Dev Blog: Deep Dive into the Shrine

People kept on playing V2 despite the itemisation, not because of it. At least there was a reachable goal even if it was a bit random and tedious at times.

Darktide’s itemisation goal is statistically improbable to ever reach.

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Barely. Especially for “blessing” equivalents in Vermintide 2. There was a small pool all max values so super easy, barely an inconvenience to change them. Especially if patches buff or nerf em.

Properties you could spend some time at and sucked but not nearly as bad as is this. ESPECIALLY with curious in darktide.

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Yes, and as I said MANY times here this after patch new item system ISNT ideal.
If DT started with this system

  1. you get itmes after all missions
  2. shop = crafting from V2
  3. 50% of blessings and perks are rerollable and you keep the traits forever

it would be VERY well received.

But it’s not started with it

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They also need to change the chance of blessings coming up, because what’s the point of being able to keep a T4 blessing forever (for a specific weapon type) if you never see the blessing in the first place?

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And dakrtides gameplay is very solid, the only thing people praised WAS the gameplay. Everything else is sh-t
This patch will make one of the biggest gripes with the game - itemisation ATLEAST on par Vermintide 2.

What? And what calculation did you do come to this apocaliptic conclusion?
You buy grey weapons and you ahve 50 50 for perks and blessings to be good.

And we also seen that the dmg, cleave, crit - etc rolls on the weapon ARENT that impactful as people believe based on the UI % on them

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This is for getting an item where you already have a perk and blessing that you wanted and then roll the other perk and blessing to get what you want. This is just perks and blessing, it doesn’t even take stat rating and stat distribution into account.

This quote is still relevant:

And then you still have to win the lottery for the T4 perk you want on the same type of weapon you want it for.

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Also you can craft tier/quality of weapon too on ‘crafting’ tab based on blueprints you find through playing the game:

What a freaking joke, man: “Carve its own path”, yeah right.

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I’m fully aware I won’t get that, and I never even thought it would ever be like that. It’s what I wanted, though, and you asked what we wanted. So that’s what I said.

And yes I can still play the game with the current crafting and without perfect weapons. I have cleared all maps on the highest difficulty with my Ogryn. But I don’t want to play, because if I want to play with another weapon on the same level, I will need to get lucky with the shïtty “crafting” system or be weaker for no good reason whatsoever. And if I wanted to play another character, I’d have to first grind through boring low difficulties to aquire gear with them before I can even start to play on the same level as my old character. And if I wanted to specifically play, say, a Psyker with a force sword that deflects bullets and a flamethrower staff because that looked cool when that other guy played one, I first need to spend weeks of playtime and be really lucky on top of that before I can play that on high difficulty. Well, never bloody mind then. I’ll just play another game instead.

In Vermintide I could switch loadouts and character much more easily. And that definitely helped with the literal thousands of hours I’ve spent and am still spending there. Whereas I haven’t touched Darktide in weeks. And nothing in this dev blog makes me think that that’ll change anytime soon.

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Well, the problem with the current system is that the upgrade system which is suppose to make your guns better have a very real chance of straight up bricking a weapons the more materials you put into it.

Sure, their new shop system MIGHT be able to provide you with more grey weapons with high stats compared to what we get now, but to get it to orange you still have to put it through the RNG grinder and spend the materials to get there.

So the problem will still persist even with the new additions.

Its a cheap band aid solution for a problem the developers created with their own poorly thought out design decisions.

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Is your logic by any chance “it’s either good or it’s bad - so it’s 50/50” ?
I heard that logic as a joke on some comedy show, but never imagined someone would use it intentionally.

The math is more like:
Chance to get blessings/perks on one weapon ignoring base stats :
1 (weapon) / number_of_perks / number_of_perks (b/c you need 2) / number of blessings
That’s just assuming you don’t care about the tier of perks/blessings.

If you care about the base stats, perk tiers and blessings tiers, the math goes beyond anything I can calculate and it will definitively be impacted by your level and the coming changes.
FS themselves said that it is like winning the lottery when they calculated it.

From this blog post, I don’t see that changing significantly. Maybe if they do something like “if you are lvl 30 you only get top tiers of blessings and perks”, removing that part of the equasion, but I doubt it because they are using this RNG hell as a crutch for a meaningful progression system.

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For Gods Sake, again 1 step forward, 2 steps back. You say you hear feedback and make changes to accomodate said feedback and yet you still leave that which was one of most criticised crafting features: the locking mechanic. Did you even read all that posts what people really disliked about crafting? Cause it seems like you skiped most.

Stop lokcing the other perk/blessing. Again, you are leaving us with whole process where in the end we have to RNG luck out on both 1 perk and 1 blessing on RNG weapon so it’s worth to change/reroll the other ones. Otherwise we are still left with subpar weapon. Still big no no from me and my friends: don’t waste our time in game for RNG chase! What about god dam curios? Only 1 perk to reroll so I have to luck out in RNG on ALL OTHER PERKS?! I feel like you are still so disconnected from your community fathshark, really, what were you thinking?

This is not the way for Gods Sake. Please tell me who in your studio is so adamant still, even now with “NO! WE NEED RNG! THERE HAS TO BE RNG! RNG! RNG! RNG!”. Maybe you should tell that person to take long holiday.

Overall, it started great but then obviously you just can’t take it that one step further, you need to double down on some of your choices, regardless if they were already proven to be disliked and not fun for players.

So many years, Fatshark and you never, ever, learn.

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You get a grey weapon.
You consacrate it. You get a good blessing that can be usefull. You consacrate it to orange. You don’t, sure you have to start again the process…
But, when you get a weapon with 1 enough good blessing, you can consacrate to get an orange. Here, the other blessing can be replaced by what you want if it is a bad blessing.
Any perk you have, you can choose one.

This is not as bad as you think…

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You get a grey weapon.
You consecrate it. You get a bad blessing. You consecrate it to orange.
The other blessing is also bad but only one of them can be replaced by what you want.

Same thing with perks.

It’s as bad as we think…

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If you get it to Orange, you need not only that one good blessing, but also 2 good perks.

You are just ignoring perks. Perks are important even if you ignore the base stats.

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Well, if you are totally obsessed by that…
I have good weapons, I don’t remember tthat I have got 2 perks I really wanted on one.
Usually, I choose the better one and change the other to what I want… and forget it.

This won’t change your game… either in good. This won’t save you when you get lot of crushers coming and when 3 of your team are dead…

Getting a (singular) curio you want has a 0.000146% chance of occurring. Vermintide 2 didn’t have odds this bad.

Multiply that by 3 across 4 characters (maybe more with DLC). Will take a few centuries.

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No its that you need 1 good perk (and there are many good perks)
and you need 1 good Blessing (and there are many good blesings)
other one you can reroll

Yes that 50 50 was written poorly but I hope now you understand

I have 3 curios… all of them have 1 perk that i did not want…

  • 15% resist sniper… i don’t care
  • 15% of resist bomber… totally useless
  • +x % to get curio… maybe it will help to get better with the new system

What I wanted for these locked perks is resist against gunner… but…
I have what I wanted… and I play with just the two resists I quoted above. I have no other resist against enemy types.
But I have now good resist against corruption and also toughness regen. That was what I wanted, and that, is totally possible to get in the current system.

Even if I really would live to have the possibility to reroll the locked perk X times… well if we don’t get it… this won’t really forbid me to play the game.

Precision: as I said in an other thread, I play usually heresy and sometimes Damnation. And I play with what I described you, and I survive.

I really think that people are focusing on the problems and don’t see what this crafting system will bring us.

Also to further sum it up how cosmetic this update is:

  1. You still have to luck out on base stats RNG like right now.
  2. You still have to luck out on at least ONE perk to be the one you want as other one will be locked on Refine
  3. You still have to luck out on at least ONE blessing to be the one you want as other one will be locked.

The only difference is that I can play that RNG with specific weapon I want now, but it’s still RNG fiesta to get point 1,2, 3 on one weapon so crafting then allows me to craft the weapon I want to combination of perks and blessings I want.

In short: NOTHING changes in Long Run. It’s still same RNG fiesta.

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