This meme is basically how it goes:
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Fatshark, I’m not sure what this is supposed to mean, but it’s not exciting me up for your update, it’s certainly not helping player numbers, it’s not telling me anything of value, and I’m not sure who thinks this is useful customer communication.
This is your hype train for your new update thus far.
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Let that sink in again:
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Who is going to get pumped by this? What are you actually telling people? It’s got ice and it’ll have an elevator? Not much new there.
Given the state of the game, community relations, and customer retention, I’m not sure taking the page from Elmo’s book and reducing your corporate comms to single Emoji’s on Twitter is the best answer for your online service, because it certainly isn’t working to retain users for that service either.
In the meantime, I guess it’s back to Diving and Mining.
Don’t forgot the 40 second teaser trailer with static room fly bys with a voice over!
The entire fanbase that remains is screaming for concrete news.
Fatshark responds with emojis.
This only tells me there’s nothing at all of substance to this update. Unless a dev blog drops tomorrow, that is.
Theyre probably dropping the day of.
100%, gotta get those pre holidays in
“crafting gear is cool in elevators”, duh.
Obviously.
We have Birthday Months.
They have Vacation Years.
It’s not rocket science.
There’s no apology in the letter. Sorry, I don’t mean to be pedantic but this is really important in my opinion. The words used are very specific. The items listed in the letter have yet to be delivered now almost 18 months after it was written. And the letter was only written because FatShark abandoned the game in a pitiful state and left on Christmas holiday.
I agree that this is the sentiment coming from the CMs but quite frankly, they were really bad at their jobs. “Immeasurably complex” “Clutching pearls” “This isn’t Call of Duty”. Community Management seems like a difficult and thankless job, I don’t envy those CMs, but that doesn’t shield them from criticism, especially when they act unprofessionally.
We’re making the same point, but please stop using the word “apology”, the rich CEO certainly didn’t
I hope the same thing, but I’m not hopeful ![]()
Great post, thank you for writing out your thoughts
Hope is the first step on the road to disappointment
To be fair, all of those come from people who ended up quitting/getting fired.
Current CM approach is very corporate wishy-washy instead.
Still waiting for that dev blog they are working on.
Fatshark doesnt talk
Dunno whether ‘we still can’t tell you anything’ really counts as improving communication tbh.
We got it
A major delay on the long awaited itemisation changes
Is evidently bug ridden and lacking in other areas.
And 14 pages of this…
Seems that the community took action here and made a please fix site… Unless this is managed by the company that owns DRG, can’t tell.
In HD2 you post tweaks about 5 different ways:
- bug fixes
- reworking/removal of strongly disliked mission mods
- rebalanced enemies
- Rebalanced two dozen existing weapons/abilities
Then there’s also the part of the community who thinks the new warbond is hot garbage.
My point is, you’re painting an awful rosey view of things that also have their own issues where Darktide is doing its own just as well,
This goes to show, that these games are more alike than what’s being given credit for.
IIRC, DRG and HD2 are both procedurally generated; making it easier to release content as its modular. Coupled with this video series, I’ve determined that the data that goes into DRG’s weapons is far more simple than what DT has going for it.
Weapon breakdown:
Also, it seems to me that their graphics engine is far more simple than what DT has going for it:
Graphics:
They use an extreme number of particles to make up for a lacklustre environment that is further masked by darkness. Darkness is used as a cheap veil to mask the lack of artistry in a game. DT has darkness and really great artwork in their levels.
I think there’s something to be said that you trade off great visuals for modular/procedurally generated areas.
HD2 is another topic that if you want me to address, I will. I see you trying to compare these games, but the only thing they have in common is that they are a 4 player co-op. DT is far more sophisticated in what goes to its weapons, far better in its art and level design.
When I think of this claim, I think of people saying checkers is better than chess. Or Yugioh is better than Magic the Gathering.
Im not saying either of these games are objectively bad. I’m saying they’re objectively different that I imagine modifying their games/making new assets is potentially much easier in working with procedurally generated, facilities, wide open areas. Whereas with DT, levels are typically tight, not procedurally generated, and requires much more testing that something doesn’t completely dominate the field for or against the players.
It’s nice to see that those games are doing well. I think that other studios can follow their examples in these respects. I don’t think its realistic to expect FS to follow their models with the product they’re producing.
I also imagine adding or modifying blessings and weapons can be tricker for weapons that have different ranges of modifiers, etc. Especially if the enemy health does not change (DRG) but I think it does on DT, and not sure on HD2. I think they just spawn more.
I think that with Fatshark and the state of darktide and comms, they’re doing well, given the model of product they’re making, the complexity of systems in it, and what windows they have for certification across two different platforms.
EDIT: (*How Fatshark sends out their patches *
Actually, looking closer at their hotfixes/patches that they release. It seems their mode of content and patch/hotfix releases follows this form: Release content after it’s in a suitable state for play, gather data from community feedback on said content, patch and hotfix. Once those issues are removed, start preparing for new content to be released. Rinse, repeat. I imagine that they have someone who’s focused on trying to fix the older stuff that hasn’t yet been fixed, and I also imagine that with how things keep changing in the game, that’s a whole different ball game. But what stops them from swapping simple numbers? Who knows.
Fella, you really gotta dial it back with these ChatGPT word bombs. This is just too many words. Condense your message and don’t make people read a whole essay and the conversation becomes a lot more like a conversation.
In any case, yes, other games have problems too. Some games have more good things about them than they do bad things. Usually, there’s some objective metrics to reflect that, such as steam reviews and player counts. DRG and HD2 are both better products as is evident by their more positive overall reception. Again, there are numbers to back this up that you can’t deny or spin to mean something different. The crowd has spoken when it comes to DT, both in their actions by simply not playing the game even though they own it and by people on here who have articulated this ad nauseam.
The short of it is, every game has good sides and bad sides. Popular games have a bigger good side than a bad side and unpopular games have more problems than they should.
I’m not sure how any of this makes any difference in regards to the problems of DT and FS. This is just pointless what-aboutism.
it’s just a cerebro cope post anyways.
Bringing up equivalent examples i feel like how the SST game has handled their coms leading up to a new update has been really good and their 2 posts before the next update goes live tomorrow:
Starship Troopers: Extermination - Announcing Update 0.8.0: Carnage on Planet X-11 - Steam News
Really the big takeaway is that it gives a lot of information in each of the linked blog posts while also not confusing people or making connections to things that aren’t actually teased.
I think especially for the Planet X-11 level design post they did a much better job talking about the actual level design vs spending a lot of time about the npc we are escorting.
He ain’t going to stop. Just put him on ignore and give up.









