I’ve noticed more recently that I’ll often take damage before an enemy performs an attack, then take nothing from the finished animation.
I’ve noticed this even as a host but it’s a lot more obvious as a client.
This mostly appears to be enemies dealing damage before their animation is finished. I put desync in the title as its the kind of things you see in other games where desync is an issue (Path of Exile zoomers).
This doesn’t appear to be lag related as ping is stable and “low” (obligatory gripe about how bad “low” ping is in this game, I live in the UK, my ping to Washington DC is about 80ms, and about 50ms to Moscow. my ping playing Vermintide 2 with a friend 20 miles away is generally always over 50, I’ve been told steam EU servers are the issue but it’s still annoying, and I like complaining).
I’ve only noticed it with heavy attacks, not sure if all enemies do it but of those that were most obvious; Raider and Rat Ogre (2 handed slam) both recently dealt damage the instant their wind-up animation started.
I’ll see about installing something with decent replay recording, currently don’t have anything to show. EDIT: Apparently afterburner can be set up to do it, so I’ll try that out.