Fatshark 'open to conversation' on Dueling Sword

Top post edit; Strawhat replied below (post#95 or so).

Fine, lets start (another) conversation. The conversations have been happening for months and they more or less unanimously say the Dueling Sword is an overpowered no-skill joyride of a weapon that trivializes difficult content and invalidates most other melee weapons by existing in its current state. I love the 'tide games because they require SKILL and decision-making; weapons have tradeoffs, strengths, weaknesses, and aren’t mindless to use. The dueling sword trivializes content and does not require meaningful skill to use.

Happy to ‘start a conversation’ but literally 1 minute of searching the forums demonstrates there is plenty of material conversation on the weapon already:

https://forums.fatsharkgames.com/t/dueling-sword-nerf/

https://forums.fatsharkgames.com/t/how-would-you-balance-the-dueling-sword/

https://forums.fatsharkgames.com/t/the-duelling-sword-balance-problem/

https://forums.fatsharkgames.com/t/what-about-the-dueling-sword/

https://forums.fatsharkgames.com/t/dueling-sword-too-good/

@Reginald has a concise, rational take on it’s current state that seeks balance:

For those that say “but it’s fine on Psyker” no, no it’s not:

Here you go, @FatsharkStrawHat - yet another conversation on the dueling sword. Forum warriors have at it.

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Addendum: Here are responses to your reply in yesterday’s reddit post: Strawhat yesterday.

In the time it takes to activate a mk2 thunder hammer, charge the overhead heavy, and release… a dueling sword can have already killed 2 or 3 crushers.

At least as I understand it, most weapons in the game are balanced along a power<—>speed slider, with (in theory) the larger, slower swinging/firing weapons hitting harder than the fast ones, which keep up in DPS through speed. The dueling sword, as it stands, invalidates at least half of this spectrum by out-damaging every heavy weapon against single targets, while also having best in class mobility. Something’s gotta change.

I don’t care about the duelling sword per se but it’s enraging that a foppish toothpick deletes crushers better than a fully-charged helbore shot

I just find it interesting that slow, heavy weapons are treated with the utmost caution (thunderhammer, ogryn weapons), while super fast, high-dodge, high-damage weapons just… get to be hyper-frenetic blenders. This was the case in VT2 as well. There has to be a tradeoff. Faster is always always always always always always ALWAYS an inherent advantage. It’s an offensive and defensive advantage, simultaneously, it has to be treated as one.

Everyone is running it, there is no downside to it. FS basically nerfed all other weapons by making DS and speedbuilds mandatory in “high difficulty” scenarios. There is no benefit in any of the other weapons anymore if speed +1 hit kills beat everything. While you stuck in 1x speed, zealots with DS or knife do like 2x speed about everythng.

Reducing its penetration, while in greatly increasing it’s critical damage would reflect that. Its high risk versus high reward. Some weapons are for sweaty, try-hards who put in a lot of hours, and I think there should always be those classes/talents/weapons that reward those players who “git gud”. I am not one of those, but I respect that effort.

The penetration needs to be reduced, and maaaaybe it should be worse at clearing hordes? Reduce boss damage too I think. That takes it from a generalist weapon that does everything to an elite/specialist slayer with good mobility and limited horde clear that needs to be paired with a crowd control ranged weapon (like the combat blade, but honestly combat blade needs to deal less damage too lol)

Duelling Swords shouldn’t be good against armoured targets, they should be great at taking care of non-armoured specialists/elites, great at dodging around, and somewhat average at dealing with hordes. Combat Blades have the same issue too, it’s just that the Duelling Swords have better reach and attacks in general, but Combat Blades should be about building damage over time and great speed, but they should be bad against armour. Both of them should have mediocre penetration, and to be honest blessings like Uncanny Strike and Ruthless Backstab shouldn’t give Rending, or at the very least you shouldn’t be able to get 100% Rending from them.

Better anti armor blessing should be on a TH meanwhile it’s on a DS… Look at thunderous on a TH. Nobody in their right mind is taking that on high havoc. Meanwhile DS does literally everything and better and faster and stronger from blessings

Saying that at this point is kinda worrying about the studios ability to balance this game properly. The DS IV has been broken for months with tons of feedback around it, and all FS has at this point is “we’re open to conversation.”

The Ogryn changes are great and well welcomed, but it’s still frustrating that so many cool special attacks and weapons exist and end up overshadowed by how the Dueling Sword just removes crushers and elites - without any preparation or build-up. Why bother holding down the chainsword, eviscerator or chainaxe special attack on armored enemies (and putting myself at risk) when the Dueling Sword can do all that without any risk at all? It’s so good that it just makes virtually all the special attacks that were designed for those cool moments obsolete.

It needs some sort of weakness. It can’t have top in-class armour and elite killing while also having stupendous movement and defence. My two cents is that it should somewhat mobile, but not nearly as much as it is now, and it should just deal less damage through armour and be terrible on bodyshot — Force it to hit the head to do anything. The Mk 4 is also the easiest to use and the strongest: It should be the easiest, but you should have greater potential on the other two, since they’re harder to use effectively. Up their armour piercing on the slashing heavies and lower the damage on Mk 4’s thrusts. Perhaps, since a ton of the issues are with Zealots and Veterans breaking the sword’s design, instead of keeping it locked to Psyker like before (which I don’t hate), perhaps keep it the same or somewhat similar on Psyker, while nerfing it on the other two — Which I’d propose being some new passive on Psyker that increases crit rate and/or movement speed and/or finesse damage on melee weapons. Nerf the sword by an equal amount to the Psyker buff, keeping it in the same state on psyker, but less dominant on Zealot and Veteran. This could also make Psyker more competitive with other melee weapons, as Psykers I see seem to pretty much exclusively take Dueling Sword or a Force Sword.

I don’t see the necessity behind having a conversation when it’s so obviously OP? Are you guys hesitant to do nerfs at all because some people complain massively whenever you nerf anything, or do you genuinely believe it’s not insanely overpowered at the moment?

That insane mobility stat has to be brought down to something more reasonable.

Take base carapace and unyielding damage down to 25% of current, for starters. Take a hard look at the overpowered blessings for rending and mobility. Decide on it’s role, right now it is FAR TOO GOOD at almost everything. Please nerf the damn thing, I hate seeing it every match - this game has so many great weapons but OMG EZMODE DUELING SWORD is all everyone runs because it’s RIDICULOUSLY overpowered. Hit combat knife (zealot synergy specifically) while you’re at it. Such obvious outliers that need addressing yesterday.

Please adjust the duelling sword. It outperforms every other ‘anti-armor’ tool in the game by a large margin. Perhaps also give the Tactical Axes some love.

This comment is hilarious, there have been countless discussions about dueling sword and after 6 months we are open to conversations around it

My thoughts are that the DS does so much so well, that it’s hard to justify using something else for efficiency. Buffs to other weapons in specific areas would be a great way to encourage more options. To get players to try them, maybe big buffs to change the player perceptions, and then nerfs a few weeks later so the total power delta to non DS weapons comes out to small buffs, but perception for the player base is positively encouraged to try them. Thanks for being a dope CM!

We don’t have access to the usage statistics, but from our end it sure looks like the higher you go in difficulty the more you see lobbies of four dueling sword users

+1 to a Dueling Sword + Knife nerf. Their mobility makes them too safe for the damage they deal. Having access to blessings like Uncanny / Precog pushes them to absurdity.

F the DS!! I rather let the whole thing removed if Psyker cant get full ownership again!! All hail Emperor of Mankind!

In the time I slowly walk and charge my branx pickaxe, the whole crusher horde got annihalated by a dualsword user. Branx in itself is a fine weapon, but the dualsword outclasses it in every single category. Branx is slow and clunky in every field, but has high single target damage. Slow sprint, high stamina cost for sprinting, bad dodges, slow attack speed, slow heavy attacks. Clunky but decent horde clear. Now we have the dueling sword running at supersonic speed, having endless dodges, one shotting crushers on a driveby in a third of the time, having instant stagger on demand on the special attack. Still good horde clear with its high attack speed and damage.

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Well i will repost here

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I mean I don’t use overpowered weapons. Like I never used the Flamer, and then they nerfed it and no one used it anymore.

Back in the day I never touched the Shredder Autopistol either. And then they nerfed the Shredder. And it became the worst ranged weapon in the game and no one used it.

I haven’t been using the Duelling Sword. Please don’t make it the worst weapon in the game. Please just BALANCE it this time.

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I’m so sick of the ds that I honestly wouldn’t even be mad if they made it the worst weapon in the game

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Unpopular opinion: the Duelling Sword is good, but the Relic Blade is better. The Mark X just absolutely wreaks havoc and it feels so good wielding it. But maybe that’s just me.

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While we’re on opinions:
A- Simply put, no. (tip: watch either video in the original post. They’re short.)
B- The relic blade has complex attack chains, slow movement, and activation/heat management that requires skill to use effectively. The type of thing I LOVE about fatshark games. The dueling sword has none of these.

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True, it takes some skill to wield it. And the right build. But when you have both, oh man, that thing is fantastic against all enemies except Carapace (although a face poke against a crusher does tons of damage). It’s also a LOT of fun to use. Something I’m missing with the Duelling Sword. It was fine when the DS was Psyker exclusive, never expected it to become meta and such a subject of controversy when it unlocked for other classes.

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A- Yes, it’s an outstanding weapon, A/S tier by people better at this game than me (I have a mere 1100 hrs and H40 under my belt, I am ‘good but not great’ and comfortable with that). But more importantly, Relic Blade takes ACTUAL SKILL to use.
B- The comment on carapace made me laugh - please watch the second vid. It’s not long.

There were at the same time also some buffs via blessings and base damage, is my understanding, but …

Please. Watch. The. Second. Video. (hint: It’s very sarcastic)

indeed. sure it’s excellent on psyker too as that video shows, but still, if you go back to the time before ds was given to everyone, there was barely anyone complaining about it on psyker. this changed when zealots charged with it into whatever and vets shouted stuff to the floor. and op or not, the stabby thing is fun and i hope for sensible adjustments of the balance overall, not what was done to flamers and autopistols who disappeared for more than a year.

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It also makes sense from a lore perspective for the relic blade to be good same with force swords the ds on the other hand is just a saber even the catachan swords are more impressive from a lore perspective.

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Problem is if they nerf it, it will probably end up completely useless. Please fatshark just lower the carapace headshot damage so it takes maybe 4 headshots to kill a crusher, maybe lower the boss damage a little. It doesnt really need that much attention, this is why I advocate for buffing bad weapons. We need to make bad weapons good not nerf the fun out of good weapons.

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I haven’t seen many takes that want it nerfed into the ground; watch Reginald’s video for a fair take.

I’ve consistently seen “carapace damage too good”, “unyielding damage too good”, and “mobility too good”.

For context/comparison, I was playing with new players and one fell in love with the Recon Lasgun (an A-tier weapon in most scenarios) - I had to make the point to them “yes it’s wonderful, but you do ABSOLUTELY NOTHING to crushers with it, and need to plan/build around that”. Dueling sword is currently outstanding-to-good at everything, no real weakness you need to compensate for. The definition of overpowered.

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Problem is fatshark has a tendency to over nerf weapons and then never buff them again. I really don’t think the dueling sword completely ruins the game, it deserves a small nerf sure, but focusing on nerfing the current meta weapons doesn’t actually address the core issue of half the weapons in the game sucking.

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Counterpoint: Most of the weapons in the game are actually pretty solid, the dueling sword is an outlier by multiple standard deviations in terms of performance and that is wildly skewing your perspective. And some of the playerbase’s perspective on what their actual skill level is.

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Yah outrunning enemies shouldn’t be a long term strategy was much harder to do in Vermintide crutching on ability uses, but sprinting has made it way too easy and hurt new players basic melee combat skills.

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I really don’t think most weapons feel good to use and that’s a pretty bad state. To use zealot as a example your options minus dueling sword are really: Relic Blade, Crusher, Knife. Using anything else… Well you can make it work, I mean I have cleared auric maelstrom and some havocs with like the chain sword, but trying to use the heavy swords, chain axe, devils claw, combat axe, shock maul, thunder hammer. It all just feels bad because they just don’t do enough.

These weapons need buffs way before the dueling sword needs a nerf. Most people use the relic blade instead, like me, because its actually fun. If these other weapons were actually fun then people would use them over the dueling sword, even if the dueling sword was objectively the best. The issue is that you effectively cant use most of the weapons in the game, not that one weapon is the best, there will always be a best weapon.

Short answer: No. Simply, no.
Slightly longer answer:

I mainly use the eviscerator in H35+ for the perfect strike/shred crit build synergy to get back chorus. It has a fantastic niche vs bosses, as well. I happily use all the chain weapons in high difficulty because I like them. No, they’re not optimal, but they’re most certainly viable.

When I say this game is a skill-based game, you falling back on a handful of weapons as the only viable option despite empirical evidence that a much wider variety are viable at high levels suggests you lack skill. I want to be clear, I’m not the best at this game, but I love this game because of the skill-expression it enables.

The dueling sword makes a mockery of the core principle of this game (skill) ergo the dozens of threads and (@FatsharkStrawHat ) literally thousands of suggestions on nerfing it.

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I have cleared auric maelstrom with every melee weapon on zealot, and I can do well with any of them. Sure you can clear havoc 40 with just about anything but it doesn’t mean they actually feel good. No sane person is playing havoc 40 with a heavy sword and at the end saying “ah yes that was fun” no it was a slough, you can do it, doesn’t make it fun. You can clear havoc with all melee ogryn, do you see that and then say “Alright pack your bags, no reason buffing anything, clearly everything is viable, no need to tweak this game at all”.

Yeah the chain weapons can work, yeah the axes can work, yeah the thunder hammer can work. But none of them are fun to use at higher difficulties. Unless the fun your having is using a bad weapon.

Also yes I watched that video, doesn’t really help your case.

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Is your premise that the highest challenge in the game needs to also be fun? That the toughest challenges, the most important achievements, need to be a lark with no real difficulty?

Because that’s basically the state of the dueling sword. Easy, laughable, no skill required.

Think about what you just wrote.

The premise of skill-based challenge is that it is challenging.

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