Oh yes I had played it and a lot… In fact I did ASS with it, I did also several auric with it.
As I have said a lot of times, a forum is for discussions. Not really to win. But sure, I guess you’re not here to discuss and you will never change your mind.
This being said, why I said I was wrong? Just on the carapace point.
I’ve never said that this weapon is fine. I have always said it is a very strong weapon, even too strong. My position is still that it doesn’t nerf yet.
This weapon is here for what? one month. There are still OP weapons that are not nerfed after one year. This is what I have written and several times.
I have also said that, yes the weapon is too strong. But I have also said, that compared to what exists and is also too strong, the weapon is not clearly above them.
Why I have said that it is too strong on carapace? Cause I tried it in the ridiculous maelstrom melee. And when you fight close to only carapace enemies, you see that this weapon is above the others on this, and a little too much. But still, what I see with the DS is not something that is far above other OP weapons. This is in the same area. So do I have to repeat that they should start nerfing the stronger weapons that are here for a lot of time?
I continue to think that this weapon is a little too good on horde.
I would still prefer that they keep it strong against carapace, but it has to be balanced toward the dagger (close weapon to this one). But, and cause you seem to only read what you want, after others too strong, and that are too strong for a lot of time are nerfed.
As you may see, I can change my mind. I discuss and consider what others say. And I test again, cause I can be wrong. What I think is totally stupid, however, is when you never question yourself, want to “win” a discussion, or when you start to attack others.
mk IV it is not that good on horde imo
you clear horde after eons, it becomes slightly okay when ulting dashing as zealot giving you some attack speed melee and if you use 10% attack speed talent total of 30% but that’s it.
it kinda struggle on horde and it is obviously not to the levels of heavy sword or dclaw horde clear. the issue is the insane crits and rending/weakspot damage, crushers being wiped so easily. you could spawn 100 crushers no joke, and you could easily kill them all without even getting hit once thanks to agile also if you wanna be more chill about it
Anyways, up to fatshark to decide what to do. I hope they will make it a little different of dagger (that should have heavy hit move nerfed and its range inverted with tactical axe).
But still, I wish that they take their time… they have several other weapons to balance…
i think ds should be adjusted along with other weapons in some new biggest balance change maybe. along with making other weapons not used much more enjoyable. some are power crept by the ds, but others are still bad regardless.
I hope also that they will give Achlys axe the same cleave of the Rashad…
I hope that they will favor the tactical axes a little.
I hope they will finally lower the cleave on PG light shots
I hope that they will nerf hand cannon on revolver
I hope that they will make better agri and graia IAG
But I dream…
(and still I have doubts about pickaxes, that seem a little too good… cause when I want to choose a weapon on my Ogryn, I tend to always pick it…)
they actually nerfed that once, i guess it is not enough
honestly though, i think boltgun pistol is way more fun than revolver. i don’t mind anymore if revolver is good still. i play what i feel like it is fun and carry still.
hopefully not slow as XV evis with weird delays on each light attack but yea
interesting part is the special attack with a mini dash.
this also fair, i don’t play much ogryn but those times I did, was either shield or pickaxe.
I think a nerf is coming. I just hope they nerf it in stages, rather than do a “Purgation Flamer” nuke job.
Nothing wrong with reducing the blessing Rending Strikes first (just by way of example), giving it 4 weeks to see what happens, then if needs be, changing Agile. Then etc.
Whoever does their playtesting… well, I don’t trust them very much to make incremental changes.
I don’t use uncanny… and agile is not giving any damage bonus.
Trust is not the only way to delete crushers…
I believe the problem is more the damage chart.
And the let give 4 weeks to see what happens, in fatshark mouth it is more " we did that, and that’s all". I really doubt that they reevaluate the changes.
its all from finesse damage. here’s just precognition, ie without further stacking the 55%/50%/30% finesse boosts and melee power the classes have that compounds on top of this into the 2000+ range easily. why would you ever use thrust on this weapon
But let’s say they don’t re-evaluate any changes for 2 years, either way.
Would you prefer them to neuter it so that no-one ever uses it, or would you prefer them to take away at least one of the many top-tier aspects, so that it’s still very good/top tier, albeit not quite as good as now?
I came to these forums in my very first post to say I thought the Flamer was too good (it was). Mine was just one of hundreds of opinions, let’s be honest, much as the DS IV is. Look what happened to the flamer! Still (arguably) unusable now after 20 months.
I’d prefer to gamble on small (and maybe often) rather than large (and never).
They don’t reevaluate their changes. 20 months to react, I don’t see that as a control process. I see that as a fix to the complains.
Take an other example… the 8m that was raised to 12.5m. In my opinion, this is the culprit why boltgun is so good on zealot. Cause 12.5 meters is the distance in close to all ranged combats.
This has lead to nerf for brauto and IAG guns… instead of a reevaluation of the situation. If you ask me, Brauto should have get different blessings, maybe one for close combat and the other for all situations… maybe fire frenzy would have been better to increase attack speed… But I don’t see this change as good, especially cause of the consequences it has (and now it is too late to reverse the situation as it would be a huge nerf of zealot, brauto and IAG while being a buff for longshot).
Usually Fatshark find the right thing to change to nerf correctly a weapon. But we have also the example of flamer. The ammo nerf was not a great thing in my mind. The new blessing (everlasting) reversed that… but, from my experience, it is even stronger than what we had before when there was more ammo in the “clip”.
So, yes, I am not confident that they won’t nerf this weapon to the ground. Or they could do like for PG, ignoring every posts made about this weapon.
Definitely not knives. The focus is on DS but Knives are still stronger than they are. This blessing needs to either be nuked or have a much harder activation ability, since as ot stands it’s basically 100% uptime in melee.
The exact same is true for the Zealot Talent duelist.
It’s better to run riposte for crit chance anyways.
Precision Strikes is less potent, less accessible, and less flexible than duelist all by a mile. Precision strikes at least requires hitting weak points. Finesse bonuses are useful enough spamming crit body shots.
Saying precision strikes of all things is too strong is wild. I highly doubt that take is founded in anything other than misguided speculation.
Precision strikes is really too strong as it is far easier to trigger it. And the bonus is so strong, that I don’t think any true vet would create a build without it.
In all my vet builds, I use it.
Finesse commands increase of the critical / weakspots damages and the attack speed.
It’s crazy you can speak so confidently and be this wrong. Only the finesse stat on the weapon itself affects attack speed. Finesse damage bonuses from talents and blessings just give weak spot and crit damage increases. It’s very obvious from using it that duelist does not give you attack speed, nor does Vet’s onslaught.
You do know how weak spot damage bonuses actually calculate right? Precision strikes is good on appropriate weapons and not really on others. Certainly not mandatory. Most people, even very good players do not have a super high weak spot hit rate. You do a lot of non weak spot hits through a match for which precision strikes does absolutely nothing (unlike duelist).
Ok did not understand you were talking of this…
sorry I read too fast your post.
My apologies.
Finesse actually has an attack increase only on weapons. I agree.
However, the 30% damage bonus on headshot, it too strong. This is clearly also a bonus on all melee weapons. +30% on headshots…
Except autopistol and agri revolver, I don’t see any weapon that would not take advantage of this bonus.
Even on IAG I use it, especially when you consider the damage chart. This is clearly a weapon where you should aim for heads and that you should fasvor on critical builds.
But, anyways, this is not the topic. And we go off topic.