Fatshark needs to acknowledge the main issue with this game

Well, there are two ways they will do it.

  1. If you have Blessing X you need 3 more Blessing X (tier does not matter) to hit T4 on your upgrade version.
  2. If you have Blessing X you need a tier 1 to upgrade a tier 1, a tier 2 to upgrade t2, a tier 3 to upgrade t3 - essentially landing us at 16 tier 1 blessings.

I hope they went with the less common choice of doing 1 rather than 2, but I fear we’re getting 2 and thus exponentially increasing the RNG of the game to beyond grotesque. Not even Warframe would be able to compete at that level of RNG… Seriously.

I mean, I agree to a point, but im guessing most people that put any time into another tide game are going to be easily bored, with even just the core gameplay loop of Darktide. Some of the issues are as follows.

  • Rng to pick a map, more often than not recently, there is the option for 1 heresy and 2 damnation maps up at any given time
  • Endgame content is easier, but solo play is basically impossible due to toughness mechanics. Without the ability to push ones boundaries and attempt true solos we lose some potentially fun gameplay
  • There is basically 0 build variety and only a few viable weapon options. Zealot is a colorful reskin of zealot in V2 for example, it basically has 1 talent set up. Frankly as far as I can tell Vet has the most variety in potential builds and I couldnt tell you the last time I changed a talent on them because MG XII set up just feels optimal, and good to use.
  • Talents arent very impactful on gameplay, especially when leveling Zealot just feels like a crappy version of vet for the first 20 levels till you unlock class specific weapons, and interesting talents, but even then its feels pretty much functionally the same.

The 4 vs 15 careers on launch is brutally limiting, RNG and level gating on finding items or blessings to try or theory craft with feels absurdly arbitrary and contradictory given the games objective of making a fun repetitive horde shooter. Basically every intentional design choice feels as if it has been made to prevent us from actually playing the real meat of the game with any feeling of agency, which not only becomes comically boring fast, but is frankly rather insulting.

Oh and Damnation queues hardly ever even fill up, which is lame :confused:

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imagine not being able to see how many enemies ive killed and how much damage i did to the enemies. man if i couldnt see that stuff there would just be no motivation to play at all anymore…OH WAIT. i cant see it. guess thats why i dont play anymore. if only there was some kind of mechanic where i could see how many kills i got and how much damage i did.

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I mean there are penances for killing 40k and 100k Heretics and various other similar things.

Yeah, about that, after that 100k there is 500k.
The game is not supposed to be “completed” in a couple of weeks.

Actually, forget about the 500k, just no completion.

yeah game is boring yo

Damn im must have hurt your feelings.
I try to be more carefull sweetheart. You seem quite upset.

The game did get released to early. Not because of the lack of content but because it seems to crash for a lot of players and I also still get disconected at the start of every third to fourth round. I don’t think thats acceptable.

I so far put 65 hours into the game. Thats more than i ever put in many other games and im still not bored. There are many weapons i haven’t tried and classes i just started. The balancing at the beginning being off is also very normal for a new game. So i don’t think it would be fair for me to complain if i already just in one and a half weeks got so much fun with this game.
But for sure I hope they gonna add more content in the future.

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Holy moly, it’s Jesse Pinkman!

Anyway, having a set of missions that’s occasionally added to is default for -tide. Not your kind of game? No big, but its not like it was a secret.

Darktide was pushed out the door, of that I’m certain, but V1 and V2 both got support for long after. Fat Shark might make an occasional goofball move, like when they nerfed bounty hunter’s ammo regen in v2, but they do keep games supported.

Would I like it to be more complete? Yeah, but I’d also like covid to be a bad dream, a million dollars, a date with Christina Ricci AND Fairuza Balk, a Tesla Roadster, a C-93 Borchardt, and a new form of sugar that tastes right and is low calorie, an Ironman suit that works…

I think Economics required launch now… So launch and clean up. It’s damn sure not best practice, but it’s better then hitting a wall on finance.

And the OP topic about endgame is moot because this is what tide games are.

Worse, it distracts from the real problem. The Cadian Assault Chainsword SUCKS!

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Exactly, it took some time in V2 to get good items to actually be able to reliably clear 2 grim, 3 books legendary runs at the start. At this moment my items in Darktide are around 470-490 and we’ve already cleared everything on damnation… there’s no reason to even start the game anymore unless I want to farm the shop. And in V2 when they added cataclysm, that was a BIG step up from legendary, this game started with 5 difficulties and it feels like it’s missing one.

These games are a good example of dominant strategy, sure you will have a lot of combinations you COULD use, or you could just go for the strategy that will make you win 99% of the time. For a long time in V2 (before WoM) ranged teams destroyed everything, and people complained about it, but it didn’t change anything, with a good ranged team nothing was hard when you had the right items. This game might have 100 different items and in the end, people will run with the same 3-4 items, that’s not an issue with this game specifically, it’s a problem with these kinds of games overall. There’s a reason why L4D2 actually still has a lot of players, items are random on every level. You have mod support for making new levels. Vermintide 1 is pretty goddamn dead already even though it’s newer than L4D2.
Tbh, the best thing that FS has done was adding the rogue light mode in V2, that ish is so damn fun, but Darktide is just a massive disappointment, the gameplay is on point but everything else is a step back from V2.

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Because unlike Vermintide 2 you’re not rewarded for playing the game? Especially not at higher difficulties? In VT2 you got at least 3 items every run (6 if you leveled up / overleveled). Those 3 items got better the harder you made the game (Legend, books, and deeds).

In Darktide you’re rewarded for logging in every hour and just playing enough to have the coins and crafting materials that you need.

2 Likes

But once you got your red or 300 power level items you didn’t get rewarded in vermintide anymore too.
I don’t really think that getting better and better gear is meant to be the end game neither of Vermintide nor Darktide.
At least it isn’t for me.
What did you do in Vermintide once you got your best gear?

  1. we are limited to like 2 missions per difficulty set at some form of order
  2. many weapons lose viability in higher dificulties
  3. alot of talents are terrible, thus there is hardly any differant builds
  4. lots of weapons have terrible animations and simply feel as if its the 1st time your character has it in his hands.
  5. weapon stats are on complete random
  6. weapon stats often are useless, especialy on higher dificulties due to how enemy HP and numbers scale
  7. some weapon stats are completely OP BIS and weapons without them are terribad.
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  1. Yeah thats weird true.
  2. I expect weapon balancing to improve in the next weeks/months/years. Vermintide balancing took a long time to become good.
  3. Also true i expect the same progress as with the weapon balance.
  4. I don’t agree with that but some things are a bit wonky. For example when your weapon is empty and you pop your combat stance abilty as veteran while you have your melee weapon out.
  5. Thats about weapon balancing agains isn’t it?
  6. Also weapon balancing.

Yeah to give more variety and replayability weapons and difficultys need to be well balanced I agree with that.

Which builds? Oh, you talking about the 15 classes from V2? I mean, DT. Oh I forgot we have only 4 classes. Wait, then you talking about the diferent builds if you are Lucky enough to find the weapon you are interested at. No? Then i guess you are talking about perks and blessings to make diferent builds with this amazing system we have. Not either? Then you talking about all the options in this amazing talent trees that gives soo much posibilities? If none of those, then I dont know what you are talking about.

Its like playing the same 3 maps with the same build over and over and over. I havent reached 100 hours yet and Im really tired. And I got 1000+ in V2. This is a joke compared to V2 end game.

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Yeah classes/weapons/skills are very unbalanced right now. Some also complain the highest difficultys are to easy. But thats kinda to be expected with a newly released game. I have not doubt that there will be a lot of balancing. It was the same for Vermintide. V1 also only had 4 classes. I expect Fatshark to support Darktide like they did with Vermintide 2. So im not worried right now more content will be added. Just for the start I think 4 classes are enough.

My reply to Winkrieg simply stated that i don’t think item grind is supposed to be the endgame of the tide games. In my opinion it is beating the challenges you like with different builds. That the build variety isn’t great because of bad balancing is in my opinion expected with a very new game.
Still i already got 65 hours and im far away from trying everything. So i think what the game has to offer for the start is ok. But for sure I hope they will support it for a long time and add a lot of stuff.

In VT1 aside from reds there were a lot of cool hats and the lorebook was incredible. I loved hunting for the pages and the lore was really interesting.

In VT2 they also had cosmetics as rare drops before lohners emporium. Thats what kept me playing for hundreds of hours early on, as well as okri’s challenges. Chaos wastes brought fresh life into the whole cycle, managed to squeeze out another 3-400 hours after I was burnt out of the regular game.

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You’re right. I need to expand my point. I’ve done it in so many other places in these forums now that I forget it’s not always obvious.

To me, endgame is NOT about getting loot. It’s about having perfect loot already so you can play the game knowing full well that if you lose it’s on you and your skill, not your items.

700 out of 1000 of my VT2 hours came after I had all the reds I could want. The fun came from trying harder and harder modes like Deeds on Cata or Twitch with insane settings. Or solo, at first with bots followed by true solos.

Darktide is trying to make the game about loot hunting at the shop, which could theoretically take infinite time to get the perfect item you want. I want perfect items to come much quicker, and I want harder difficulties than damnation, because this is a SKILL BASED FIRST PERSON ACTION SHOOTER. Not a looter shooter like Borderlands, not an ARPG like Diablo, not a MMO like WoW, not a Gacha game like Genshin Impact.

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The main issue with this game is the constant crashing, not the rng loot system.

It can’t be both? I barely crash anymore anyways.