Everytime you fix stuff, it leads us closer to a crafting rework

I agree if my weapon isn’t perfect i also cry.

Sorry, that’s a miscommunication on my part, i meant fully implemented, which includes most of those changes(increased material drop rate didn’t matter because they basically tripled the plasteel costs) because Patch 4 was absolutely abysmal and they had to do all those things just to make the crafting system bare minimum functional, and shared wallets should’ve always been a thing. I think chugging along is fine but i also think not announcing potential changes results in the Talent tree issue where they released the keystones and immediately had to redo the tree because if people had seen the original tree in announcements, they would have pointed out the problem beforehand causing less catch up. Sure the forums are gonna be a cess pool regardless but honestly i think they would have better player retention if they said, “Hey we are working on a crafting rework, its in progress, here is our thoughts on it, we are looking at January 25th release”

Can’t tell if sarcasm or real, i know people that do both. The perfect weapon argument is invalidated by the existence of the talent trees that let you to spec into certain playstyles and blessings that reward those playstyles. A weapon doesn’t have to be 380 best in slot to function, but i would like it to function at a base level and have the perks and blessings im focused on to make my gameplay more enjoyable.

I will just take option to be able to get blessing I need without relying on RNG, thank you very much.

Anyone who like slots machines and mobile gotcha gaming probably loves current system. Fortunetely there is way less people with such issues on PC than there are in mobile space. All PC players with such issues are probably in Destiny 2 anyway.

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