i just upgraded my monitor to a 165hz from a 75hz and all my games look magical now… except this game. i’ve never actually played this game at “high” settings despite my specs being able to handle it. i also always turn the shadows in my games down to medium or low because i’m not too picky with it tbh.
that being said, i’ve adjusted other settings in this game multiple times, and even if i put things down to pretty much “low” graphical settings, it’s still not consistently smooth. i don’t have the best computer by any means; i’m actually using a laptop atm and my gpu is only 6gb; but i feel like i should be able to hit a consistently smooth fps at low settings but it just doesn’t do it lol
i’m just wondering if anyone gets consistent fps- like, at least 90 all the time without any stuttering or fps drops on any settings. even in the mourningstar, if i just stand still and slow rotate my camera around my character, it’ll start off super smooth but then start to stutter. it’s not like super choppy or anything but it noticeably changes from smooth to… well, not. it’s basically like going from my new monitor back to my old one which, oddly enough, happened on my old monitor as well. the new monitor does help a lot but i was hoping it would solve that slight bit of choppiness.
idk if there are certain setting i’m supposed to have enabled and disabled but i don’t use any of the nvidia settings because i actually get worse performance when they’re on. i’ve also checked and adjusted multiple things in the nvidia control panel and this agme is still the ugly duckling of my games.
I have an i9 14900hx, rtx4090, 64gb ram and running on SSD and play on a 55" LG OLED. Game runs very smooth on max but I had to turn off ray tracing as it was causing LOADS of CTD.
Since then I have actually set settings to low as I think it’s a bit easier to see what’s going on with less fancy particle stuff etc.
I have noticed a very slow LOD mesh issue since the machine god update, which happens on any graphics level - where it takes a while to update the mesh quality (polycount) and they ‘pop’ into higher poly models way slower than they did before. It’s bizarre but guess they made some graphical changes for the update
so first off, nvidia control panel, standard settings is that they get applied ONLY if an application does not specify
→ meaning they don’t get applied if the game specifies otherwise - you can change this behavior to force the control panel to overwrite the settings of the game application, but that’s not how it is set up normally.
Which means changing settings in nvidia control panel doesn’t do a whole lot if the game overwrites the settings anyway.
Since you don’t specify your specs and gave hints that you feel like your hardware should be capable enough, i will jump to different solutions
do you use 3rd party maleware protection?
do you use hardware acceleration?
If you have ray tracing and the other RTX setting ‘on’ via the ingame graphics menu then definitely turn them off and see how that improves.
Also make sure the worker threads are lower than cores you have, on the settings in the launcher menu (this setting is only available in the launcher).
Super smooth hardly, I barely meet the requirements. But it’s always been stable at 60-100:ish FPS since release, aside from the few exceptions after rebuilding those shaders, where it always takes a few matches to fix itself again.
So the most important settings in the control panel (not geforce experience)assuming you have decent hardware with nvidia:
N.B. right click your taskbar on the nvidia icon and click control panel, not geforcexp
Power management mode: prefer maximum performance
texture filtering quality: high performance
texture filtering trilinear optimization: on
threaded optimization: on
texture filtering anisotropic sample: on
beyond that, in game, turn ray tracing off
turn DLSS on, with ultra performance on super res
I personally turn volumetric fog to the lowest setting i can
Also turning screen space reflections off provide a significant performance boost
Also, make sure your drivers are up to date. I don’t
I highly recommend below. It has been a resource I’ve been referring to for many years and informative forum.
There is no best settings. But you’ll come to understand about Gsync, Vsync, when to cap FPS and what case to let FPS run unlimited. Boils down to smoothness i.e. avoiding stuttering/screen tearing to input latency. By the end you’ll know your best settings.
Open your Task Manager (Ctrl+Alt+Del) or Task Search. Open Darktide and re-create the stutter you are experiencing, now look at your Performance menu. (see below)
See what is at 100%. If a system is at or near 100% it could be receiving more tasks than it can handle, causing a bottleneck, which maybe leading to the stutter.
if you are experiencing stuttering on a laptop, it may be a cooling issue with your laptop. I recommend the IETS 600 Not having proper venting will limit the overall performance of your laptop and may cause it to bottleneck. This in addition to fixing your control panel settings should help with overall performance.
My game runs roughly in the 70-130 fps range depending on what’s happening on screen.
Most of my settings are turned off or set to really low apart from textures and some mesh setting i think was at the max 5.0.
Ray tracing is the first thing you disable if you want better frames after that DLSS at quality - peformance depending on how heavily you want to rely on it and if blurring is an issue.
well many graphic cards are designed in a way that they don’t throttle their output and show near 100% even at minor tasks, looking at GPU memory usage during the game is adviced
100% GPU usage is usually a good thing, you want your GPU to be fully utilized, either in FPS or image quality, not sitting around doing nothing (at least in missions).
It means it’s being fully used by the game and properly fed by the CPU and/or engine. OFC if you’re capping FPS or its being limited by lower max refresh (or CPU/engine) you’ll see a lower usage for given settings, this often means you can turn some GFX stuff up.
Actual stutter (micro-stutter) and large framerate swings are different things and diagnosed and mitigated in different ways, it’s better to look up other articles and try a lot of voodoo.
P.S. Reminder: FireFox (w HAGS) causes DT to stutter like a mofo.
i have an rtx 3080, 32gb ram i7 i never had lags in my life be4 this game
when im lucky my fps is usually around 30 … sometimes single digits even on lowest possible settings… weird thing is the settings dont change anything at all there is no difference in fps on highest to lowest graphics settings i tried all this cfg, ini and workerthread bs nothing helps. also it cant be hardware related since the pc is performing perfectly with other games and also did with darktide until hestia came. the game has super weird stability for sure, and it gets worse after every update… now Its 20 fps 2 updates later soon will be freezeframe forever