Ok Fartshark, I see that in the comments you have a lot of negative reactions about why people are not happy about the crafting system. So I won’t add to it, instead I’ll just give you ideas. You may like them or not, it’s obviously your game so do as you wish, but at least you can’t say I didn’t try my best
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Oh yeah and by the way, I’m not a native speaker, so sorry for the clumsiness, the mistakes and the heaviness of my English.
I) ARMS and EQUIPMENTS:
Sell them at “profane” level only, with rng stats so players will have to check regularly for the opportunities. Also, rise the prices, or lower the “ordo” rewards for a mission. We have way too much money. After all, we are “rejects”, right?
II) THE TEMPLE:
Add a temple in the Mourningstar. Yeah it’s an Inquisition ship, but there is no temple for the Emperor of Mankind… In the current state the ship looks more like a goth mall to be honest. Add a temple! The adeptus mechanicus booth we currently have should be used for perks only, because you’ll obtain Blessings in the Temple.
The temple could also be used to remove the corruption we weren’t able to clear during the missions themselves (by a quick prayer to the emperor, it would take 10 seconds to the player), but that’s not the subject here.
III) BLESSINGS & PERKS:
Blessings (from the emperor) and perks (from the adeptus mechanicus) should ALL come at level 0 (the minimum) so no RNG on that.
Unlocking:
To unlock each level of perks or blessings, the player will have to perform missions, “special objectives” or contract.
Upgrade to level 4 or 5:
If a player want (and all players will) to upgrade the level of a perk or of a blessing up to 4 or 5, he will have to EARN it by performing tough special objectives in the game.
Decay:
Also, you should add a decay on the level of the blessings. In the way to maintain the level of the blessing you can:
- Pray at the temple (but it will only maintain it to level 2 max).
- Grind the game: you’ll have to perform missions, and special objectives to maintain a level 3, 4 or 5.
IV) SPECIAL OBJECTIVES:
a) Heretic shrines:
In all the maps you have those heretic shrines (where the players that have been killed are kept prisoners), and because we players are Inquisition agents, our job should be to destroy them. So if a player dares to trigger the heretic shrine, “something” (see below for some examples) will happen to him and to the team, and they’ll have to overcome it, and thus: reward! Depending on the kind of the “something”, the reward will be different.
examples of the “something” will happen to the players:
- Spawn enemies: an obvious one for sure. A monstruosity spawns, or a carefully selected group of powerfull mobs, or even a demon host with the task of defending the shrine. Kill the thing(s) and you’ll earn the reward.
- Curse: the players will have to finish the mission with some handicap. Different reward could mean different handicap (ultimate not available, clip ammo divided by 2, life points or toughness divided by 2… and so on.
- Adding special condition: the map is now upgraded to “high intensity”. Or all the lights go dim. Maybe little be complicated to implement haha.
- Warp thing going on: attacking the heretic shrine causes a warp surge. Players are subject to illusions and creepy visions… let your imagination going wild here.
b) Praying at temples:
Some maps feature some good looking churches with books, candles and all the stuff. Create a mechanic in game where these places have to be “reactivated” by the players performing a prayer or something… under the pressure of the ennemies of course!
c) Rescue mission: (I know this one is probably impossible to implement but I like the idea) Level heresy or damnation mission are super hard you know? of course you know. More often than not the mission is a complete disaster and all the team is wiped out. When this happens a special message is aired in the Mourningstar, asking for 1 or 2 brave level 30 volunteers to dive right into hell to deliver the unfortunate prisoners. Let the call longing for 60 or 90 seconds max, and if no one answer, the mission is endeed, and the emperor is disappointed.
d) Kill / capture the preachers. So there are a lot of ennemies, monsters, soldiers, maniacs or whatever they are, all corrupted grunts dedicated to uncle Nurgle… but where are the preachers? So add a unit, hidden in the most remote area of a map or powerful of very well protected (or all of that), and set a good reward for the players killing or (why not) capture the preacher.
Voilà! Wish you the best, thanks for the game and bon courage!
For the emperor!