except you don’t.
darktide currently has 2 modes:
a) careful turtle gameplay in havoc40
b) clutching and carrying in auric maelstrom or.
events
the best matches to be had are not the hand-in-hand strolling to the shuttle (there aint any anyways), its the ones where 3 dudes spectacularly f-up and you’re picking up the pieces, go above and beyond and see the match to success where all else failed.
obviously im getting too old for that
crap either, cause everything that isnt “nice” to everyone is considered that.
back in the day you had a few handpicked prodigies of quake/unreal etc and the rest was considered “meat” that was to go through the grinder before even considered a worthy contestant.
being finally in a match with the “big dogs” was the reward of months and years of training and you felt like you made it.
imagine your spotter in the gym going soft language and mild affirmations on you, you wouldnt lift 5lbs.
growth needs ambition, energy, anger, hate and passion. push through that pain and check for injuries later, you need to bite down on a towel you do so.
the “soft-spoken” looked the same year in and out, the dudes that put themselves through the grueling put on some serious meat, go figure.
but i guess that qualifies as “toxic” in todays world ![]()
the biggest misconception in my book is between “coop” and “teamplay”
a pve “coop” game has people run for the same exit and shoot in the same direction.
a teamplay-game is mostly pvp and before you even get near that team you have to proof your skills over and over again.
a team is a finished, carefully pre-selected collection of equals that has a finding and composition process before a match even starts.
“coop” is a ragtag band of randoms that happen to be tossed together.
what affiliation or care would one grant to peeps that are gone in 20 minutes anyways?
“coop” means other folk in a match that prevent the run from repeating itself ad nausea and add new chaos.
i dont care what loadout they bring and dont expect anyone to do anything useful to save my hide in a pinch. you’re basically solo with audience.
that is not to say i don’t respect skilled peers, quite the contrary.
a good way to grow is to see others do better than yourself, emulate and integrate into your own playstyle.
but holding back for the sake of “teamplay”, why in the world would one do that if you got no connections personally with the players present?
game’s balancing currently has every char on solo clearing level up to auric and maelstrom to some like scum etc.
did a solo, clearing everything on my full health ogryn, on auric and it was perfectly doable.
why then the fake “support” instead of expecting them folk to at least keep the pace?
there currently is no need for complex teamplay endeavors, if anything it drags the match on unnecessarily and produces far more spawns than “normally”.
(and no, mandatory dome&yellow toughness in havoc40 isnt “teamplay”, its a pavlov-reflex to counter hard-coded conditions)
it aint a “tactics” game, its a reflex shooter that (especially at release) rewards the individual skill of a player in terms of movement, aim and map knowledge.
one superior player easily leads on the match, of course them 3 others dont “like” that in todays “everyone’s a winner” mentality.
would love to put them in a time machine and have them grind quake 3 1vs1 for years before getting one kill ![]()
at least that method produced feasible results and the dude spat out at the end was worlds apart from what you put in at the front ![]()
anyways, no one is entitled for other rejects to turn around/hold back/go out of their ways as a result of a personal misplay.
when opportune you pick him up, when resources paid in order to retrieve (health/toughness/ammo) would be to costly for what his “contribution” to the completion of the match would be, you leave him until a better opportunity shows 2 rooms further.
that isnt “toxic”, its efficient and free of artificial “social weakness” a lot expect nowadays and are shocked results are weighted heavier than their personal perception of the situation.
“how are they not dropping everything to rescue me, dont they know its a teamgame”
end of the match it doesnt matter if there’s one reject or 4 on the benches, the game is won.
and if there was a better player than he won the match, not the cumbaya crowd sitting around the fireplace ![]()
ps: i’d gladly opt for some more complex engagements that’d require for all 4 participants to contribute equally and efficiently to overcome.
currently the pace of the game feels “off”, due to power creep, even for a doom-guy like me thats used to 5x the runspeed.
darktide isnt “that game”
but as long as the player literally has slayer powers, why not slay to the max of your abilities?
isnt that what people “wanted” when they clapped for weapons like the dueling sword, flame/inferno staff, gun-scum, arbites, arch rifle…
each and every one example a one man army.
so, should rambo wait for reinforcements???


