Our party just got murdered in a champion game.
We were fighting a pack of stormvermin when a leech teleported in. I was the first to go down, paralysis to full death was roughly 3 seconds. Immediately after that, the leech teleported and picked off another party member after another. The entire group was dead in 10-12 seconds.
Sometimes you just get a raw deal; in this game I can accept that. This however, felt more like a fundamentally unwinnable situation. Leeches (to a lesser extent, packmasters) when they appear with a stormvermin pack are an absolute death combo. The storm vermin form a wall that effectively no ranged shots can get through, the leeches, standing behind them, can attack with total impunity and zero sight line. The stormvermin then kill the player, effectively instantly; giving the leech the opportunity to pick and eliminate player after player. This was one of the more ruthless, instant, exterminations that I’ve seen.
I’m not sure what the cooldown time for the leech is, or if there are different cooldown rules based on whether or not it was interrupted… but, it feels a lot shorter than the smoker cooldown in L4D, and I really think it should be increased. Killing off one character makes it interesting, rolling the entire crew before they can recover feels like a busted mechanic. This is one of those circumstances that I don’t often encounter, so it’s kinda easy to forget. Nonetheless, it felt broken and I wanted to share this experience.