is wrong
agreed with everything! the DLCs especially arbites are way too OP and literally pay2win.
every noob on reddit will admit how unkillable they are with arbites but wannabe pros in forum cant see it..hmm youre either lying on purpose or u just suck if u think arbites is balanced.
also crazy that the arbites dash which can knock multiple crushers + bulwarks on the ground has a lower cooldown than fury of the faithful.
I mean, I do and I have multiple hav 40 seasons … and as far as I know, this is a discussion forum for discussing the game and you might be surprised, I know I am, but people can have differing opinions. So my bad for assuming you would argue in good faith. So just to continue your discussion here I ran a few tests with the creature spawner mod.
This screenshot is mag dumping all bolter shots into a plogyrn with your standard arb talents, including the one with 20% damage to monstronisties. With 25% unyielding, with pinning fire and calvacade.
This screenshot is me mag dumping all shots into the weakspot with 30 stacks.
This is with max stacks and max stacks of skullcrusher
This is my veteran with the same stats on their bolter with no tagged stacks full mag dump into the weak spot.
This is the same with full focus target stacks.
This is with full stacks and the bonus from the weakspot damage on ability activation.
Krak grenades with with all nade talents so tinkerer and +1 slot is included
The same except with max focus target stacks.
Zealot with a single thrust heavy thunder hammer hit
The same with full stacks of martyrdom
With activated shroudfield and full thrust on weakspot
The same excecpt it is a back stab on weakspot hit
I’ll admit I did not account for every nod that I took in the talent tree, and I’m kinda sick so I’m resting right now. But my full-stack vet does way more damage than the typical arbitrator build. Granted Arb is not known for his boss damage, but for his insane stagger and survivability. Arbitrator was broken at launch I’ll give you that because of Dog bleed splosion(that got patched once fatshark came back from vacation), but he is in a much better place then when he first released. I have not played enough hive scum to give my honest opinon. I also avoided including havoc as that it’s own cup of tea.
All in all in my OPINION, important distinction, I don’t think arbitrator is that OP at least compared to his launch day counterpart and if I’m wrong, I’m ok with that. I like discussion.
I mean the enemy is still alive when you knock them down, buys your team time sure, but they are still alive. Are you ignoring pysker with purge staff that has infinite cleave with max stack of uncanny strike literally melting hordes of rotten armor crushers and access with the strongest melee weapon in the game, ogrynheimer not too long ago, vet in his current state in the game being able to spam 40+ kraks and also has access to the dueling sword. Again, these classes are free, three of em have access to ds4. I rarely see Arbs in havoc as teams would rather take a guy who prints gold toughness, taunt enemies, or tell the game no for 10 seconds by placing a dome.
nah the thing is that Arbites can do everything but can’t exceed at anything
I do agree there’s 2 things OP on him that I mentioned I want nerfed (arbites shock maul and concussive talent)
But other than that really he’s just a frontliner, doesn’t have too much else than that
You need people who can deal damage in Havoc, too many selfish players going for damage resist means little damage in the future
Of course he’s OP in the lower diffs since enemies are so squishy there that they’ll die quickly anyways, and deal so little dmg that mobility is not high in demand
I would be okay with a cooldown nerf on charge as well
enemies are also still alive when u dash at them with fotf. it just has much lower stagger + gives u less extra boons than the arbites dash yet has a higher cooldown i was just pointing out this contradiction. im sure youre missing some dmg buffs on the arbitrator but you still proved OPs point with those screenshots he overperforms in everything including boss dmg. and why this playtime screenshot nobody is impressed by your rookie numbers xD
The arbitrator underperformed greatly, as I needed to do a lot of setup. Vet will outboss arb’s damage alone with very little setup required, where Arbitrator needs 30 stacks and 20% damage node and he needs to go decently along his tree to get his other damage talents soul guilt and target priority. Veteran can get to his nodes pretty easily and doesn’t require a lot of setup to start bossing. If you actually look at my screen shots, my vet literally did 75% of bosses health with no FT stacks, with little setup required and he can also get the same result by just spamming 4 krak grenades that are regenerating relatively quickly, where Arbitrator needs to build all of his stacks then use the crusher to setup the max stack for skullcrusher debuff and by that time the vet would have already killed the boss or anyone or anyone else would have finished it off.
Arbitrator is lacking damage and mobility, cause he is trading it for the immense stagger he can do. He is the one who needs the most help when bosses are involved, and he provides great debuffs to help along with that. He doesn’t have knife or DS, so his mobility is extremely lacking when it comes to closing in on ranged engagements. Arbritator is a solid frontline, but when it comes to bossing, he is relatively weak at it(apparently fatshark does too as he requires two nodes to help specifically against monstronisties).
Yeah… it still is going to be in the same situation where the enemies are wiped out by a more damaging class such as pysker and he would have been better off using chorus. Break the line just happens to be the better of his three abilities because of the stagger, if there was an ability that provided gold tough or is even as good as Vet’s shout(best ability in the game), then you would not see Break the Line being used. Even then, most people will just take another veteran or zealot for gold toughness.
All in all arbitrator is ok, he’s easy to use and has a alot of stagger and he is a great enabler, but that’s it, that’s all he’s got. But in terms of damage, Zealot, Veteran, Hive Scum, and Pysker will outperform him damage-wise(assuming all players are of equal skill) and they have a lot more mobility and stronger weapon choices. I wouldn’t call arbitrator p2w at least not now(at launch, I’m not denying that) and Hive scum(you could argue is p2w with his buffs to rampage going against his intended design) does need to be reigned in and he is starting too with his changes to pickpocket. But you can still easily outdo both of those classes by playing pysker who is free and has access to an infinite cleave weapon, and DS4.
Also, having near 2k hours is not really what’s to be called rookie numbers(and if that’s your and OP’s only argument, you have against mine instead of you know, actually addressing it. Then I guess I’m doing pretty well lol). Granted, I have been playing the game less and less because of life and I really only play the game as my friend needs a teammate for havoc duos.
Also, I checked that your profiles is private so this was probably huge bait, so if it was, consider me hook I guess lol, well played. I’m also assuming you will show hours. I hope you have more than 3k.
“All in all arbitrator is ok…”
dude…people with 5x your experience just told you that he isnt ok and why he isnt ok, you should listen to your fathers not write another wall of nonsense
clearance 33, yes rookie please stop spam
ive always preferred the mk8 on arbites, way less reloading and closer shot spread, just my preference
kinda one of the reasons i dont like the combat shotguns all that much, 12-13 rounds to reload just gets annoying ![]()
hive scum isn’t as broken as arbiter though it does the same ridiculous damage + the mobility cheat kinda makes up for the immortality cheat but it can still be killed by reapers or the team blowing up bursters compared to arbiter who eats 100 team bursters, can do infinite mistakes + requires zero braincells and zero brain usage. hive scum also doesn’t have a pet and higher cooldowns. arbiter simply has no weakness, it’s time to introduce some
So I just read this absolutely unhinged post where people were arguing forever about who’s the ‘real veteran’ and who has the ‘deeper understanding.’ Like, apparently a frontliner like the Lawbringer can’t pull aggro or protect the backline the same way an Ogre does, so your team has to pick up the slack. Oh, and it has the worst base poise of any frontliner. And then on top of that, you want to nerf the DLC class? Yeah, because that’s totally not a balancing nightmare for the devs, right? ‘Just nerf the DLC character bro,’ and then watch nobody buy the next DLC. You really think a company is gonna shoot themselves in the foot like that? Come on. Capitalists aren’t gonna do that kind of stupid move — all it does is make sure the next DLC flops. But hey, keep dreaming.
Oh sure, the Zealot’s ‘Eagle’ and ‘Punisher’s Stance’ have such long CDs that you literally can’t rotate them without taking the left-tree CD reduction talents. And the mid-tree Eagle skill? Completely outclassed by the Zealot’s prayers. Let’s be real—his team utility is absolute dogshit. But nah, you can’t even make him stronger to compensate for that garbage-tier team support, right? Oh wait, I get it now. You’re one of those ‘have your cake and eat it too’ players. You’re so damn greedy.














