Elf needs a nerf

Problem is you are just spouting stuff that is statistically incorrect. Good for you that you can make spear/shield work, but mace/sword has the reputation for a very good reason.

I even posted the accurate stats above for the very reason to clear this up, and as @Incandescent said, the heavies are counted twice if this is still a confusing concept.

Which Spear and Shield are you referring to, Kruber’s or Kerillian’s? If Kruber’s, that one has very good horde dps. One of the best for melee horde dps across all characters. A lot don’t know about it but light 1 > light 2 > block cancel has comparable dps to Mace & Sword, only losing on modded content because of elite density being high.

Mace and Sword is still better overall for various reasons, but I just wanted to add this for the sake of spreading knowledge.

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What’s funny to me and kind of sad is that she’s needed nerfs since release, or at least her weapons have. Her weapons are so stupidly good overall (minus a few exceptions).

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I completely agree with OP. The numbers this class puts out are just miles above any other spec, with inheritance buff and the right break points you can melt bosses and patrols faster than shade could while also bring utility to the group with the free boon passive. I see so many SotT players in cata now and more often than not they are dying always and end up leaving the game cause they just dont understand the challenge of cata yet compared to legend. I have been exclusively staying on modded with a few friends just so these elfs aren’t getting free carries.

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Krube’s. Hit-hit-block, hit-hit-block, as you say, and hordes go down.

I think people see what they want in the numbers. The S&S lights do more damage (15.5 vs 11.5 in the graphic) with more cleave than M&S (10.45 vs 5.97), and the first light has the tank modifier. It’s slower, but Kruber can easily speed things up (merc and FK).

What people seem to ignore is the special attack. I’m not a very accurate player, and I get tons of headshots with it. So sure, the M&S heavy can do more damage, but the spear and shield can delete individuals from the middle of mobs. That’s uniquely useful, or at least I find it so.

Saying the weapon is overpowered because some careers can bypass the intended weaknesses is not an argument that flies around well here…we got a bunch of those that have been left alone suggesting that´s considered to be fine.

…Realistically even if that isnt actually fine in every case what can one do? The portly lesser megalodon does what it pleases.

You’re cherry-picking one statement out of a paragraph.

At the end of the day, both weapons have great horde clear. I prefer the blocking and range vs the speed and mobility, but at the end of the day both handle hordes great.

The M&S has a great push-attack and heavies, so it can handle a few elites very well. However, I think the special attack on the S&S makes that weapon even better under more trying circumstances, with a mix of elites and peons pressing in.

But I’m way off from the original title. MB, Jav, and SotT render all this moot. Like the people in the thread say - I can be a mediocre legend player (I am), and look fantastic with any of the three… and friendly fire any teammate dumb enough to get between me and my target. :slight_smile:

You also need to interpret the numbers correctly, for example you would not use mace&sword lights for heavy/mixed hordes, you would be using mainly heavy attacks mixed with shove attacks. So the more accurate comparison would be 15,5 vs 18x2 damage. The cleave/stagger values also get dramatically different when you do this.

If I were to say something in defense of shield&spear, at least the move set has something for most situation’s. For mace&sword the answer for 70 % of the encounter is going to be heavy spam, which makes the weapon pretty mindless.

You know, hagbane WS is also really strong, and I haven’t really done comparisons yet with Moonbow but off the bat I can say that Moonbow has better elite damage, whike Hagbane relies a lot on ult for elite clearing.
I think the real culprit behind hagbane’s strength is Trueshot Volley’s high damage - low cooldown. It’s not as reliable as I remember it being but it is just good enough in terms of targeting.
Bag to hagbane, I also agree that str pot vs. monsters is insane and should be toned down a bit, but I think just lowering the str pot impact on the dot should be enough.

Moonbow has waaaay more damage per shot undeniably, hagbane just wins any long haul in a run where enemy numbers are sufficient due to more shooting though.

It doesnt though? In a mixed hordes you can stack barrage fully in the matter of an eyeblink and now any 2 shots will kill any elite you shoot plus damaging and staggering everything around…Sure you´ll need 3 shots to clear elites outside that. But you can indeed just trueflight for ammo or hagbane to kill everything around before maiming these now lonely elites in melee.

Only a Kurnous’ Reward Waystalker can go full blast like that with the hagbane, but even then it’s nowhere near moonfire’s output.

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2 shots with barrage, 3 without

Other than WS who has stupid ammo regen, the bow has what, 16 ammo ? Even the 35 ish ammo on WS makes for poor elite clearing, and drains your low reserve way too fast for what it’s worth ; plus you actually want to ult them to get the ammo back.

Compare to javelin that one-shot body shots anything in Legend (with 10% Skaven and 10% armoured) save for Maulers, CWs, Bestigors and Wargors, the latter two needing only one heashot, the Mauler can get one-crit-bodyshot and CWs 2-crit bodyshot with an extra 10% Chaos (or WHC tag or something).

Compare to Moonfire that just outright deletes anything it fires at without any investment.
Just firing two questions real quick while I’m at it :

  • How does the breakpoint calculator take moonfire damage into account ? is there a row that takes Arrow + DoT (+ Explosion) into account ?
  • Does the moonfire’s explosion deal damage to the main target hit in addition to the arrow ?

True on the first part, but don’t undersetimate kurnous hagbane WS. I think her dps output over the course of a run is greater than moonbow because you can just spam hagbane non-stop, which you can’t with moonbow. That being said, on any other elf or without Kurnous, moonfire is obviously a better version of the hagbane, not having ammo and dealing more damage.
As I said before, I haven’t really run the test with Moonfire, but the damage from spamming hagbane is insane already.

…My bad, but yes, it´s waystalker hagbane and i should have noted that.

However i disagree that moonbow has a better output, hagbane fires much more consistently and that shows when dealing with large hordes and monsters. Not at all noticeable below cata but in there and especially in modes/areas with a lot of enemies the difference is stark.

I´ve tried both on waystalker and i was consistently hogging far larger damage shares with hagbane while running with the same teams.

I mean, trueflight has such a short cooldown if you build for that so (which basically anyone does) you can just spam it on specials and hardly ever run out even if you shoot at literally everything else with the hagbane.

Hagbane sucks below cata due to enemies not being dense enough, but it beats javelin by miles in cata and especially cata content where enemies are dense. Its virtue lies in poisoning whole groups of enemies with every shot but…that means it needs whole groups consistently to consistently be virtuous.

If it doesnt have that steady supply of enemy groups or even monsters then basically any other weapon is likely to be better.

It doesn’t.
It still is insane in Legend, I’ve been playing with some friends who are new to the game and I can assure you that things like hagbane or greatsword still are very strong.
It’s not because they shine brighter in higher densities that they don’t shine at all in low densities.

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,…Of course you as an experienced player can hog the damage shares with it while playing with newbies, that´s not too weird or even weird at all. But i meant comparatively if other experienced players are also looking for green circles then the hagbane user wont really get any strong output from it there.

You assume I’m looking for green circles ? :face_with_raised_eyebrow:
And only one or two of them were inexperienced in the games, there were two of us experienced Cata players and at times some randos with Cata Chaos Wastes frames - whether that speaks much about their actual level, I don’t know.
But that’s besides the point ; it works and it works fine. It works better the higher you go, but Legend is a level at which it already is strong.

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Just an expression :sweat_smile:

Meaning was that with a team of experienced players everyone will be knowing what to do and will be chasing enemies for fun, thus it´s much harder to hog circles even if unintentionally.

And so while it is indeed still strong enough to carry oneself through legend, it´s not like say battlewizard or griffonfoot bounty who can with little exaggeration, basically hog almost all the damage for themselves.

Even with teammates or a hagbane user trying to get in on the action.

Oh definitely, and that is the main issue I have with these new weapons and SotT.
I played one game with coruscation BW and was shocked at the numbers at the end.
Unethical salad elf or WS can just literally clear a map on her own whithout releasing W.
I don’t mind some setups being strong, I mind not being allowed to even play the game.

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Like other classes dont have OP functions… like Victor nearly oneshotting all the bosses, or grail knight destroying chaos warriors, taking near half hp with his special on monsters, slayer dwarf going bonkers on horde’s like he’s been snorting cocaine all day.
Stop hating on elf’s lmao

Bounty Hunter is only truly overpowered against bosses. Meanwhile Shade and Sister delete everything with nearly no effort. Bounty Hunter does need a nerf to the talent you are referring to by the way.

Grail Knight can’t do anything in melee Shade can’t do. Meanwhile Shade can use busted elf ranged weapons while constantly turning invisible. GK is strong, and by strong I mean he’s actually on elf level, but only in melee.

Slayer is literally matched in horde clear by any elf career with the right weapons and talents (because elf weapons are busted just like elf careers). Shade, Sister, and Waystalker are all massively better than Slayer overall. Handmaiden is close.

But hey, thanks for illustrating the salt we can expect from elf players if she’s ever nerfed to be in line with other careers.

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