Fatshark, lets talk the state of Darktide and Comms

Now, granted, it would be extremely funny if Fatshark’s constant inability to meet a deadline or, y’know, keep their promises, made GW impose conditions upon them using the 40k license.

But yeah it’s most likely BS. When you end up having an easily referenced list of lies from Darktide’s CMs you tend to lose faith in their honesty.

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Yeah who knows. Considering GW have been selling their license to literally anyone for at least the last decade, I struggle to believe they have particularly draconian rules.

Unless of course FS is on a special list of devs they have to watch like a hawk, but again… they don’t seem to mind the torrent of 5/10 games being put out under WH and WH40K in the last decade.

I’d think GW would be more concerned about 3D printers existing, to be honest.

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Oh, boy, they really are. Game stores that have 3d printers on their premises will be refused supply licenses, for instance. I 100% have experience and know this thing. That said, I cannot speak to the specifics of licensing IPs for video games, as I’ve not been personally involved in that, but I can believe they have weird rules as they have tended towards very bizarre requirements for third party events over the years.

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GW doesn’t really so much care about the quality of the game that’s being licensed, they get their cut either way, but they will be very mad if you re-design a Leman Russ turret such that crew can actually fit without the gun breach completely blocking the hatch and it no longer looks like the plastic kit.

Same way we get all sorts of shovelware Barbie/Disney/Lego/etc games that exactingly match physical products.

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Huh, I wonder who that is for?

Anyways missing whatever insult or message was thrown at me aside I doubt much can actually excuse the complete and total communication breakdown that the end result of mismanagement.

Having worked a variety of jobs that is usually just how this goes.

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its his usual generic targetless hostility as if fat shark themselves doesn’t already admit to failing communications and expectations constantly. unless that is their actual plan for dealing with the game, which may have been his point.

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the weird part is they ain´t even missing out of any revenue i´d create, for they don´t provide enough figures in the 1/12 scale in the first place.

i don´t know sht about toy/licence company deal stuff but mcfarlane isn´t exactly churning out a huge variety of stuff, so 3d printing is the only way to create a darktide diorama that fits my ingame loadout and characters.

while i´m aware the 1/64 scale is their bread and butter, starving off a whole area of possible revenue and yet blaming it on 3d printers feels abit like fingers shoved into the ear canals and going “lalala” i cant hear you.

plus the literally easiest way was to sell quality .stl files themselves at reasonable prices.

this way one could chose the scale for himself, i´d even reopen my 1/6 scale figure space for proper figures.

but judging from the price gauging they´re trying right now they ain´t done fleecing their audience any time soon.

That’s actually the dumbest thing I’ve heard all day. You can literally tell that’s not the case just by looking at Vermintide 2.

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Let’s just stop calling the people in charge of updates for this game “developers” because they are obviously a far cry from an ACTUAL developer. What we have here are the hand me down versions of “developers” left over after all the REAL hard work and effort had been done.

The people that are providing us updates probably weren’t responsible for any of the actual good content let alone decisions when the game first released. Right now don’t have the B team, not even the C team, nope not even the G team, what we got are the X Y Z teams that cycle out between their vacations to provide us with more BS.

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What
Well?

Yeah I guess we should know fatshark don’t manage darktide well at this point.

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they do fine, the community wants it to be a different game than fatshark’s making. it would be worse that way, but never in history has a gaming community admitted their ideas were worse than what the devs did.

I mean it’s an objective fact that other games in the genre of 4 person action coop horde shooters have more active PC and potentially console playerbases than Darktide. You can argue that it is because the game is too complex for casual gamers, and while to an extent I would agree with you I believe part of it still falls on Fatshark for not providing players a good way of learning.

Again, just a potential for Darktide and Fatshark to be better that frustrates people. Personally I see games like HD 2 or DRG that have seasonal content and more frequent updates and feel bad, because I don’t enjoy those games nearly as much as Darktide and wish Darktide had that same level of support.

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are people asking for the game to be different than fat shark’s making when they just want them to use their own words and put less RNG in it

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Dam bro didn’t know not fixing the close range bug for months on end and not confirming if it’s a bug or not would make the game worse.

Didn’t know fixing Bolter jitter would also make the game worse.

Didn’t know actually having a release and media plan or a social media person in general would make the game worse.

Also didn’t know better bots VT2 style would make the game worse.

Also didn’t know being able to select the mission you wanted to play whenever you wanted would make the game worse.

Didn’t know having more pages in the cosmetic shop would make the game worse.

Also didn’t know that incremental balance patches instead of swinging a sledgehammer every tine would make the game worse.

Also didn’t know revisiting previous balance patches would make the game worse.

Also didn’t know having a crafting system that isn’t just pulling the handle on 3 separate slot machines would make the e game worse.

Also didn’t know that focusing on iconic 40k weapons instead of whatever was lying around after VT2 would make the game worse.

The more you know I guess.

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You can and I would!

This is a very salient point espeically for newcomers to 'tide games. The lack of a campaign to ramp up introduction to the various mechanics is a huge miss imo.

However, I just don’t see the broad appeal of the series. It’s a great game in a great niche but I don’t think it’s realistic to compare it directly to DRG or HD2 player counts. Content as well, it’s just not the expectation that I feel has been set nor is quantity particularly important to me. What little momentum the studio had was lost when they launched a beta as 1.0.

I’m not saying everything they touch turns to gold, but I don’t mind a quality over quantity approach to content and development (please don’t @ me over skins). Sure there are bugs and quirks, but it’s a fun game at its core.

Behaviourally however…

Yep. I’ll give 'em this though – they do provide ample opportunity to analyse the error of their ways :nerd_face:

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Nowadays we learn from school (which there isnt a School of the Darktide), friends (which not a lot to none of them play DT), or online (which there is a sht load of info on forums/videos if youre willing to search for them).

Sure you can learn stuff from Darktide tutorials and descriptions, but isnt it better to ask friends and more importantly, find more in-depth video tutorials?

It doesn’t have to be complicated. Armor types, weak points, and the variance of melee weapons are all pretty simple.

Fatshark is just really bad at providing tutorials.

Agreed.

There’s a lot of comparison to HD2 especially, because IIRC HD2 started with about the same player count on launch day.

Like, Darktide didn’t need to be a niche title. People would come for the ability to stab things violently and the music and action in general.

It’s only reduced to the core 'Tide fanbase because only the core Tide fanbase can tolerate Fatshark’s ‘special’ development practices.

Except we don’t get quality. If the things they released were meticulously balanced and they responded to player feedback comprehensively, it’d be one thing, but that isn’t the case. Bugs remain unfixed for years, balance is broken, player feedback is seldom if ever implemented, and their communication is garbage.

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that’s not the complicated part. dynamic threat assesment and team resource management (not ammo, i mean acting with optimising the DPS of the other three dudes in mind) are both important and wildly hard to handle on the fly in darktide and most players are incredibly bad at this at a basic level.

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While not untrue at it’s most basic level (there’s a reason Malice, not Auric Maelstrom, is the most commonly played difficulty level), I don’t see where that’s particularly unique to Darktide over other games, particularly other 4 person coop shooters.

While I think everyone is a bit right here, imo the biggest thing is simply melee combat being prominent. This is something that isn’t common in many games, the closest I can think of being KF 2.

Easing and more importantly teaching players not just the controls for melee but how to melee would be an amazing step in the right direction.

However that’s not the only issue, as obviously slow content turn around, no balance changes between updates, and lack of communication can also play a role into reduced play counts to competitors.

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