Close and Kill - garbage aura that doesn’t synergize with Vet’s playstyle/current game balance. Talents for movespeed are useless on Vet, because he’s not that good at surviving after diving headfirst into enemies. Rework it into something that buffs heavy and/or light attacks for the team.
Marksman Focus - this aura doesn’t work well in the current balance of the game where GOOD players will ALWAYS move around/kite enemies. Especially since you keep adding spawns that teleport enemies in the flank. Not to mention if you’re the only person left alive, this aura is more of a hindrance than help. Every time I get this aura to play around with, I regret it at least once per mission.
Agile Engagement - literary buffs ONE swing of Power Sword due to time restriction (5 seconds to kill an enemy, switch weapons, charge special and charge one heavy attack). Only good for Meatgrinder showcases. When you fight actual enemies that spawn all around you in the unpredictable ways and you have to constantly dodge, you don’t have the time to line up these hits. So most of the time, you’re wasting the effect without doing anything with it.
Covering Fire - no need for this talent in the game when you have Voice of Command OR even stuff like Born Leader which can restore the same amount on using stealth near teammates or hitting headshots with Exhilarating Takedown. It should be reworked into something else entirely, because I’ll keep saying that it’s ONE OF THE WORST TALENTS IN THE GAME ACROSS ALL 4 CLASSES.
Competitive Urge - change into something else, it’s awful. Random buff that will never work when you need it to, and when it does, you or your teammates don’t feel it doing anything. Have anyone in the history of Darktide EVER had someone on their team say, “Wow, if it wasn’t for Competitive Urge we’d be totally cooked here”. I highly doubt it.
The Bigger They Are - no need to use it, even when running Plasma or Bolter. People use the enemy highlight ultimate to see smaller targets more clearly, Ogryn enemies are already easy to see. Not to mention that 90% of the time you can’t prolong the duration, compared to the shooters highlight talent which allows to keep the effects of Executioner’s Stance sometimes for close to a whole minute. Not to mention the lengthy reload of the above mentioned weapons will always reset the duration of the ultimate, even if you take talents for speeding up the reload. Isn’t it kinda stupid that the talent that prolongs the ultimate for killing shooters is better on Bolter and Plasma?
Kill Zone - trash talent for auric difficulty. There are ALWAYS enemies near you when you play at the highest level. And when you get the effect, it’s only 15% extra damage that’s not gonna do anything for most weapons. Only good for Meatgrinder, in the field it’s absolutely useless. This talent was designed for the early version of the game when less enemies spawned. When you’re playing any of the final horde events, you basically have 1 talent less with points invested into Kill Zone.
Catch a Breath - same as the above, but slightly more useful. Redundant talent with options like Exhilarating Takedown, Confirmed Kill and even Target Down (restore stamina and toughness based on the applied stacks of Focus Them, very underrated talent). Absolutely useless for Voice of Command and Stealth users.
Out For Blood - even after you buffed it, nobody is using it. People stick to the middle or left side of the skill tree. Even if you buff the values once again, nothing’s gonna change. Rework it into something else that compliments melee-centric playstyle that you keep pushing on the Vet.
ALL OF THE NODES of Weapon’s Specialist aura - not worth going for them, there’re so much better talents in the skill tree. Getting +25% ammo, 10% rending and 50% reduced toughness damage reduction is INFINITELY more worth it than any of the Weapon’s Specialist nodes. The only talent that is somewhat worth using is the one that loads up to 2 ammo in your unequipped weapon. The aura itself is good though.
Redirect Fire - redundant talent, once again. Not worth it going all the way down for it when there are much better talents. 15% with a need of an uptime not gonna change the course of the battle. Rework into something else entirely.
SPECIAL MENTION
Smoke Grenades - yeah. Not much to say here. Krak grenades (bosses, Crushers and Bulwarks) or Frag Grenades (every other enemy in the game) are 200x times better. Useless on night missions, useless on fog missions, useless on Gas missions. Obscures your teammates’ visions on every other type of the missions. Taking smokes into the mission without using Executioner’s Stance talent that highlights specials through the cloud = throwing the game.
Sometimes Gunners and specials will still keep shooting through the smoke and hit your teammates. People who say these are “underrated” are the same people who think Power Sword is overpowered because they killed 5 poxwalkers with a charged swing or stacked 5 Crushers on the same spot in the meatgrinder to kill them with Sunder.