Hi guys; I don’t know if you remember my previous posts about Shotguns and Handgun… Well, they have been easier to write. We were talking about weapons with a problem that breaks their style, their niche. A problem that makes them a paradox.
Empire Longbow is a different speech because it’s a coherent weapon… BUT it’s overshadowed. Automatically it loses its niche.
Since it’s coherent but overshadowed, I’m forced to talk about those weapons that fulfill the same niche and they are simply stronger: ELF LONGBOW and CROSSBOW
--------------------------------------------WHY IS EMPIRE BOW OVERSHADOWED?------------------------------------------------
-
EMPIRE LONGBOW is slower and less versatile:
- slower rate of fire;
- less precision;
- less mobility;
- longer delay to shoot;
These cons could seem “legit” because EMPIRE LONGBOW’s damage is higher… sadly this does NOT bring any advantage. Let’s see why.
: both with Empire Bow, Elf Bow and Crossbow I used the build to reach the highest number of breakpoints.
: how to read the “tables”: (number of bodyshot to kill / number of headshot to kill)
-
EMPIRE LONGBOW’S breakpoints (10% chaos, 10% skaven, 20% infantry):
- Ratling: (1/1)
- Flamerat: (1/1)
- Leech: (2/1)
- Stormer: (2/1)
- Globadier: (2/1)
- Packmaster: (2/1)
- Assassin: (1/1)
° - Berserker: (2/1)
- Monk: (2/1)
- Stormvermin: (2/1)
- Mauler: (2/*)
- Bestgor: (2/1)
- Wargor (*/1)
-
ELF LONGBOW’S breakpoints (10% infantry, armour, chaos, skaven):
- Ratling: (2/1)
- Flamerat: (2/1)
- Leech: (2/1)
- Stormer: (2/1)
- Globadier: (2/1)
- Packmaster: (2/1)
- Assassin: (1/1)
° - Berserker: (2/1)
- Monk: (2/1)
- Stormvermin: (2/1)
- Mauler: (3/*)
- Bestgor: (3/1)
- Wargor (*/1)
-
CROSSBOW’S breakpoints (10% skaven, 10% chaos, 20% armour);
- Ratling: (1/1)
- Flamerat: (1/1)
- Leech: (2/1)
- Stormer: (2/1)
- Globadier: (2/1)
- Packmaster: (2/1)
- Assassin: (1/1)
° - Berserker: (3/1)
- Monk: (3/1)
- Stormvermin: (2/1)
- Mauler: (3/*)
- Bestgor: (2/1)
- Wargor (*/1)
-
REP GUN and HAGBANE: these two weapons can’t be compared through breakponts because they are based on rate of fire (the first one) and versatility/stagger/horde killing (the second one)… but believe me, they overshadow the EMPIRE LONGBOW;
------------------------------------------------------------RESULTS----------------------------------------------------------------------------
BODYSHOT: as you can see EMPIRE LONGBOW has better breakpoints only vs Mauler (2 bodyshot instead of 3);
HEADSHOT: that EMPIRE LONGBOW is a weapon meant to score headshots is only a myth! It has not better headshot breakpoints… Chaos Warriors apart. But one only enemy can’t be a legit tradeoff.
----------------------------------AND THE CAREERS WHO USE THESE WEAPONS?----------------------------------------
Someone could say: “you can’t compare weapons used by different careers”… well, if we think that who uses ELF BOW and CROSSBOW has strong talents like BLESSED AND BLOODSHOT… EMPIRE BOW’s situation gets worse.
Moreover the HUNTSMAN +50% headshot damage is useful only vs CW and bosses (but BH + Crossbow + double shot ult is still a stronger bosses killer) and HUNTSMAN’s ult adds few breakpoints if compared with its short duration and long cooldown.
-----------------------------------------------------------WHAT WOULD I DO---------------------------------------------------------------
Very, very simple. EMPIRE BOW, in addition to those exposed breakpoints, should be able to bodyshot Packmaster and maybe Globadier. Only in this way it can be (really) a slower but stronger weapon.
Thanks for reading.