Edit: first thread had a bug…
As a result of all discussions happening, I would like to suggest a new board. So here a poll about this idea…
I have chosen to only put Yes / No as choice to make easy to read the results.
Description of the proposition is under polls.
Would you like a 6th difficulty between Auric and Havoc?
- Yes
- No
- I have no opinion on this topic
Why a proposition for a new difficulty?
- Havoc is a game mode made for a tiny part of the players that want to get the highest difficulty possible
- Auric has become an elite / special spawn fiesta
- We have got Mortis Trial that is aiming at casual, Havoc that aims the hard core players that like close to impossible difficulties, we have auric that is a little more difficult than regular… We don’t have something between Auric and Havoc.
Would you agree with an elite resistance + infinite horde as a base for a new difficulty board?
- Yes
- No
- I have no opinion on this topic
What is the proposition?
The basic mission would have elite resistance on this board, like in auric it is always high intensity.
And you could have “high intensity” that would be a different horde management…
What is Elite resistance?:
About Infinite hordes:
Personally, I am tired of the specials spawn fiesta. I don’t ask that they are less dangerous… But, as you may have read, Elite resistance was making specials a real threat. So high intensity would mean something else on this board.
I dont know when they changed hordes, I clearly don’t remember. But, by the past we had time based horde and we have now progression based horde spawns.
I would like to request that they change hordes to something time based… I really want to see again a team surrounded… this was happening by the past, it does not occur actually.
To be honest, I would like something close to the bug we had on heresy for some time… when we had infinite horde spawning.
I don’t ask necessarily that, even if it was the best games I did. But a system that will always spawn horde during the entire mission. The timing between waves would be adjusted by the AI director.
Counter proposition: No board would be created but 3 missions of the Auric board would be reserved for these conditions (6 missions per difficulty)
- Yes
- No
- I have no opinion on this topic
How it would work?
On the 4 missions proposed, we would have:
- 1 high int
- 1 high int shock troop gauntlet
- 1 elite resistance
- 1 elite resistance + infinite hordes
There would be also the addition to 2 more missions:
- 1 high int with or without STG + one special condition (pox gas, power supply, ventilation)
- 1 elite resistance with or without infinite hordes + one special condition (pox gas, power supply, ventilation)
Would you like mixed hordes to replace normal hordes of the actual game?
- Yes
- No
- I have no opinion on this topic
How it would work?
They would introduce mixed hordes with groaners (unarmored), poxwalkers (infected) and moebian (flak).
The Director would modify the ratio (mission based and / or event based).
The idea is to keep the infected enemies and have also unarmored and flak in the hordes. So, no weapon can specialize to kill horde just with one perk.
It could be also
From Heretical_Cactus
“I’d rather then have:
Groaner → Moebian 21st → Scab Bruiser…
And
Poxwalker → New thing → Dreg Bruiser…”
The vote is about the principle of a mixed horde that has infected / unarmored / flak enemies.