Darktides horrendous loot system by the numbers or Why we should demand some promises

Hey. We haven’t any plans, short or long term, to monetize power. Future careers are still on the cards but they wont be inherently more powerful by design, barring initial balance issues when they go from internal testing to the wider community. We managed it mostly ok with Verm 2 where we were close to striking a balance across the 4 released so far (SoTT wasnt perfect sure, but equally Engineer was below the line, but neither intentionally or to grab cash).

The designers are aware that finding specific items with a specific perk is a lottery. They had done the math too and when I suggested it was like a lottery I was told I was understating it. There are plans to make it have less friction. I dont know what those plans are and cant offer a timeline though. My understanding is they want to get crafting out to you entirely and go from there. What I do know is that the aim is for the perfect weapon to be an absolute treat, and far from the norm. Where we all can agree though is that right now its close to impossible.

As for a roadmap, we cant offer you one sorry to say. But we (Aqshy and myself) are seeking to provide you with more of the design intentions to chew on.

38 Likes