Did they nerf Auric Storm Survivor?

Imagine thinking true level means anything.

It means a lot more than staring at a base level 30 and having no clue of their capabilities.

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Turns out random players are random. Who knew?

I’ve seen plenty of people who are terrible who have hundreds of hours.

I’ve seen level 20s in damnation who perform better than those people.

Pre-emptively judging on an arbitrary number is stupid. I laughed at seeing a bunch of people leave a HI5SG when I was level 28 at the time who were blatantly people with said hundreds of hours. I stuck around in the lobby and we cleared it easily with the 3 new people. This is just one of many examples of this sort of thing. I’m sure my overall true level is fairly low per character because I flip between all 4 at this point a lot. Meanwhile in that match:

Etc.

That’s like saying judging a chess player based on their elo score is stupid. You can try to spin this however you want but the reality is a number tied directly to your playtime will always provide a better idea as to what kind of experience a player has with the game.

You gain consistency with true level because you can see how people perform based on their experience rather than having absolutely no clue if you are playing with a dude who just hit level 30 or a guy who has 50+ hours in the game. Does it truly matter? No. Does it have a direct influence on gameplay? No. Am I going to still use it? Yes. Why? Because I like having an idea of who I am playing with rather than a completely blank slate labeled “30”.

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Except elo is skill based while true level is playtime based.

There’s a colossal difference.

Elo is also playtime based. You could be awful at chess and still make your way up to a certain level depending who your opponents are that day and how you happen to be playing that day. Which means your elo is also tied directly to your playtime.

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I find this incredibly hilarious to read while you were telling me that I’m the one trying to spin things.

I mean, its logic and common sense. Sorry if you are having a hard time keeping up

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Lol. And conversation over.

About the attitude of someone I’d expect who thinks true level tells you jack.

Yeah, about the attitude of someone that can’t handle conversing in an online forum and when they are met with pushback they say “conversation over”. You haven’t provided any logic or understanding for me to change my view. Until then, keep up with that “conversation over” tactic.

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I don’t care about pushback.

I do care about someone who says passive aggressive remarks trying to be insulting and is now backpedaling like I’m the one being intellectually dishonest with stuff like “Sorry if you are having a hard time keeping up.”

You very clearly aren’t actually looking to change your view, or at least aren’t approaching in an open minded way if you’re defending it by claiming elo is the same as playtime in chess because opponents can be random. What an asinine remark. Totally comparable to a game where you could reach level 5000 playing only sedition or something.

Yeah I did, I still hated every last second of it, I ended up farming the penance in the end.

True level does matter, while it can’t tell you their skill level it can tell you their experience with the game, or to borrow clone trooper lingo, if they are “Shiny” or not. Shinys meaning: “Your armour is new and shiny, just like you.”

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2225 in my heyday. Not that now mind you :wink:

Anyway, humble brag out of the way, I’m with you: I reckon Truelevel is a good-as-anything-else guide. Just by laws of probability, if nothing else. If I know nothing about a player other than how long they’ve played, then I’m always going to gamble on a level 300 vs a level 60.

Is it guaranteed? No, of course not. We’ve all seen people at either end of the scale surprise us (for good and bad), but again generally if I see another two 30s pop up in the lobby when I’m queueing for something T5+ then yeah, I’m just going to skip it. Two level 300s, yeah - I’ll take those odds.

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It doesn’t though.

I played a ton of hours before finally leveling my veteran, for example. I immediately dove into auric upon hitting 30. (I was actually getting annoyed at not being able to dive into it sooner because regular damnation is boring, even at level 20-30)

I literally assume nothing about people beyond general loadout judgements. (I don’t think I’ll ever lose my bias against shield ogryn because of release ogryn being the obnoxious little gobshites with the shield plant while simultaneously spamming stubbers the rest of the time) Besides that, I just wait and see how they treat the first room, that generally already tells you a lot about how people play. (Do they look behind them? Do they know how to flip between melee and ranged? Do they just burn all their ammo on regular mooks? Do they look before leaping off a one way to check for crushers? Etc.)

Dodging a lobby solely on true level is pretty depressing, honestly.

Listen, we all know smurfs exist—players who might have fewer hours on a specific class but plenty of overall experience. But the exception doesn’t invalidate the rule. Generally speaking, putting hours into a class builds skill and knowledge. It doesn’t mean they’re going to be a top-tier player every time, of course. But compared to someone completely fresh, that experience does make a real difference.

Sure, class level doesn’t tell you everything, but dismissing it completely misses the point. If a level 30 player dives into auric, they’re likely more accustomed to the pace, mechanics, and strategy than a level 5 who just unlocked that difficulty. While it’s fair to base judgements on actions in-game rather than level alone, a higher-level character usually indicates some familiarity with the class toolkit and what to expect. So yeah, exceptions exist, but experience still counts for something.

Auric doesn’t unlock until level 30.

That’s… not a smurf. That’s just… playing other classes.

EDIT: I was idly curious about my true levels.

Guess my friend and I shouldn’t be doing auric damnation, we didn’t pass the “You must be this tall to ride” check.

I was speaking in the context of true level. 30 + 5 or 30 + 30.
The clue was when I said: “a level 5 who just unlocked that difficulty.” Smh.

Nah I don’t dodge people when I play Auric, I’m confident enough in my skills that I can carry when needed, That being said, it is always a better experience when people can carry their own weight so it’s not really unfair to be upset with people not wanting to play with inexperienced people on the hardest difficulty.

:roll_eyes:

I don’t care about people’s true level so I don’t think in those terms. Forgive me for not being more of a basic judgemental guy. It’s almost like you can say level 35 then, not just arbitrarily deciding level 5 now means level 35, despite saying level 30 right before. So you’re actually saying a level 60 versus a 35 but I’m supposed to know this because reasons.

Kay.

Different people learn at different paces. I was messing with true solos before, I actually idly looked into it again but the mods are apparently broken. Oh well.

It’s not really about being judgmental; it’s more about recognizing rank and expertise. Think of it like comparing the A-Team to Deadpool’s X-Force auditions—one’s a tight, experienced crew, and the other’s a chaotic bunch where anyone can join the fun. Some people thrive being the hero of their own story and don’t mind who’s around; others want an ‘A-Team’ where everyone’s on the same page. Then there are those who genuinely enjoy rolling with the misfits.

It’s all preference at the end of the day, like pineapple on pizza. Some people dodge lobbies based on level because they want that team synergy; others don’t care and just jump in. Neither approach is wrong—just different flavors for different players.

For context, here are my character ranks, which clearly show why the mod is so useful. You can instantly see which characters I enjoy the most and, in turn, where I have the most experience—mainly Zealot and Veteran. Psyker and Ogryn, on the other hand, don’t quite suit my playstyle.