Fix damn traper bastard

I am sick and tired of that dumb mob shooting net from middle of crowd. Its dumb, its broken its just impossible.

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Gotta get good I’m afraid

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Thats all you got? now vanish

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What’s your solution to fix the trapper?

Two options:

  • One of the best mods. I recommind this one. Cackling Trapper at Warhammer 40,000: Darktide Nexus - Mods and community
    Basically makes trapper make sound continuously. Only downside is that it can start audio as it dies and you are not sure if there’s another one around or not
  • If that’s not enough, spidey sense mod. Cheaty mod, but you can enable it for trapper only and only if it’s within shooting distance (10m I think) to mitigate the impact of that mod.
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Yeah, unfortunately. I hate it too. But, at the end of the day, if you get netted in a crowd and couldn’t dodge, it was a positioning issue. Which is a skill you can improve over time.

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Yup agree. My errors in dealing with the trapper have always been positioning.

The best solution for me (bigman main) is to immediately find a teammate and kite towards them, keeping them nearby (preferably in front so they get netted, heh) until trapper is dead.

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Good strategy, net rescue is very quick, the tough part seems to be getting to the player netted.

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bastard :anger_symbol:

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This is actually pretty good mod. There was extra “e” in domain name of your link. But I’ve linked it further below for others to grab.

image

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They just gotta make it so they can’t shoot clean through walls and obstacles. There’s no impact point for the net, it just shoots forward. But like all our guns, if it hits that corner of a bar or that piece of wire sticking down somewhere, or that giant friggin’ fuel tank blocking our view etc… it should fail, not ghost through. That’s the trapper issue. Otherwise it’s just your own play. The audio warning fails sometimes due to overspawning enemies too. This is the jank you gotta deal with sadly. But making the net hit objects and fail instead of right angling round rooms due to server lag, yeah they gotta fix that. We’ve been begging for 2 years now.

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we had this topic several times. the problem is that trappers become useless if any poxwalker can block their nets.

it seems that setting some maximum mass the net can cleave through would solve the problem (so only ogryns and monsters who also block the view don’t let the net pass)

and, of course, solving the issue of trapper sounds disappearing due to too many sound sources. even if by just making them louder like with the cackling mod.

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This would not be a fix, but a change in a game mechanic.

Must admit I don’t like trapper that shoot through horde or worse… crushers.

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Through enemies, it’s like guns, I can deal with that. It’s senseless, but whatever… But say like Glorianum’s first main event with the power cells- I’ve had trappers shoot straight through those HUGE cylindrical blocks toward the stairs, had players sucked from behind at a complete right angle, around to the side of them. Meanwhile our guns and staves are stopped by an invisible cube wall surrounding.

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Just stop them being silent. I don’t mind trappers, I mind Ninja Trappers

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Here’s my brand new trapper fix idea.

They can no longer shoot through more than a few poxwalkers.

To compensate they now have jetpacks. Don’t forget to look up :wink:

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star-wars-finn
You sadist, people have enough trouble with 1 axis, now you want to add another!?

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I mean it’s your cue to learn better positioning and target priority. Trappers don’t take much time to kill and most range weapons dispatch them with ease and they’re easily staggered. Be glad it’s not like 1.0 where trappers were immune to all stagger. I hardly ever get trapped anymore and when I do it’s normally because I was not paying attention, the other times would be when the sound cues were bugged out, which I will give you and FS still needs to address that.

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trappers as a mechanic are fine.
the net clipping through 12 crushers isnt, neither the recent matryoshka 3 in 1 pattern where multiple spawn in one spot, one gives her pitch and fires.

BUT the other 2 b!tches follow asyncronous so if you are mid dodge to avoid the first you got no choice but end in the second or third.

this isnt a misplay rather than a simple :fu: from the game giving you the kobayashi maru darktide style

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