My honest review is that the game play is competent enough to be enjoyable and the visuals and music is on point, but the negative aspects of the game, and the way the developers are handling the game, is overshadowing the positive aspects.
What FS does deserve is the focus on predatory money-making tactics > a completed game. A push to release the game before the end of the year when the community knew it would have this impact. The negative reviews, (you’re right most start off saying at its core is fun) leans towards the disappoint because of the potential we saw.
Around 90 hours playtime between the beta and first month and a half after release. Haven’t touched the game since and finally got around to uninstalling a day or two ago after deciding to give it another shot and immediately disconnected after loading into the hub. No intention to play again at least until we get a content update or big bugfix patch. Just not worth dealing with all the BS surrounding an otherwise fun core gameplay experience anymore. This is coming off of probably around 1000-1500 hours over VT 1&2, so safe to say I am (but increasingly was) a fan of the series.
My biggest complaints are that the game is clearly unfinished and dealing with the hub is an extremely dull experience that does not respect the player’s time, long load times/too many loading screens, no reason to keep playing past lvl 30, and the game’s performance really seems to break down on higher difficulties.
I left a negative review on steam citing all these reasons and have been telling friends who were on the fence to wait. I keep thinking what if Darktide is someone’s first experience with 40k or a horde shooter, would this game be a good entry point for either of those things? The answer for me is no, at least not without a lot more work from FS.
I’ve actually never seen such completely uniform reviews and opinions across the entire internet. They all basically glow with praise for the game, but still mark it as negative. The critque is always the same:
Gameplay, music, art, style, sfx, vfx, are all incredible. But
The game was released incomplete and still is
Crafting is still unfinished
The RNG shop sucks as an experience
The map makes getting a mission youd be willing to play very hard/unpleasant
The loot grind is bad
Its missing the attachment system that was promised
Its missing the story that was promised
Not enough content, classes, maps, zones, missions, etc
Basically everyone loves the core of the game but its too much like early acess to leave a positive review. It could be saved probably. But it needs some aggressive content releases in parallel with short term friction fixes and long term systems redesigns, in parallel with faster, better, less corporateese communication.
Considering the lies were pertaining to the product in question, Darktide, what company made it is irrelevant. The creator is not divorced from the product, especially not one pitched as Live Service.
Thats a bit of a strawman argument, there has been more objective feedback than juvenile feedback. Sure there are some bad seeds that went off the rails, but most people try to stay objective and provide feedback with as little snark as possible.
But peoples patience is running thin.
And besides, a lot of the outrage comes from the fact that many people expected Fatshark to use what they learnt from VT2 to avoid falling into the same pit traps that plagued that game, but unfortunately that ended up not being the case, so here we are.
People might be more forgiving if this was a completely new game from a developer that had not already gone through this twice before, but pretty much every game Fatshark has released has been marred by a botched launch and glacial development times.
I just hope they manage to fix enough issues to keep the boat afloat before their contractual obligation forces them to work on the console version, which will pull most of the studios resources towards that project and away from the PC version for a few months.
I’m sorry but I see way more people complaining about people doing this than I see people actually doing this. The majority of steam reviews and the general response to the game I’ve seen online has been some variation of “The combat/art/music is great but the game is missing core systems/is clearly unfinished/bad performance/etc” and pretty reasonable complaints about the poor state of a game that was released as a “finished product”.
Not excusing or defending the people who are being genuinely toxic and unconstructive in their feedback, but acting like that is a majority of the people complaining about the game or that it’s being review bombed is pretty dishonest.