DLC Boss(es)

Half of them literally being hero units or very obvious hero unit equivalents helps with that assumption too lol.

I think rat ogre being a notable threat is really just a gameplay balancing thing, same deal with Sienna not being able to conjure car sized fire skulls or giant walls of flame, or Kerillian not being able to oneshot almost everything from across the map (or huntsman being even worth consideration with a waystalker available).

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I would not put too much stock in Skaven economy or trade prices. Keep in mind they will price gouge and rip each other off if they think they can. They will also intimidate or simply kill merchant’s for discounts as well. It is probably whatever each skaven merchant / clan thinks they can get away with at the time, other factors may play into their prices if they are dealing with a high ranking Skaven they may reduce their price out of fear or some schemey-backstabbery reasons to get in their good graces only to betray-kill them later

An Under-Altdorf Spell scroll merchant literally sold Thanquol (a Grey Seer) a cooking recipe in place of a spell scroll. Skaven are dicks especially to each other. Yet Thanquol also got a mutated Rat-Ogre yet another “Boneripper” from a merchant named Schafwitt for just 20 Warp-Tokens. The orginal asking price was 400 Warp Tokens but Thanquol thru his excellent “Skaven haggling” was able to convince him to drop the price down to 20 Warp Tokens (Given that he was being held over a pit by Albino stormvermin over a mutant-Rat ogre that wanted to kill him, I would say that would be a fair price at the time…)

Rat-Ogre’s are certainly more expensive / worth than Giant Rats but, Rat-Ogre’s are still Clan Moulder’s main bread and butter money maker, its their model-T, their coca-cola, their mainstay product that made Clan Moulder so incredibly wealthy, they have breeding stock of them, perhaps they are not as countless as Giant rat’s but that would be because they are more expensive to feed, as well as more difficult to keep (especially if not properly psychologically damaged by Master Moulder Packmasters, other clan’s have tried breeding and raising their own Rat Ogre’s but are never as successful as Moulder). As for exact prices I highly doubt Skaven would ever set fair market prices, nor could you ever trust them to do so, Considering some merchant was trying to get Warlord Krizk to pay 200 skaven slaves, 12 claws of warptokens and alliances / pledges, for just 1 of the good Rat Ogres sounds like the merchant was trying to rip him off, or he had not started Skaven negotiating yet

But still a Hellpit Abomination seems way out of their sway or ability to afford…considering Clan Fester’s failing state, diminished if any at all influence on the Council of 13, heck we don’t even know how influential Rasknitt is… he may be some halfwit looser Grey Seer that the Order of Grey Seer’s sent on a suicide mission just to get rid of him with absolutely 0 expectation that he would succeed. They can only field a handful of Gutter runners, and Skyre weapons team units per mission, and maybe a Rat Ogre or Stormfiend. Gameplay mechanics aside thats a far cry from being able to field an army of the silly buggers

As I said I highly doubt we will be blessed with a Hellpit Abomination in Vermintide. The model is extremely complex. I don’t think the U5 in a direct fight would have a chance against one, but plot / story can often trump powerlevels / scaling… Maybe they have to run away from one and lead it into a trap with some well placed black-powder cause a cave in and a giant boulder crushes it into a rather large and bloody mess. Plot > power , and then it starts to revive and claw its way out anyway because its simply too horrible to die, but the cave-in buys you enough time to get to the bridge of shadows. That’s the only way I envision the U5 encountering a Hellpit Abom, going toe to toe with it? nah I just see them getting turned into lunch or a bloody smear on the ground if they where to try and fight it directly.

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I believe lore-wise a single master assassin would absolutely destroy our heroes without breaking a sweat.

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I believe you.

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That’s not your average master assassin, though. That’s THE master assassin!

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Bear in mind, I don’t read the books just sometimes dig myself into the Warhammer Wiki:

Considering the bosses our heroes already have slain:
Bödvarr Ribspreader - The Champion of the Rotblood Tribe.
I guess he is more powerfull than your average Norsca Chieftain? I don’t believe him to be a serious Champion chosen by Nurgle…
He seems to me to be strongest of all Lords (Except maybe Rasknitt WITH his special play-thing)

Bubblegum Homeopathy - a Chaos Sorcerer (I think not strictly belonging to the Rotblood Tribe)
Seems just like your average wanna-be famous Chaos Sorcerer worshipping Nurgle.

Skarrik Spinemanglr:
You average Skaven Warlord of a minor Skaven Clan.

Rasknitt:
An average Grey Seer of a Skaven Clan.

So I do believe why not?
I mean I can’t find anything about “Master Assassin” my mistake, what about your “average” Eshin Assassin?
Already started such a discussion here…

Sorry. :frowning:

I’d rather have fought a Blightking at the end of the Blightreaper ,and recovering the sword from his corpse. He could’ve had faster regen (like the troll) and if you wanted to use the “pull-a-lever” mechanic it could’ve been the heroes resanctifying the place by activating holy icons to weaken the boss.

Existing models could’ve been nurglified (FS words, not mine) and even just using the Bodvar model with the trolls animations would’ve been pretty cool.

A plaguebearer is also something of a possibility as the heroes could probably duff one of them up, although nurgles rot is a bit difficult to explain away…

Arch Warlock firing lightning around would’ve been awesome too.

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Oh just made a quick google search. Yup they look terrifying.

I would have loved to see the Blightreaper in action. Being wielded by a Chaos Warrior or some higher warrior would have been enough for me.

Lets start talking about the Gatekeeper?
A real shame he is so similar to the guy in the Warcamp. Sure 2 big boss battles would maybe overdo it in terms of difficulty. But just making him more unique in appearance would be cool.
Before the ‘blessing’ of course. (for now he just lost his helmet)

And this blessing… Was that direct interaction of a Nurgle demon or even Granddaddy himself?
That would be crazy!

That was most likely just him overreacting to taking damage and wanting to much and his gifts getting out of control, that’s how you become a Chaos Spawn, nothing especially nurgle-y with it. Chaos Spawns are regularly undivided Chaos (at least their common appearance, there most likely are Chaos god specific ones, but that would mean 5 different models in the games representing them, maybe TW:W3 will give us those, the Beastmen kinda got their own), their existance comes through the gifts of Chaos overtaking an aspiring champion. If you take more than you can chew, you’ll end up as one. It may also happen if a Chaos god looses interest in you, you’ll loose his favour, and the mutations will become to much without godly guidance.

Ohhh. I thought those Mutations happen only when that ‘victim’ gets gifts.
Like: There is your gift! Do you turn into a spawn? No? So you are fine.

So those gifted “individuals” have to constantly be carefull to “overdo it”?
Or is it more like they have an inner force they have to keep in check? And may let loose if they fail to concentrate enough?

Seems a bit similar to Sienna, who has to resist her fire lust to just wreack havoc?

A chaos spawn is the result of an aspiring champion (or a champion who lost his grace) with too many blessings for their body and soul to be able to handle.
Bite more than you can chew, and your body mutates into a writhing mass of flesh known as a chaos spawn, with little to no conscience left in it save for the wish to destroy and wreak havoc.

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Where is that from? This looks cool. Now I want to play as one. And while I believe he would destroy our party I would still like to see such stuff in a game. Can’t care about lore more than about the actual game’s awesomeness.

Total War: Warhammer II :blush:

Why? The guy’s like 10 feet tall, he’s clearly got some serious gifts, and is in charge of a pretty large invasion force. He’s absolutely at least champion tier, it wouldn’t make sense for him to be lower than a hero when all the other lord fights are lord tier.

Burblespue is referred to as a sorcerer lord at one point too.

Master assassins are scary, but they’re not much scarier than anything else the U5 fights. In a straight up fight between a strong chaos champion and a skaven assassin in lore I’d bet on the chaos dude every time. Snikch is a whole other matter, but that’s a bit like saying we couldn’t beat Bodvarr because Archaon would kill the U5 in his sleep.

edit: this wasn’t all adressed to you btw, I just suck with quotes

I thought Chaos Champions, chosen by the Chaos Gods themselves, would be just more menacing. Legendary beings who can only be taken down by Legends themselves. Like Ungrim or Teclis.

I can only guess so much since I don’t read the books…

Nah, Teclis is on a whole other tier. Chaos champions are scary, but people as strong as Teclis could nuke them with no real stress at all. I doubt the guy would even be concerned at all about your average chaos lord tbh, he does some insane stuff.

Chaos gifts are a huge advantage compared to your average dude, but they’re not so rare that only the absolute best get them. Lots of aspiring lords get gifts of chaos, and chosen are well below lords despite their fancy name. With the U5 all being named hero tier, I definitely think a weaker chaos lord is a reasonable fight, and a skaven assassin is below that.

I’ve written a whole paragraph but @ArkBlanc summarized it pretty good before i finished my session today. :stuck_out_tongue: If you still want to read it, here:

Summary

Well, you are not wrong, getting gifts is also a major cause of becoming a Chaos Spawn.
Let’s take Nurgle for his Vermintide 2 relation. You may pray to him to endure (not of concern what, to be honest) or to survive one of his poxes (that’s the most common turning point, thus the mention) and eventually you’ll be chosen worthy (or not) to get one of his gifts. They are minor and major ones as well as named and unnamed gifts, some are similar among the gifts of all chaos gods, like superhuman abilities of strength, endurance, speed (very un-nurgly, though) and the like.

Mostly the major ones are the ones turning people into Chaos Spawns. But, getting to that point is mostly due to some ‘fault’ in the host. He is not ready yet to receive the gift in either faith or preparation or he is not counted worthy or tricked by their patron god into doing it to scrutinize them.

Anyway, it comes down to their willpower then to overcome the test by Papa Nurgle, which may include, but is not limited to: Visions of disease, death, carnage or slaughter, the garden of Nurgle, deamons, destruction and renewal (the endless cycle); fighting and killing a fallen from grace or in any way unworthy or sacriligious Champion of either Nurgle or another Chaos god; cooking up a sweet new disease and spreading it (for the more craftier ones); summoning Nurgle deamons (which can backfire the most times); what Bubblebutt Halebarry tried, summoning a portion of the garden of Nurgle into the mortal plain which would’ve doomed Helmgart and more; etc.

Failing, taking too long, lusting for to much power (that goes mostly for the magic types), taking the wrong path even when accompishing the goal, these all may convince your patron god to abandon you, which could result in your spawnification.

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With all due respect, a skaven master assassin isn’t so weak that it can be taken down just like that.
Master assassins are hero killers. They have the capability to 1v1 almost anyone save for a legendary lord.
Their sole purpose is to kill the MVP’s of the skaven army’s enemy- key personel such as generals, captains, heroes and even wizards. Being the go-to choice when Clan Eshin wants a job done that’s essentially a death sentence, master assassins are those whom are sent to do the job, because they can do the job right, and come back alive.
They’re not scary because they’re big, burly brutes with huge axes and centimeters thick armour, they’re scary because their skill, cunning and nigh- supernatural feats make them a death mark upon their target.

Exactly.
Skaven assassins are not the ones for an one on one fight, that’s what you might expect, @LordGiggles. They will just find the Chaos Lord sleeping and kill him right then and there with their warpstone blades, and sneak back into the shadows and be back half way before anyone notices the death.
Edit: and those Warpstone blades can do the trick, believe that. It was enough to give a very weakened Alcadizzar one (must’ve been a very good one, though), and he walked up to Nagash and got him back to sleep for another couple hundred years.

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