So, I’ve been playing quite a bit lately and unfortunately that means the problems with the current state of the game become really apparent. I’ve gone over most, just to point out what I experience related specifically to sound ques. Input and experiences welcome, for I’m sure I don’t get the whole picture.
Specials, disablers
Leeches
Seems very reliable, it is rare to not hear them I think, if ever. Has happened a couple of times perhaps and just teleported in for a grab, but nowhere near others.
Gutter Runners
These fast moving, sudden hitting specials do come at you without a sound more often than I’d like. While it seems in big maps with open spaces, they make a noise more often - but when it is narrow and snug, like say Into the Nest with narrow corridors, it often is dead silent and you can hit without warning.
Packmasters
Infamous for not making a peep, barely a rattle and often spawn in sight out of nowhere as of late. While their sound can be difficult to hear amidst a horde or bossfight, I never had a problem hearing them in V1, so I don’t really see whats up. When they can march straight through a horde and grab and drag you through it, they need to have a reliable sound que.
Are of denial specials
Unfortunately in my opinion, the specials that are not as vital to eliminate as quickly as possible seem to be the most reliable with their sound que.
Rattling Gunners
Rattlings do however have a bit of a habbit of being quiet, sometimes I will hear them walking or be immediately shot at before I hear anything else.
Warpfire Throwers
Seems to be reliable, can pretty much always tell when one is coming from their distinct sounds.
Globadiers
Gas rats, might just need a new sound que. The one they currently have I believe easily falls on deaf ears when other things are at play, be it boss fight, hordes or other specials.
Blightstormers
Also suffers from the occational silent spawn, porting in and starting to speak only after having created his storm or dying, or even dying.
Berserkers, Monks,
These two could really use an audio que by the heroes, perhaps monks less so than Berserkers thanks to their shriek; but it is easy, very likely for new players, to underestimate what a threat these two enemy units actually are.
So yeah, item rewards and cosmetics aside: this is one of the most frustrating things about the game right now, packmasters especially; getting dragged through terrain or into the air and then plummeting to your death as it dies, in addition to them sometimes being silent as a light breeze, well it needs fixing. I should note, these last games I’ve played without music, and with nothing to deafen packmasters and gutter runners, they are silent when they really can’t be.
In addition, with the recent Sonnstill patch blightstormers and leeches have gone quiet.