To be fair, this was a call of players. They cried all that they could to get the HiStg always available.
I think that Auric should remain. There are players that like that.
But I would like a different game. And seeing that they delivered a different game with Havoc (that I dislike, but that’s not the point), I think that they could add also this game type. Made a poll about this.
So a lot less elites, like what we had at start of Darktide. But elites that mean something… And more hordes… and in proportion, also, more lesser enemies.
At least this is my dream… and if they could stop mixing factions, it would help me to get immersed.
But, we need also a balance pass. I don’t ask for a fine balance pass… I have lost hope in the will for Fatshark to do that… I just want that they nerf the most obvious OP weapons. DS, PG, Psyker (soulblaze?? or whatever talent that permits that), and Boltgun. Ideally, I would prefer successive little nerfs to find the right balance… But I fear that they will hurt just one time the weapon and it may be good enough (flamer) or kill the weapon (autopistol), but they won’t come back on it before 1 or 2 years.
So, I don’t ask them to go too far in the nerf, but nerfing them is really needed.
As an example… PG should be balanced with small cleave with light shots. I would say a 3.5 enemies (better than agri revolver (2) but less than zarona one(5)). Charged shot should have increased cleave scaling with time of charge. It would be a cleave 100 if fully charged (but you may play with exploding gun). Venting should damage a little your health (2-3 hp), bypassing toughness. Damage should not be tweaked. Ammo are good also. But survivalist should get a 1% ammo return on the ammo reserve + ammo clip. This change has to be done (in this scenario).
Here it would be a balanced gun. Will it happen? I doubt… so I just ask them to reduce the cleave..