Endless Horde is endless disappointing

Its literally just endless ‘Hordes’ of small like Uprising / Malice-sized Poxwalker Groups while being on Auric Difficulty.

I thought its going to throw an proper Auric-sized Horde or like what Game throws at you at Havoc 25+ Difficulty sized Hordes the whole time but nope

was the first time i ever left a match in the middle of it because it was so boring

how wtf like what are you on about…?

you want me to stay in a match i find boring? its an game not an job and it simply is boring if i play auric difficulty with that modifier but it only got like malice-sized groups of trashmobs

and again i suspect the lacking potency of the oh so important consoles to be the culprit we still, despite it being a event especially to beef up hordes, since the first detour to xbox havent seen the horde size of old :enraged_face:

funny how space marine 2 doesnt give a :poop: and fills your screen with tyranids until you puke.

yeah different engine but still, quality first :fu: hardware limitations of an ill suited platform

try ragebaiting someone else, if you have nothing to actually contribute about the topic instead of projecting or insulting ppl dont comment in the first place blud

I agree that they need to increase the number of groaners / poxwalkers.
Must say that, I feel that, when I played it in solo mod, I had the feeling that I was always surrounded.
And actually, I have not this feeling

But I fear that the condition was adapted to consoles :confused:

I too blame consoles. They removed the original increased hordes modifier when they changed the fundamental spawning mechanics for hordes when the console versions came out.

the irony being we’re barred from opting out of crossplay even if we dont want to given the chance and rather have an own server with pc-adequate settings. :man_shrugging:

da hell i bought that rig for when one year in the game gets dumbed down?

I guess its when you have an Console player on the team it dumbs it down that or it is extremely inconsistent, played 7 or 8 matches with the modifier so far and only had one with all four being on Steam and that was the only one where we had a proper horde going on and like 8k kills at the end of it but all the others just total of like 2k to 3k at best

I really think you’re right…
They destroy our experience for console players…

Give console players their servers and give us a game sets for modern PC!

EDIT
To add to what I have written.
I have watched again the video I did with this condition (solo mod). This is the same density.

Fatshark can we get a horde density like in Havoc applied to Auric?

would be neat if it was possible to make an mod auto-blocking console players lol

Absolutely uncalled for comment. Mr C has every right to have and express his opinions about his experience. This a compuater game, it’s supposed to be fun, it was not fun for him, so he went to do something else instead and shared honest feedback. You might want to look up that “spoiled child” expression in a dictionary.

Agreed! I’m a newer player and even I found it uneventful

until then “whoareyou” is your only way of
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To be fair… my games have been nuked by the fact there was always a psyker with purgatus…

The problem is that players use mass killer…
With endless horde, I have seen also more flamers.

And the game I recorded I had the purgatus staff + the speed run attitude.
If you speed run the map, sure the difficulty is lowered by a lot.

Hes just trying to ragebait for whatever reason not to be taken seriously

Psykers with Purgatus are honestly just annoying for me lol flamer is strong but at least balanced and looks visually pleasing..the whole purgatus spam on screen and hearing that during the entire match isn’t really fun however. id rather have 3 smite-spam psyker on my team than one just spamming that dumb staff the entire time

The console version of Vermintide 2 was very different from PC, this was designed specifically for both for better or worse that’s your decision

Space marine is made with a proper engine, not a 3DMax Addon cobbled together and called an Engine. Something that will be mitigated in the following FatShark titles, as I see them hiring Unreal Engine developers (devs that can work on UE) in their website and linkedin. here is a link in case you do not believe me for some reason, which I think you do cause we are buds, but maybe if somoene else needs evidence:

seems some console dude doesnt like spongebob memes :squinting_face_with_tongue:

This event, and the fact that players are basically speedrunning these games despite the endless chaff, really shows that the tar pit enemies just don’t function. If only we had some kind of common, tankier enemy to slow players down . . .